<KEY>NRaas.Careers.Version:MenuName</KEY>
<STR>커리어</STR>
<KEY>NRaas.Careers.Version:Prompt</KEY>
<STR>Version: {0.Number}\n번역버전: 3\n번역자: Clinkz(=ClinkJ)</STR>

<KEY>NRaasSchooling:OptionColumn</KEY>
<STR>학교</STR>
<KEY>NRaasSchooling:OptionColumnTooltip</KEY>
<STR>학교명</STR>
<KEY>NRaasSchooling:Ok</KEY>
<STR>승낙</STR>
<KEY>NRaasSchooling:Title</KEY>
<STR>새로운 학교</STR>
<KEY>NRaasSchooling:InteractionMenuName</KEY>
<STR>입학신청</STR>

<KEY>NRaas.Careers.TransferCareer:Message</KEY>
<STR>{0.SimName} 은 아르바이트때의 경험을 바탕으로 승진했습니다.</STR>
<KEY>NRaas.Careers.LoadLog:Message</KEY>
<STR>Career 로드 로그 기록</STR>
<KEY>NRaas.Careers.Disguise:RootName</KEY>
<STR>변장하기...</STR>
<KEY>NRaas.Careers.Kill:RootName</KEY>
<STR>죽기...</STR>
<KEY>NRaas.Careers.MassKill:RootName</KEY>
<STR>몰살하기...</STR>
<KEY>NRaas.Careers.Revive:MenuName</KEY>
<STR>자신 부활하기</STR>
<KEY>NRaas.Careers.Kill:OnWorldLot</KEY>
<STR>이 심은 현재 교통수단을 이용중이기 때문에 죽일 수 없습니다.</STR>
<KEY>NRaas.Careers.Kill:IsAlreadyDead</KEY>
<STR>이 심은 이미 죽었습니다.</STR>
<KEY>NRaas.Careers.Kill:CannotBeKilled</KEY>
<STR>이 심은 죽일 수 없습니다.</STR>

<KEY>Ui/Caption/Services/Service:GrimReaper</KEY>
<STR>사신</STR>
<KEY>Ui/Caption/Services/Service:Burglar</KEY>
<STR>도둑</STR>
<KEY>Ui/Caption/Services/Service:MailCarrier</KEY>
<STR>우체부</STR>
<KEY>Ui/Caption/Services/Service:Repoman</KEY>
<STR>환수인</STR>

<KEY>NRaas.Careers.Bribe:MenuName</KEY>
<STR>뇌물 금액</STR>
<KEY>NRaas.Careers.Bribe:Prompt</KEY>
<STR>지방 당국 사무실 문 밑으로 얼마만큼의 뇌물을 전달할까요? 관료적인 부패는, {1.Number}% 만큼의 뒷처리 비용이 적용됩니다. (현재의 Aggression: {2.Number})</STR>
<KEY>NRaas.Careers.Bribe:SocialPrompt</KEY>
<STR>공식적인 "뇌물로써" 은밀히 전달하고 싶은 금액은? (현재의 Aggression: {1.Number})</STR>

<KEY>NRaas.Careers.MusicSkill:Title</KEY>
<STR>음악 기술</STR>
<KEY>NRaas.Careers.MusicSkill:Description</KEY>
<STR>모든 연주 기술중 가장 높은 기술만이 이 성취도 미터에 적용됩니다.</STR>

<KEY>NRaas.Careers.Root:MenuName</KEY>
<STR>Careers...</STR>

<KEY>NRaas.Careers.Swipe:MenuName</KEY>
<STR>절도</STR>
<KEY>NRaas.Careers.Swipe:FamilyInventory</KEY>
<STR>{0.SimName}가 방금 훔친 아이템은 {0.SimName} 가족의 소지품에 추가되었습니다.</STR>

<KEY>NRaas.Careers.OptionList:OptionTitle</KEY>
<STR>옵션</STR>
<KEY>NRaas.Careers.OptionList:OptionTooltip</KEY>
<STR>옵션</STR>
<KEY>NRaas.Careers.OptionList:ValueTitle</KEY>
<STR>값</STR>
<KEY>NRaas.Careers.OptionList:ValueTooltip</KEY>
<STR>값</STR>

<KEY>NRaas.Careers.Boolean:True</KEY>
<STR>True</STR>
<KEY>NRaas.Careers.Boolean:False</KEY>
<STR>False</STR>

<KEY>NRaas.Careers.NewSparOpponent:MenuName</KEY>
<STR>Request New Spar Opponent</STR>
<KEY>NRaas.Careers.NewSparOpponent:NoResult</KEY>
<STR>The commitee was unable to locate a suitable martial opponent for {0.SimName}.</STR>
<KEY>NRaas.Careers.NewSparOpponent:Result</KEY>
<STR>The commitee has chosen a new martial opponent for {0.SimName}. Invite them over via the phone.</STR>

<KEY>NRaas.Careers.AfterschoolFoundObject:Notice</KEY>
<STR>Looks like {0.SimFirstName} has uncovered a {1.String} during his afterschool activity. You will find it in his inventory.</STR>
<KEY>NRaas.Careers.AfterschoolFoundObject:Notice_Female</KEY>
<STR>Looks like {0.SimFirstName} has uncovered a {1.String} during her afterschool activity. You will find it in her inventory.</STR>

<KEY>NRaas.Careers.Numeric:Error</KEY>
<STR>The value provided could not be converted into a number.</STR>

<KEY>Gameplay/Excel/Socializing/Action:NRaasRecruit</KEY>
<STR>Recruit</STR>

<KEY>NRaas.Careers.Reset:MenuName</KEY>
<STR>Total Reset</STR>
<KEY>NRaas.Careers.Reset:Prompt</KEY>
<STR>Reset all settings to their tuning defaults?</STR>
<KEY>NRaas.Careers.Reset:Complete</KEY>
<STR>Reset Completed.</STR>

<KEY>NRaas.Careers.GeneralInteraction:MenuName</KEY>
<STR>General</STR>

<KEY>Gameplay/Careers/Metrics:DescriptionRecruits</KEY>
<STR>Number of sims recruited</STR>
<KEY>Gameplay/Careers/Metrics:TitleRecruits</KEY>
<STR>Recruits</STR>

<KEY>Gameplay/Careers/Metrics:DescriptionShakedown</KEY>
<STR>Amount of funds collected using Shakedown</STR>
<KEY>Gameplay/Careers/Metrics:TitleShakedown</KEY>
<STR>Shakedown Funds</STR>

<KEY>Gameplay/Excel/Socializing/Action:NRaasShakedown</KEY>
<STR>Shakedown</STR>

<KEY>NRaas.Careers.Shakedown:Notice</KEY>
<STR>{0.SimFirstName} shook {1.SimName} down for {2.Money} in funds.</STR>

<KEY>NRaas.Careers.MaxShakedown:MenuName</KEY>
<STR>Maximum Shakedown Value</STR>
<KEY>NRaas.Careers.MaxShakedown:Prompt</KEY>
<STR>Enter the maximum amount of funds allowed to be transferred during a shakedown interaction:</STR>

<KEY>NRaas.Careers.ShakedownRelationChange:MenuName</KEY>
<STR>Shakedown Relationship Change</STR>
<KEY>NRaas.Careers.ShakedownRelationChange:Prompt</KEY>
<STR>Enter the amount of relationship to remove during a shakedown interaction:</STR>

<KEY>NRaas.Careers.Debugging:MenuName</KEY>
<STR>Show Debugging</STR>

<KEY>NRaas.Careers.RepairAllowToBreak:MenuName</KEY>
<STR>Find Broken: Allow To Break</STR>

<KEY>NRaas.Careers.Stipend:GenericNotice</KEY>
<STR>{0.SimName}'s stipend of {1.Money} has been transferred to his bank account, don't spend it all in one place.</STR>
<KEY>NRaas.Careers.Stipend:GenericNotice_Female</KEY>
<STR>{0.SimName}'s stipend of {1.Money} has been transferred to her bank account, don't spend it all in one place.</STR>