This mod is intended to be run on Patch 1.47, see Patch Level Compatibility.




FOREIGN INSTRUCTIONS



MOD


This mod is used to load custom careers into the game.

The mod is fully capable of loading custom careers written by you or other modders. Examples of the types of possible careers can be located in the expansions written by me.

It is also possible to load custom book lists, custom skills, and standing social interactions.

You are still limited to the the set provided by EA (totally new opportunities would require script coding), but you now have the ability to customize and add variations of those events to your custom careers.

DOCUMENTATION


The in-game options for this mod are listed here : Interactions

A list of enhancements under consideration is available here : The List

A FAQ of containing further details into the work of the mod is available here : FAQ

A list of known issues is available here : Issues

NOTES


This does NOT overwrite the EA <Careers> tuning file, so will not interfere with any mods which change that file.

This mod is meant as a platform for loading third-party custom careers, using EA's XML tuning system.

LOCALIZATION


This mod can be translated. Translation pages are available here : Localization

WARNING


Uninstall instructions:
  1. First uninstall all CareerData packages. Leave NRaas_Career.package installed for the moment
  2. Load up the game and save the game under a new save name
  3. Now uninstall the NRaas_Career.package

If you uninstall this mod, any sims currently employed in these jobs will be immediately fired and any career progress will be lost.

This is a Careers Injector mod (obviously). If you uninstall a custom school career, you must ensure that the schools for all your children are no longer using that career, or the game will no longer load properly.
  • You can install Traveler to correct the load-up issue that occurs from improperly uninstalling a custom school career.

As always, ensure that you backup your save files prior to installation of this mod. As Murphy said: If anything can go wrong, it will go wrong.

UPDATES


Revision Notes can be found here : Revision Notes

FILES


Instructions on how to install these files are available here : How to Install

Developer note: Ensure that you are running the latest posted versions of all optional modules whenever you update the base-mod.