Part Two: Creating The Invalid Parts Tuning Tutorial

This is the second part of the Creating Invalid Parts Tuning the Easy Way Tutorial

Step 1
Now go to Documents\Electronic Arts\The Sims 3. You may notice a number of new ScriptErrors. These are just the Log CAS Part reports you generated. However, one of them is your Invalid Parts XML. To find it, sort the files in the folder by Date Modified.


Step 2
So you don't lose this xml, rename it to something that you'll recognize right away. I've renamed mine to Nona_CASBlackList.xml

Tip: You can double check this is the correct XML by right-clicking on the XML and choosing Edit. The first part of the XML should look like this:
<?xml version="1.0" encoding="utf-8"?>
    <!-- This is the default set, do not alter or remove it -->
If the first 14 lines of the XML don't contain that text, you've got the wrong XML.

Step 3
If you haven't already, download the Dresser InvalidParts Tuning file: Extract this package to someplace you can easily locate, such as your desktop.

Note: At this point, you must have installed either Packer or S3PE to edit the tuning file. Although I normally use S3PE, I'll use Packer for this tutorial.

Step 4
Now, open the NRaas_Dresser_InvalidParts.package in Packer.
  1. Start packer (double click on the .exe) and click the folder button to open a package.
  2. Find the NRaas_Dresser_InvalidParts.package and choose open.

You should see this:

Step 5
Double click on the green line, which is the InvalidParts XML. This will open an "Open" dialog.

Step 6
Go to Documents\Electronic Arts\The Sims 3 and find the Blacklist XML you renamed. In my case, it's: Nona_CASBlackList.xml. Select it and click open.

Step 7
Use the diskette button (left of the question mark button) to save the package.

Step 8
Close Packer.

Step 9
Move the NRaas_Dresser_InvalidParts.package to your Mods\Packages folder, or wherever you keep your mods. You can plop it in right next to your NRaas mods.

Good work! You've just finished creating your InvalidParts Tuning!

Now you can continue to Creating InvalidParts Tuning Part Three.