Foreign Translation

Installation FAQ

Installing packages manually is a fairly simple operation, once you know how to do it.

How do I install one of this site's mods?

  1. Locate the mod's download page, by clicking on the appropriate mod link on the left-hand side.

  2. Next, click on the appropriate Phase for your Patch-Level. See Patch Level Compatibility for details.

  3. At the bottom of the mod's download page will be a download link for the zip file containing the mod. Download the file to your computer.
    Note: With your Internet Browser you're able to open the zip file directly and extract the content on your HDD by doing so you can skip step 4.

  4. Find the file on your HDD and unzip (extract) the content from the file. In Windows, this can be performed by right-clicking on the file and using the Open With... operation.
    Note: By default, Windows will open zip files just like file folders, displaying the contents directly in the explorer window.

  5. Either unzip (extract) directly or move the package file to your Mods\ Packages folder within (OS Win:) Documents\ Electronic Arts\ The Sims 3 directory and overwrite any older copy of the mod you have installed.
    • Do not install the same mod twice. Doing so will have unpredictable effects on your game.
    • Earlier versions of the mod may be available on the site, even if they are not linked to the download page.
      • You can find those files by using the Pages and Files link on the left-hand side. Search for the name of the mod there.

Where is my "Installation Directory" located?

Anchor: [[How To Install#InstallationDirectory]]

For this question, I will direct you to Mod The Sims website: Game Help: Setup and Files

Blunote00's Check List

Anchor: [[How To Install#Blunote00sCheckList|CheckList]]

Courtesy of - blunote00 blunote00 :

Quick and Dirty version for installing CC and Mods.
  1. You cannot do this while your game is running as these files are in use, so shut the game down first.

  2. Go to C:\Users\<Username>\Documents\Electronic Arts\The Sims 3
    • Note: Just remember that in Windows 7 Documents is under Libraries, Windows Vista is under Documents and Windows XP is under My Documents.
    • 2.1- Create a folder and name it Mods (watch the case it must be exact).
    • 2.2- Click to open the Mods folder so you are inside it.
    • 2.3- Create a sub-folder within the Mods folder and name it Packages (watch the case it must be exact).
    • 2.4- Create another sub-folder within the Mods folder and name it Overrides (watch the case it must be exact).
      • Note: The Overrides folder is only to be used when a developer asks you to place his/her mod in there. Without this instruction all mods (*.package) go in the Packages folder.

  3. Saving the new Resource.cfg file
    • Note: This file is needed to add references within the game, where it can find mods (*.packages) on your system, without this file the game will ignore any additional mods (*.package) you have installed.
    • 3.1- Hit your back button and go back to the Mods folder so you are on the same level.
    • 3.2- Download / save the new Resource.cfg file located at this link...
    • 3.3- Unpack the file to your Documents\Electronic Arts\The Sims 3\Mods folder.

  4. Download your desired mods listed in the left side menu, extract the (.package) files from the (.rar or .zip) files.
    • 4.1- Use whatever program (i.e. WinRAR, WinZip, 7Zip) you normally use to extract the (.package) file for the Mod.
    • 4.2- After you have the (.package) file extracted, cut/copy (whichever you prefer) then paste only the (.package) file into the Packages sub-folder.

  5. Delete the four cache files.
    • 5.1- Delete the four cache files in "The Sims 3" folder under Documents before you restart your game.
      • CASPartCache.package
      • compositorCache.package
      • scriptCache.package
      • simCompositorCache.package
      • socialCache.package (Note: You can delete this cache file as well "if" you have the Showtime EP installed.)

  6. Once you have all the (.package) files in the Packages subfolder, restart your game. You should see a pop-up notification with a list of scripting mods you have installed.
    • Note:
      • Tuning Mods, Sliders and Skins won't show in the pop-up notification, as they are override mods that replace tunable game files, within the game engine (ITUN, _XML, JAZZ and some others).
      • Custom Content (Clothing / Shoes / Hair / Furniture / Appliances / Cars / Other miscellaneous items) will not show in the pop-up notification either because they are treated as "Objects" by the game.
      • Core Mods may be listed, although it will depend on which area of the Game's Scripting Core Files, the developer has changed.
      • The pop-up notification can only display a limited amount of scripting mods so it's possible that some scripting mods will not be listed. That doesn't necessarily mean that they won't be loaded though. Check within your live game whether every scripting mod is accounted for.

Note: A longer, more detailed set of instructions is available here. (copy and paste the URL into a browser and add http: if necessary)//

Edited by - blunote00 blunote00 Sept 6, 2016

I installed the mod but don't see any new menu items on the object

Anchor: [[How To Install#DontSeeMods|Don't see any menu's from Mods]]

This is most likely an improper installation. You probably need to do the following:
  1. Review the steps in the above tutorial
  2. Ensure that you don't have any out-of-date mods installed
    • An out-of-date scripting mod can interfere with the load up for other unrelated mods.
  3. Ensure that you do not have duplicates of the same mods installed at the same time.
  4. Ensure that you have deleted any older Mods folders from the Base-game, WA, or HELS installation directories.
    anchor: [[How To Install#Old Method]]
  • This is considered the "old" method of installing mods, and the game does not handle this suite's mods properly when they are installed there
  • Review this page for converting to the proper install approach : Game Help: Old Way to New Way
  • Note: If you installed mods using Delphy's Monkey Helper, they were installed the "Old" way.

The mod still isn't showing up in-game? What do I do now?

anchor: [[How To Install#Fallback]]

  • Best practice is to go to the site where you downloaded the mod and check to make sure you've followed the instructions.
  • Check for discussion topics the site might have to see if someone has had the same issue.
  • Post your issue at the site where you downloaded the mod.

We do realize there are some sites that might not be as responsive as you would like. The NRaas wiki members are familiar with most of the mods and of course, we would be happy to try and help you!

How do I tell which version of a mod I have installed?

anchor: [[How To Install#Version]]

When the developer updates the coding for a particular mod, the version number for that mod is also updated.
  • This allows users to determine whether they are running the latest copy of the mod

The version number for a mod is appended to the end of the zip file you download from this site.
  • An easy way to keep track of mod versions is to retain these zips in a separate directory for later review

You can also check the version of a mod in-game.
  • If you have Overwatch installed : "NRaas \ Overwatch \ Version" will list the versions for all of the NRaas mods you have installed.
  • If you do not have Overwatch installed : Each mod has its own "Version" interaction which displays the version.
  • If you have the Mod Updater installed: Open the application and check in there.

I have a mod installed but see there is now a new version available. How do I upgrade?

Since each new version of NRaas mods has the same filename as the old, simply copy the new file into the same directory as the old and it will automatically replace the previous install.

You should also delete the "scriptCache.package" file located in your "My Documents" Sims 3 folder. It will be rebuilt automatically when you next run the game.

So I am having a problem with one of the mods and it reported a "ScriptError" was created. What do I do now?

A script error file is normally created soon after receiving that notification in-game.

See How To Upload for details on uploading error logs.