This mod is intended to be run on Patch 1.63-1.69, see Patch Level Compatibility.




MOD


EA appears to be of two minds regarding whether to implement hybrid occults or not.
  • On one hand the Core system actually allows you to assign multiple occult types to a single sim, and many of the systems handle it properly
  • On the other hand, EA has enacted explicit blocks against having multiple occult types on a single sim, and many of the systems do not handle it properly

The purpose of this mod is to bring the two hands together under the umbrella of allowing viable hybrids in-game.
  • This mod does not allow you to create hybrids to begin with. You will require a mod or an EA bug to assign the occult states.

What this mod does:
  1. All interactions that were tuned to be inclusive to a particular occult, are now tuned exclusive.
    • This allows hybrids to use the interaction even if they have a different occult state than the one normally required
  2. The Magic motive bar that appears under the sim's portrait will now appear even if your sim is not a pure Witch or Fairy.
    • Note that if your sim is both a Witch and Fairy, the bar will empty from both ends : Fairy on the left, Witch on the right
  3. The Motives Panel will now display all the alterations defined by your sim's various occult states.
    • Under EA Standard, only the first occult type was used.
    • For instance: If you have the Mummy and Simbot occult, you will now see both effects on the panel.

DOCUMENTATION


A list of enhancements under consideration is available here : The List

A list of known issues is available here : Issues

NOTES


This mod does not alter the Import/Export system used by EA to create Library files.
  • Because of this limitation, if you attempt to export a hybrid to the Edit Town Library, your sim will be stripped of its occult state.

This mod does not correct the transition system used by World Adventures.
  • You must have Traveler installed to retain your hybrid status when traveling

To create a hybrid, you have the following choices:
  • Use an EA loophole, such as throwing potions at existing occults (though that approach is known to only work sporadically, considering it is a bug after all)
  • Use MasterController Cheats' "Intermediate \ Occult" to manually assign any number of occult to your sim.

WARNING


As always, ensure that you backup your save files prior to installation of this mod. As Murphy said: If anything can go wrong, it will go wrong.

UPDATES


Revision Notes can be found here : Revision Notes

FILES


Instructions on how to install these files are available here : How to Install