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Mod Updater History
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What is that?
1.14.2 - 21/09/16
No longer considers v43 to be a newer version than v43a, now back to logical.
Removed link to old web page.
Updated link to help page.
1.14 - 19/09/16
Uses better method of determining if 32 or 64 bit OS.
Now requires .NET4.
Rebuilt with Visual Studio 2015.
1.13 - 30/07/15
'Create for me' button should create Packages folder under Mods and put NRaas folder within that rather than straight under the mods folder.
1.12 - 20/11/14
Change version number comparison to correctly compare Testing vs Live version numbers
Now built with VS2013
Always updates the Mod Index on startup.
Removed File -> Update Modindex as everything now done by just clicking Refresh.
1.10.3 - 30/05/14
Improved attempt to detect if Steam version and get base game install path.
1.10.2 - 27/05/14
Workaround fix for error thrown with latest Mastercontroller cheats version in testing.
Fix for version numbers not being converted properly in certain regions
Possible fix for Patch level matching under certain circumstances.
Fix/added link on About box.
1.10.1 - 21/05/14 - Minor Fixes
Fix displaying upgrade prompt
Clicking View should show testing notes instead of normal revision history for mods currently in testing
1.10.0 - 19/05/14
Uses MD5 Checksum of installed package to match known versions.
Will now show only the highest version allowed for your Base Game Patch Level.
Forces download of latest ModIndex from Web on first run.
Fixed Yellow Highlighter that had dried up :) (Thanks Brappl)
Changed Auto download ModIndex from 1 day to 12 hours.
Displays banner on startup if downloading ModIndex Update.
1.9.0 - 02/05/14
Get current versions from ModIndex on NRaas site without needing to download Update History (faster startup)
Update Test Versions re-enabled.
1.8.1 - 17/03/14
Update Test Versions
option for the time being.
1.8.0 - 12/11/13
Displays a message if a newer version of Mod Updater is available.
Added button to tick/select all currently shown mods.
Added button to remove selected mods.
Disabled latest version on history page overriding version given in left hand column even if left hand version was higher.
Various messages not having line breaks correctly.
1.7.0 - 02/10/13 Workaround for typo in Update Version history giving wrong Animator version
Saves Updated ModIndex.xml to a fixed location to avoid problems after upgrading.
1.6.1 - 18/06/13
Fixed error with filename for ErrorTrap update
Fixed issues with versions if using 'Update Test versions' option
1.6.0 - 11/04/13
Fix for weird problem during startup parsing game version - patch level on some regions (US?).
German Localisation added (well I wanted to see how difficult it was, and it wasn't)
1.5.0 - 27/01/13
Added option to update Test versions (StoryProgression)
Handles filenames with .zip added twice.
1.4.0 - 27/11/12
Added File-Clear Cache Files menu option to delete cache.packages (See help)
Fix for download of ModIndex getting a cached version and not the latest.
Also checks against previous version number after upgrade.
Sets original last modified datestamp on extracted package (as would WinRAR).
Tooltips for menu items.
1.3.2 - 26/11/12
Fix if ZIP filename has no version then assume V1 (NoCD)
Automatically Update ModIndex once a day if it can (overrides copy installed).
Downloads any additional required files (i.e. TattooLocations) if there not already downloaded (Thanks falcongrey)
1.2.0 - 23/11/12
Pressing F1 now opens the help page (oh the simple things!)
Now displays a green tick instead of (unnecessary duplicate) version number if up to date.
Implemented method to prevent losing settings after upgrading to a newer version. Yippee!
Added option to put mod packages into Base mod (family) named sub folders. (suggested by falcongrey)
Couple of settings changed from user to application scope as they should have been.
Installer now properly upgrades quietly without asking to uninstall previous version
1.0.1 - 22/11/12
Fixed clicking on the Revision History header causing crash
Ticking/Unticking 'Show only installed' no longer does complete refresh which re-ticks updates but simply shows/hides rows. (Thanks Frimlin)
1.0.0 - 22/11/12 First Release
The ModIndex is now held and maintained on the NRaas Site and has a lot more information in it so the below information is very out of date and pretty irrelevant.
18 - 19/05/14 - Extended version with extra generated data.
17 - 04/05/14 - Cupcake added (by Chain_Reaction).
16 - 02/05/14 - Updated a couple of entries.
15 - 28/04/14
Added latest version numbers for any now removed from Update History Page
Added PocketProtector Potion Case
14 - 12/11/13 - Added date and version of latest App release.
13 - 01/10/13 - Animator will only get the first version number it finds rather than highest. (thanks C.Dark)
12 - 24/06/13 - Renamed The Family back to Mobster as it causes confusion.
11 - 21/06/13 - Renamed Careers-Mobster to The Family. Added Careers-Academics
10 - 20/06/13 - Added Woohooer Hot Air Balloon and Massage Table modules.
99 - 12/02/13 - Added SP Fairies and Werewolves, Removed SP Expanded
8 - 27/01/13 - Added new StoryProgression modules (Testing)
7 - 10/01/13 - Added Tempest
6 - 30/11/12 - Added Retuner
5 - AdditionFile for ExpandedTattoo
4 - Added missing OnceRead Tablet (Thanks falcongrey)
3 - Set any other Modules listed as Tuning Modules as such.
2 - Fixed duplicate SP Extras, Added missing MC Cheats and Written Word (Thanks Mugendai)
1 - First Release
What is the ModIndex?
Its a small XML file that the tool downloads from either this Wiki or the authors personal site. It contains a list of all the mods and information, specifying if they are base or expansion mods, filename and versioning, and all sorts of other stuff to help the program get what it needs. Having all this in a separate little file means that it is easy for the author to update it with details of any new mods or changes without having to keep releasing a whole new program.
help on how to format text
Turn off "Getting Started"