Produce Stand


Links To Related Pages:
Produce Stand Interactions
Produce Stand Issues
Produce Stand Revision Notes
Produce Stand TheList


Creator Notes:
Conflict:
This mod is cloned from the MV stand, so if you have a mod that alters those resources (animations/sounds) this mod will conflict.

Demo video
In YouTube

This mod is not difficult to use but has many interactions, so please read the instructions below." Thus Ani_.


Selling food?


Because no market is really a market without home-made food, I added the following functionality.

Under the settings menu there is a Food menu this includes:
  • Set Price of Food Serving
    • How much you want one plate of food to cost.
  • Unspoil
    • Makes food in the stand's inventory unspoiled + calculates the price for the food.
    • If the food is a group serving the price is (price of one serving * how many servings left in the plate).

The price of food also depends on the quality.
If the quality is nice or very nice it's the default price * 1.2
If great, outstanding or excellent it's * 1.3
If perfect it's * 1.4
otherwise it's the default price.
(any time you add new food to the stand, you need to run the unspoilt command unless you want to sell spoiled food that costs 0§)
Please note this is meant for sims who want to sell home made food in their cart. Food has no price by default + it will be spoiled if left outside.


The actual shopping!


  • Tend Stand
    • This is disabled when somebody else is tending it. But if nobody is tending it, you can "freelance" tend it. So you can set your active sim to stand there and they will get paid according to how many hours they worked. This is not an autonomous interaction. It's only used when the employee is called to work, or you direct a sim to use it.
  • Browse
    • Sims do the browse animation. If they have the cooldown moodlet they will not do this. This is an autonomous interaction.
  • Buy
    • If user directed you get a a list of items, if autonomous the sim will get one random item.



Other things to notice!


  • The mod calls the employee to work every 15 minutes when their shifts starts and the sim is not working yet.
  • There are occasions when the sim's "work" is interrupted. The mod checks every 15 minutes if the sim is working and if not they will be called to work again.
  • This is not a real job. I suggest you give any sim who is tending the stand an ambition self employed job so they are not in a RH working when they should be tending the stand.
  • This is similar to my shop from inventory mod but it has nothing to do with that mod. This is an independent object.
  • If your sim works as a gardener/fisher... and he is the stand owner, he will get a profit from selling produce that belong to that career but the profit will be the original value of the sold item. If your gardener sells an apple for 10§ and you have set the multiplier to 10. Your sim will earn 100§ but only 10 will be added to his ambition career profit.
  • This object is cloned from the MV produce stand but you don't need the original stand to use this.
  • This mod has no "weekends". If you want to give your sim a break, close the stand for a day.