<KEY>NRaas.StoryProgressionMoney.Version:Prompt</KEY>
<STR>Version: {0.Number}\nTranslation Version: 1\nTranslated by: NRaas Industries</STR>
<KEY>NRaas.StoryProgressionMoney.Root:MenuName</KEY>
<STR>Story Progression Money</STR>

<KEY>NRaas.StoryProgression.Deaths:InheritanceSummary</KEY>
<STR>{0.SimName}'s recent passing has left the following sims with an inheritance:</STR>
<KEY>NRaas.StoryProgression.Deaths:InheritanceElement</KEY>
<STR>\n{0.SimName}: {10.Money}</STR>

<KEY>NRaas.StoryProgression.Deaths:Inheritance</KEY>
<STR>Inheritance</STR>
<KEY>NRaas.StoryProgression.Deaths:Inheritance0</KEY>
<STR>Looks like {0.SimName} has come into some money, {20.Money} simoleons to be exact, after the passing of dear old {10.SimName}.</STR>
<KEY>NRaas.StoryProgression.Deaths:Inheritance1</KEY>
<STR>{10.SimName} appears to have been in a generous mood, and left in {14.String} will the pretty sum of {20.Money} simoleons, to be paid to {0.SimName}.</STR>
<KEY>NRaas.StoryProgression.Deaths:Inheritance2</KEY>
<STR>The recent departing of {10.SimName} has landed {0.SimName} with a nice inheritance, to the tune of {20.Money} simoleons.</STR>
<KEY>NRaas.StoryProgression.Deaths:Inheritance3</KEY>
<STR>{0.SimName} has been named in the will of {10.SimName}, with the bereaved receiving a small inheritance of {20.Money} simoleons.</STR>
<KEY>NRaas.StoryProgression.Deaths:Inheritance4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:Inheritance5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:Inheritance6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:Inheritance7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:Inheritance8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:Inheritance9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Inheritance:MenuName</KEY>
<STR>Inheritance</STR>

<KEY>NRaas.StoryProgression.Money:Alimony</KEY>
<STR>Support</STR>
<KEY>NRaas.StoryProgression.Money:Alimony0</KEY>
<STR>{0.SimName} was forced to dole out some {10.Money} simoleons in child support recently. {0.SimFirstName} was unfazed, saying they could afford the burden.</STR>
<KEY>NRaas.StoryProgression.Money:Alimony1</KEY>
<STR>The town dropped a child support bill for {10.Money} simoleons onto {0.SimName}'s lap the other day. "Well that's what I get for diddling around, I guess." noted {0.SimFirstName}.</STR>
<KEY>NRaas.StoryProgression.Money:Alimony2</KEY>
<STR>Neighbors were bemused to watch {0.SimName} paying {4.String} bills recently. "Seems {2.String} has something like {10.Money} simoleons in child support going out the door." reported the nosy sim.</STR>
<KEY>NRaas.StoryProgression.Money:Alimony3</KEY>
<STR>It seems {0.SimName} was feeling a little lighter the other day, after depositing a cheque for {10.Money} simoleons in the mail. "Child support may be a nuisance, but it's the right thing to do." mumbled {0.SimFirstName}.</STR>
<KEY>NRaas.StoryProgression.Money:Alimony4</KEY>
<STR>"They are my flesh and blood. They deserve everything I can give them." commented {0.SimName} after sending over {4.String} support cheque for {10.Money} simoleons.</STR>
<KEY>NRaas.StoryProgression.Money:Alimony5</KEY>
<STR>"It is a pity I wasn't able to make it work out between us, but at least the children should be cared for properly." {0.SimName} was very prompt in delivering {4.String} most recent support cheque, for {10.Money} simoleons.</STR>
<KEY>NRaas.StoryProgression.Money:Alimony6</KEY>
<STR>"I love all my children. I only wish I could give more, ya know? But {10.Money} should keep them in clothes and food for a while." lamented {0.SimName} after dropping off a child support cheque. "They are family after all."</STR>
<KEY>NRaas.StoryProgression.Money:Alimony7</KEY>
<STR>"I did the deed, and now I'm paying the price." commented {0.SimName} after handing over some {10.Money} simoleons in child support. "I think they taught that little lesson in school, but I was never one to listen back then... My loss."</STR>
<KEY>NRaas.StoryProgression.Money:Alimony8</KEY>
<STR>The court ordered child support owed by {0.SimName} was paid promptly and with a smile. Being able to afford {10.Money} without blinking an eye must be quite nice, and {0.SimFirstName}'s extended family appreciates it.</STR>
<KEY>NRaas.StoryProgression.Money:Alimony9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.AlimonyPayment:MenuName</KEY>
<STR>Child Support Payment</STR>
<KEY>NRaas.StoryProgression.AlimonyPayment:Prompt</KEY>
<STR>Enter the amount of cash transferred daily to underage children living in other homes.</STR>
<KEY>NRaas.StoryProgression.AlimonyforTeenageChildren:MenuName</KEY>
<STR>Child Support for Teenagers</STR>
<KEY>NRaas.StoryProgression.ShowAllAlimonyStories:MenuName</KEY>
<STR>Show All Child Support Stories</STR>

<KEY>NRaas.StoryProgression.RichAlimonyMultiple:MenuName</KEY>
<STR>Child Support Rich Multiple</STR>
<KEY>NRaas.StoryProgression.RichAlimonyMultiple:Prompt</KEY>
<STR>Enter a multiple to apply to the Alimony Payment when the paying sim is deemed to be Rich:</STR>

<KEY>NRaas.StoryProgression.Money:AlimonyFail</KEY>
<STR>Support Fail</STR>
<KEY>NRaas.StoryProgression.Money:AlimonyFail0</KEY>
<STR>{0.SimName} has been a bad bad sim lately, failing to pay {4.String} child support payments. "Humph. Why do I have to keep footing the bill in this deal?" groaned {0.SimFirstName}.</STR>
<KEY>NRaas.StoryProgression.Money:AlimonyFail1</KEY>
<STR>"I just simply don't have the cash available!" commented {0.SimName} to the bill collector just recently. "Those child support payments are a real drain on my livelihood, I'm sure they'll survive just fine without me".</STR>
<KEY>NRaas.StoryProgression.Money:AlimonyFail2</KEY>
<STR>Deadbeat parent alert! {0.SimName} has been suspected of hiding {4.String} true financial worth from the courts, in an attempt to get out of paying child support. "I am absolutely destitute!" {2.String} was heard muttering on the street.</STR>
<KEY>NRaas.StoryProgression.Money:AlimonyFail3</KEY>
<STR>"I simply don't know how {2.String} gets away with it!" noted a nosy neighbor. "That {0.SimName} has been ignoring {4.String} obligations, and not paying {4.String} child support payments! The absolute gall!"</STR>
<KEY>NRaas.StoryProgression.Money:AlimonyFail4</KEY>
<STR>"What are you looking at?" was {0.SimName}'s harsh reply when {2.String} caught another sim staring at {3.String} recently. "It's not my fault, I can't possibly afford my child support! Buzz off!"</STR>
<KEY>NRaas.StoryProgression.Money:AlimonyFail5</KEY>
<STR>Looks like {0.SimName} is at it again, scoffing {4.String} parental duties by not paying child support. "I raised 'em to be independent! They don't need my help or my money!"</STR>
<KEY>NRaas.StoryProgression.Money:AlimonyFail6</KEY>
<STR>"I feel their pain, I really, really do... But there is nothing I can do about it, honest!" That was {0.SimName}'s response when neighbor asked why {2.String} hadn't paid their support payments lately.</STR>
<KEY>NRaas.StoryProgression.Money:AlimonyFail7</KEY>
<STR>"I love them all dearly, they are my center, my very reason for existing!" commented {0.SimName} recently after failing to pay {4.String} child support. "Those little pieces of metal and paper, so shiny in my pocket? What? Whose children? What about them?"</STR>
<KEY>NRaas.StoryProgression.Money:AlimonyFail8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:AlimonyFail9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.TransferHousehold:MenuName</KEY>
<STR>Money: Transfer Household</STR>
<KEY>NRaas.StoryProgression.TransferAmount:MenuName</KEY>
<STR>Money: Transfer Amount</STR>
<KEY>NRaas.StoryProgression.TransferAmount:Prompt</KEY>
<STR>Enter the amount to transfer from this house to the Transfer Household on each cycle of the Money Manager:</STR>
<KEY>NRaas.StoryProgression.TransferPercent:MenuName</KEY>
<STR>Money: Transfer Percent</STR>
<KEY>NRaas.StoryProgression.TransferPercent:Prompt</KEY>
<STR>Enter the percent of net worth to transfer from this house to the Transfer Household on each cycle of the Money Manager:</STR>
<KEY>NRaas.StoryProgression.HouseholdTransfer:MenuName</KEY>
<STR>Allow Household Transfer</STR>

<KEY>NRaas.StoryProgression.Deaths:InheritStuff</KEY>
<STR>Inherit Stuff</STR>
<KEY>NRaas.StoryProgression.Deaths:InheritStuffSummary</KEY>
<STR>The following sims have inherited items from {0.SimName}:{10.String}</STR>
<KEY>NRaas.StoryProgression.Deaths:InheritStuff0</KEY>
<STR>Poor {0.SimName}. Their time is near up and there is no one who wants to have {4.String} stuff! Sadly, without a beneficiary, {3.String} inventory may be lost.</STR>
<KEY>NRaas.StoryProgression.Deaths:InheritStuff1</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:InheritStuff2</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:InheritStuff3</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:InheritStuff4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:InheritStuff5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:InheritStuff6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:InheritStuff7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:InheritStuff8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Deaths:InheritStuff9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFail</KEY>
<STR>Support Fail Hate</STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFail0</KEY>
<STR>"That sim has some real gaul, shirking {4.String} parental duties like that!" grumbled {10.SimName} after {12.String} got wind of {0.SimName}'s late child support payments.</STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFail1</KEY>
<STR>"Some sims should know better by now. If you have kids and can afford the payments, then you have a responsibility to pay!" Obviously {10.SimName} was a bit miffed to hear that {0.SimName} has been shirking {4.String} payments.</STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFail2</KEY>
<STR>"That {0.SimName} really has no excuse for not paying {4.String} child support." commented {10.SimName}. "{6.String} should just pony up the dough and be done with it!"</STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFail3</KEY>
<STR>"If that sim doesn't straighten up soon, by the Builder, {2.String} may find {3.String}self on a quick road to jail." muttered {10.SimName}. "Some sims just don't take having children seriously. If {0.SimName} wants respect, then {2.String} should show some and pay {4.String} child support."</STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFail4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFail5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFail6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFail7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFail8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFail9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.InheritCash:MenuName</KEY>
<STR>Inherit Cash</STR>

<KEY>NRaas.StoryProgression.AccountingValue:Inheritance</KEY>
<STR>Inheritance</STR>
<KEY>NRaas.StoryProgression.AccountingValue:ChildSupport</KEY>
<STR>Child Support</STR>
<KEY>NRaas.StoryProgression.AccountingValue:HouseTransfer</KEY>
<STR>Transfer Payments</STR>
<KEY>NRaas.StoryProgression.InheritRoyalties:MenuName</KEY>
<STR>Inherit Royalties</STR>

<KEY>NRaas.StoryProgression.AccountingValue:ElderSupport</KEY>
<STR>Elder Support</STR>
<KEY>NRaas.StoryProgression.ElderSupportPayment:MenuName</KEY>
<STR>Elder Support Payment</STR>
<KEY>NRaas.StoryProgression.ElderSupportPayment:Prompt</KEY>
<STR>Enter the amount of cash transferred daily to elder parents living in other homes:</STR>

<KEY>NRaas.StoryProgression.Money:ElderSupport</KEY>
<STR>Elder Support</STR>
<KEY>NRaas.StoryProgression.Money:ElderSupport0</KEY>
<STR>"Well, they raised me and stuff, so the least I can do is send some money their way." noted {0.SimName}, as {2.String} dropped off a cheque for {4.String} parents, worth {10.Money}.</STR>
<KEY>NRaas.StoryProgression.Money:ElderSupport1</KEY>
<STR>{0.SimName} was spotted depositing some {10.Money} simoleons in {4.String} parent's bank account earlier. "Everyone should respect their older generation, it gives you that warm fuzzy feeling... And puts you out front for any inheritance."</STR>
<KEY>NRaas.StoryProgression.Money:ElderSupport2</KEY>
<STR>What else are children for, other than to maintain your quality of life after you grow old ? {0.SimName}'s parents are much appreciative of the {10.Money} they receive from {3.String}.</STR>
<KEY>NRaas.StoryProgression.Money:ElderSupport3</KEY>
<STR>"How else can we pay for our extravagant lifestyle?" commented one of {0.SimName}'s parents recently, after a friend noticed a cheque for {10.Money} laying on the counter. "My child knows how to treat {4.String} parents right."</STR>
<KEY>NRaas.StoryProgression.Money:ElderSupport4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:ElderSupport5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:ElderSupport6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:ElderSupport7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:ElderSupport8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:ElderSupport9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.AlimonyChance:MenuName</KEY>
<STR>Money: Child Support Base Chance</STR>
<KEY>NRaas.StoryProgression.AlimonyChance:Prompt</KEY>
<STR>Enter the base chance of a sim paying their child support, trait-scoring will adjust this value up or down:</STR>

<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFailPartner</KEY>
<STR>Support Fail Hate</STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFailPartner0</KEY>
<STR>"That cheap cowardly jerk! Why do I put up with {3.String}?" muttered {10.SimName}, after hearing that {0.SimName} had once again skimped out on the child support bill. "The next time {2.String} wants some action from me, {2.String} can forget it!"</STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFailPartner1</KEY>
<STR>{0.SimName}'s partner, {10.SimName}, was not at all amused to hear that {0.SimFirstName} had decided not to pay {4.String} child support recently. {10.SimFirstName} had more to say on the subject, however none of it is printable.</STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFailPartner2</KEY>
<STR>"Under no circumstances will that {0.SimName} be getting anywhere near my loins any time soon." grumbled {10.SimName}. "If {2.String} refuses to pay for the children {2.String} already has, {2.String} ain't getting any more."</STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFailPartner3</KEY>
<STR>{10.SimName} was heard ranting on about {14.String} partner recently, complaining about the fact that {0.SimName} is notoriously late with child support. "I have it in my mind to report {3.String} to the authorities."</STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFailPartner4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFailPartner5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFailPartner6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFailPartner7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFailPartner8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PropagateAlimonyFailPartner9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Situations:AlimonyJail</KEY>
<STR>Support Jail</STR>
<KEY>NRaas.StoryProgression.Situations:AlimonyJail0</KEY>
<STR>Whoops! After failing to pay {4.String} child support, apparently someone decided to call in the coppers. {0.SimName} has landed {3.String}self a nice cot at the city jail, while the authorities sort out the complaint.</STR>
<KEY>NRaas.StoryProgression.Situations:AlimonyJail1</KEY>
<STR>Busted! {0.SimName} was ordered to report to the jail, for a brief stay in one of the town's less-than-luxurious cells. Next time, pay your child support and you won't get in trouble!</STR>
<KEY>NRaas.StoryProgression.Situations:AlimonyJail2</KEY>
<STR>Sometime's justice is swift, as {0.SimName} found out when someone reported {4.String} rather insulting idea that child support was a joke. The joke is on you {0.SimFirstName}, have a nice stay in jail.</STR>
<KEY>NRaas.StoryProgression.Situations:AlimonyJail3</KEY>
<STR>"What? I thought it was an optional thing, really!" grumbled {0.SimName}, after finding {3.String}self in the pokey recently. It appears that not paying child support can get you into trouble, go figure!</STR>
<KEY>NRaas.StoryProgression.Situations:AlimonyJail4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Situations:AlimonyJail5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Situations:AlimonyJail6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Situations:AlimonyJail7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Situations:AlimonyJail8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Situations:AlimonyJail9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.AlimonyForAdopted:MenuName</KEY>
<STR>Child Support For Adopted Children</STR>

<KEY>NRaas.StoryProgression.Inheritors:MenuName</KEY>
<STR>Inheritors</STR>
<KEY>NRaas.StoryProgression.Inheritors:Children</KEY>
<STR>Children</STR>
<KEY>NRaas.StoryProgression.Inheritors:Friends</KEY>
<STR>Friends</STR>
<KEY>NRaas.StoryProgression.Inheritors:Relatives</KEY>
<STR>Relatives</STR>

<KEY>NRaas.StoryProgression.Money:DebtMooch</KEY>
<STR>Debt Mooch</STR>
<KEY>NRaas.StoryProgression.Money:DebtMooch0</KEY>
<STR>{0.SimName}, in desperate need of money to pay off debts has successfully mooched {20.Money} simoleons off of {10.SimName}!</STR>
<KEY>NRaas.StoryProgression.Money:DebtMooch1</KEY>
<STR>Stooping to a all time low, {0.SimName} has hit up {10.SimName} for {20.Money} simoleons in order to pay {4.String} outstanding bills.</STR>
<KEY>NRaas.StoryProgression.Money:DebtMooch2</KEY>
<STR>In order to keep {4.String} own debt under control, {0.SimName} has leaned on the generous nature of {10.SimName}, who has provided the cash strapped sim a tidy {20.Money} simoleons.</STR>
<KEY>NRaas.StoryProgression.Money:DebtMooch3</KEY>
<STR>{10.SimName} generously spotted {0.SimName} to the sum of {20.Money}, to help pay down {4.String} tax burden. Some sims are simply too nice for their own good!</STR>
<KEY>NRaas.StoryProgression.Money:DebtMooch4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtMooch5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtMooch6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtMooch7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtMooch8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtMooch9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Money:DebtMove</KEY>
<STR>Debt Move</STR>
<KEY>NRaas.StoryProgression.Money:DebtMove0</KEY>
<STR>{0.SimName} and {4.String} family have been forced to move from their home, in order to appease the local tax collectors. Let's hope they fare better in their new abode: {10.String} at {11.String}</STR>
<KEY>NRaas.StoryProgression.Money:DebtMove1</KEY>
<STR>Seems {0.SimName} has plenty on {4.String} mind recently, with a recent move in order satisfy the tax man! Hopefully living under the new roof of {10.String} at {11.String} will help with the financial situation.</STR>
<KEY>NRaas.StoryProgression.Money:DebtMove2</KEY>
<STR>Foreclosure! The town council has decided to call in {0.SimName}'s debt, forcing them to move to a new home. Let's hope the tax agency will be appeased by the new accommodations of {10.String} at {11.String}.</STR>
<KEY>NRaas.StoryProgression.Money:DebtMove3</KEY>
<STR>Oh my, the gossip mill is all a flutter about the recent move by {0.SimName}'s family to cheaper residence, namely {10.String} at {11.String}.\n\nApparently a rather large debt had been accrued and the loan had finally come due.</STR>
<KEY>NRaas.StoryProgression.Money:DebtMove4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtMove5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtMove6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtMove7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtMove8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtMove9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Money:BigDebt</KEY>
<STR>Big Debt</STR>
<KEY>NRaas.StoryProgression.Money:BigDebt0</KEY>
<STR>It appears that {0.SimFirstName}'s monetary follies are spiraling out of control. {0.SimLastName} has accrued a massive debt!</STR>
<KEY>NRaas.StoryProgression.Money:BigDebt1</KEY>
<STR>{0.SimName}'s family better get their financial situation in order before the town needs to takes drastic action to recover its loan!</STR>
<KEY>NRaas.StoryProgression.Money:BigDebt2</KEY>
<STR>The town council is deeply concerned about the state of {0.SimName}'s accrued debt. Serious repercussions may be on the horizon!</STR>
<KEY>NRaas.StoryProgression.Money:BigDebt3</KEY>
<STR>{0.SimName} was seen downing juice after juice, last day. The family appears to be in dire financial straits, and the outlook is pretty bleak!</STR>
<KEY>NRaas.StoryProgression.Money:BigDebt4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:BigDebt5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:BigDebt6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:BigDebt7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:BigDebt8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:BigDebt9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Money:HomelessDebtForgiven</KEY>
<STR>Big Debt</STR>
<KEY>NRaas.StoryProgression.Money:HomelessDebtForgiven0</KEY>
<STR>After being rendered homeless, the town has graciously forgiven the tax debt owed by {0.SimName}.</STR>
<KEY>NRaas.StoryProgression.Money:HomelessDebtForgiven1</KEY>
<STR>It only took losing {4.String} house to get out of debt. Now that {0.SimName} is homeless, the town has cleared any outstanding debt requirements.</STR>
<KEY>NRaas.StoryProgression.Money:HomelessDebtForgiven2</KEY>
<STR>{0.SimName} is finally debt free! Mind you, {2.String} is also lacking a roof over their heads and a place to hang {4.String} hat at night... Drawbacks of being homeless.</STR>
<KEY>NRaas.StoryProgression.Money:HomelessDebtForgiven3</KEY>
<STR>The town has decided that {0.SimName} no longer needs to pay {4.String} outstanding loans, now that {2.String} has lost {4.String} home, and is no longer a resident.</STR>
<KEY>NRaas.StoryProgression.Money:HomelessDebtForgiven4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:HomelessDebtForgiven5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:HomelessDebtForgiven6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:HomelessDebtForgiven7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:HomelessDebtForgiven8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:HomelessDebtForgiven9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Money:NoMoreDebt</KEY>
<STR>No More Debt</STR>
<KEY>NRaas.StoryProgression.Money:NoMoreDebt0</KEY>
<STR>{0.SimName} has been seen out and about town with a big gleaming smile. "Yes indeed" {2.String} says, "We're finally debt free!".</STR>
<KEY>NRaas.StoryProgression.Money:NoMoreDebt1</KEY>
<STR>A recent upswing in their family coffers has allowed {0.SimName} to finally pay off the remainder of {4.String} tax debt. Yippee!</STR>
<KEY>NRaas.StoryProgression.Money:NoMoreDebt2</KEY>
<STR>Looks like {0.SimName} can breathe a little easier, as they recently paid off the last of {4.String} town tax debt. {6.String} can now loosen those purse strings, and have some fun.</STR>
<KEY>NRaas.StoryProgression.Money:NoMoreDebt3</KEY>
<STR>Seems that conditions in the {0.SimLastName} household have grown a little brighter, now that {0.SimFirstName} has completed the final payment on {4.String} tax loan.</STR>
<KEY>NRaas.StoryProgression.Money:NoMoreDebt4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:NoMoreDebt5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:NoMoreDebt6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:NoMoreDebt7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:NoMoreDebt8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:NoMoreDebt9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Money:DebtForgiven</KEY>
<STR>Debt Forgiven</STR>
<KEY>NRaas.StoryProgression.Money:DebtForgiven0</KEY>
<STR>{0.SimName} can sleep a little easier now the town has decided to forgive {4.String} tax debt. "We simply had no other choice." remarked one council member.</STR>
<KEY>NRaas.StoryProgression.Money:DebtForgiven1</KEY>
<STR>It appears that {0.SimName} has been granted a reprieve from debtor's prison, as the town council has voted to wipe {4.String} outstanding debt.</STR>
<KEY>NRaas.StoryProgression.Money:DebtForgiven2</KEY>
<STR>The generosity of the town should not go unnoticed for allowing {0.SimName} to continue living here even after accruing a rather large tax debt.</STR>
<KEY>NRaas.StoryProgression.Money:DebtForgiven3</KEY>
<STR>Still a resident, {0.SimName} can breathe a sigh of relief after successfully pleading {4.String} case with the town council, and getting {4.String} debt forgiven!</STR>
<KEY>NRaas.StoryProgression.Money:DebtForgiven4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtForgiven5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtForgiven6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtForgiven7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtForgiven8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtForgiven9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Money:DebtSplit</KEY>
<STR>Debt Split</STR>
<KEY>NRaas.StoryProgression.Money:DebtSplit0</KEY>
<STR>The hardships never seem to stop for {0.SimName}. Now {4.String} family has been forced to split up and move into different residences in order to pay their debts!</STR>
<KEY>NRaas.StoryProgression.Money:DebtSplit1</KEY>
<STR>{0.SimName} life just got that much harder. The town has decreed that they must foreclose on their property, and has forced the family to split up!</STR>
<KEY>NRaas.StoryProgression.Money:DebtSplit2</KEY>
<STR>In order to pay {4.String} outstanding tax loans, {0.SimName} has been forced to sell {4.String} home and split up the family! What a sad day indeed.</STR>
<KEY>NRaas.StoryProgression.Money:DebtSplit3</KEY>
<STR>Pity the poor sim... {0.SimName} is having to deal with a lot these days, with the foreclosure on {4.String} home, and the splitting up of {4.String} family.</STR>
<KEY>NRaas.StoryProgression.Money:DebtSplit4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtSplit5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtSplit6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtSplit7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtSplit8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtSplit9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.HandleInactiveDeeds:MenuName</KEY>
<STR>Handle Inactive Deeds</STR>

<KEY>NRaas.StoryProgression.AutomaticActiveBilling:MenuName</KEY>
<STR>Automatic Active Billing</STR>
<KEY>NRaas.StoryProgression.UnifiedBilling:MenuName</KEY>
<STR>Unified Billing</STR>
<KEY>NRaas.StoryProgression.ActiveDebtPaydown:MenuName</KEY>
<STR>Active Debt Paydown</STR>
<KEY>NRaas.StoryProgression.ActiveDebtPaydown:Prompt</KEY>
<STR>Enter the amount of principal added to each bill, if the active household has accrued a debt.</STR>

<KEY>NRaas.StoryProgression.SellCollectables:MenuName</KEY>
<STR>Sell Collectables</STR>
<KEY>NRaas.StoryProgression.SellFishingJunk:MenuName</KEY>
<STR>Sell Fishing Junk</STR>
<KEY>NRaas.StoryProgression.SellInventoryFish:MenuName</KEY>
<STR>Sell Inventory Fish</STR>
<KEY>NRaas.StoryProgression.SellInventoryVeggies:MenuName</KEY>
<STR>Sell Inventory Fruits and Vegetables</STR>
<KEY>NRaas.StoryProgression.SellDuplicateResidentialBooks:MenuName</KEY>
<STR>Sell Duplicate Residential Books</STR>
<KEY>NRaas.StoryProgression.VacationFee:MenuName</KEY>
<STR>Daily Vacation Fee</STR>
<KEY>NRaas.StoryProgression.VacationFee:Prompt</KEY>
<STR>Enter the funds to subtract from the family for each day on vacation:</STR>
<KEY>NRaas.StoryProgression.DebtMoveRatio:MenuName</KEY>
<STR>Debt Move Ratio</STR>
<KEY>NRaas.StoryProgression.DebtMoveRatio:Prompt</KEY>
<STR>Enter the Debt to Asset ratio at which a Debt Move scenario occurs (Enter 0 to disable):</STR>
<KEY>NRaas.StoryProgression.DebtMoochRatio:MenuName</KEY>
<STR>Debt Mooch Ratio</STR>
<KEY>NRaas.StoryProgression.DebtMoochRatio:Prompt</KEY>
<STR>Enter the Debt to Asset ratio at which a Debt Mooch scenario occurs (Enter 0 to disable):</STR>
<KEY>NRaas.StoryProgression.DebtSplitRatio:MenuName</KEY>
<STR>Debt Split Ratio</STR>
<KEY>NRaas.StoryProgression.DebtSplitRatio:Prompt</KEY>
<STR>Enter the Debt to Asset ratio at which a Debt Split scenario occurs (Enter 0 to disable):</STR>

<KEY>NRaas.StoryProgression.Money:InactiveDeeds</KEY>
<STR>Collect Deeds</STR>
<KEY>NRaas.StoryProgression.Money:InactiveDeeds0</KEY>
<STR>{0.SimName} was out making the rounds recently, collecting on {4.String} business investments. {6.String} pocketed a cool {10.Money} simoleons in profit, reported one local.</STR>
<KEY>NRaas.StoryProgression.Money:InactiveDeeds1</KEY>
<STR>{6.String}'s in the money! With {10.Money} simoleons in hand, {0.SimName} was seen smiling all the way to the bank.</STR>
<KEY>NRaas.StoryProgression.Money:InactiveDeeds2</KEY>
<STR>{0.SimFirstName}'s wise financial deals have paid off for the {0.SimLastName} household. {10.Money} more simoleons have been added to the family coffers.</STR>
<KEY>NRaas.StoryProgression.Money:InactiveDeeds3</KEY>
<STR>{10.Money} simoleons may sound like a lot, but to the {0.SimLastName} family, it's just another return on their investment. "Yes sir, just another day at the golf course... Er, office." {2.SimName} was heard saying.</STR>
<KEY>NRaas.StoryProgression.Money:InactiveDeeds4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:InactiveDeeds5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:InactiveDeeds6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:InactiveDeeds7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:InactiveDeeds8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:InactiveDeeds9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.PurchaseDeeds:MenuName</KEY>
<STR>Inactive Purchases Deeds</STR>
<KEY>NRaas.StoryProgression.PurchaseDeeds:Prompt</KEY>
<STR>Enter the amount of family funds over and above the business investment price that a family requires to perform this scenario:</STR>
<KEY>NRaas.StoryProgression.Deeds:Reimbursement</KEY>
<STR>The {0.String} household has been reimbursed for the loss of their business ownership to the tune of {1.Money} simoleons.</STR>

<KEY>NRaas.StoryProgression.Money:PurchaseDeeds</KEY>
<STR>Purchase Deed</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseDeeds0</KEY>
<STR>{0.SimName} was seen recently investing {4.String} families earnings in the local {10.String}. {0.SimFirstName} had this to say: "Just don't let the family know yet, I uh, forgot to ask permission beforehand."</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseDeeds1</KEY>
<STR>The {10.String} has a new minority owner, by the name of {0.SimName}! It appears that being wealthy comes with some nice perks.</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseDeeds2</KEY>
<STR>"I'm making an investment for the future." commented {0.SimName} after dropping some hard earned cash on a deed for {10.String}. "Buy now, and I'll be able to retire in style!"</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseDeeds3</KEY>
<STR>"You need to spend money to make money." noted {0.SimName}. "And I think an investment in {10.String} is in the best interests of myself, and the community as a whole... But mostly myself."</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseDeeds4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseDeeds5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseDeeds6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseDeeds7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseDeeds8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseDeeds9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.LoanInterest:MenuName</KEY>
<STR>Bank Loan Rate</STR>
<KEY>NRaas.StoryProgression.LoanInterest:Prompt</KEY>
<STR>Enter the percentage paid to the bank for any loans taken out by the user:</STR>
<KEY>NRaas.StoryProgression.GetLoan:MenuName</KEY>
<STR>Get Loan</STR>
<KEY>NRaas.StoryProgression.GetLoan:Prompt</KEY>
<STR>How much does {0.SimName} want to borrow from the bank at the low-low rate of {1.Number} percent?</STR>
<KEY>NRaas.StoryProgression.GetLoan:Success</KEY>
<STR>Congratulations {0.SimName}, you have been approved for a loan of {1.Money} simoleons!</STR>

<KEY>NRaas.StoryProgression.SellInventoryNectar:MenuName</KEY>
<STR>Sell Inventory Nectar</STR>
<KEY>NRaas.StoryProgression.SellCrafts:MenuName</KEY>
<STR>Sell Crafts: Personal Inventory</STR>
<KEY>NRaas.StoryProgression.SellFamilyInventoryCrafts:MenuName</KEY>
<STR>Sell Crafts: Family Inventory</STR>
<KEY>NRaas.StoryProgression.SellDuplicateInventory:MenuName</KEY>
<STR>Sell Duplicate Inventory Items</STR>

<KEY>NRaas.StoryProgression.AccountingValue:DebtMooch</KEY>
<STR>Debt Mooching</STR>
<KEY>NRaas.StoryProgression.AccountingValue:PayDebt</KEY>
<STR>Debt Paydown</STR>
<KEY>NRaas.StoryProgression.AccountingValue:Bills</KEY>
<STR>Bills</STR>

<KEY>NRaas.StoryProgression.PurchaseVehicles:Prompt</KEY>
<STR>Enter the minimum amount of family funds required to purchase a new car: (set to 0 to disable)</STR>
<KEY>NRaas.StoryProgression.PurchaseBikes:MenuName</KEY>
<STR>Purchase Bicycles Minimum</STR>
<KEY>NRaas.StoryProgression.PurchaseBikes:Prompt</KEY>
<STR>Enter the minimum amount of family funds required to purchase a new bicycle: (set to 0 to disable)</STR>

<KEY>NRaas.StoryProgression.Money:PurchaseCar</KEY>
<STR>Purchase Car</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseCar0</KEY>
<STR>{0.SimName} has been seen around town with a brand new {10.String}. "Vroom vroom. I love being in control, and having a fabulous new ride helps out so much."</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseCar1</KEY>
<STR>"I just love that new car smell." remarked {0.SimName} after buying {4.String} new {10.String}. "Yeah, I know it's only the toxic chemicals making me loopy, but it's totally worth it."</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseCar2</KEY>
<STR>If you see a brand new {10.String} driving down the road, then most likely it's {0.SimName} behind the wheel. The lucky sim just bought a brand new car!</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseCar3</KEY>
<STR>The wheels on the car go round and round... {0.SimName} has been humming a pretty tune recently, after purchasing a brand new {10.String}!</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseCar4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseCar5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseCar6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseCar7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseCar8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseCar9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Money:PurchaseMotorcycle</KEY>
<STR>Purchase Motorcycle</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseMotorcycle0</KEY>
<STR>"Who doesn't love having something strong and powerful between your legs? Feeling that glorious {10.String} driving down the road." {0.SimName} has bought a new cycle!</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseMotorcycle1</KEY>
<STR>{0.SimName} has a brand new ride, in the form of a {10.String}. "Maybe it's not really practical, but it sure is fun to ride!"</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseMotorcycle2</KEY>
<STR>Cycle enthusiasts rejoice, there is a new member of the gang, by the name of {0.SimName}. Keep your eyes out for {4.String} fab new {10.String}!</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseMotorcycle3</KEY>
<STR>Better watch out the next time you cross the road, {0.SimName} has gotten {3.String}self a brand new {10.String}!</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseMotorcycle4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseMotorcycle5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseMotorcycle6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseMotorcycle7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseMotorcycle8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseMotorcycle9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Money:PurchaseBicycle</KEY>
<STR>Purchase Bicycle</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseBicycle0</KEY>
<STR>"Just doing my little bit for the environment, and keeping in shape at the same time" remarked {0.SimName}, after buying a new {10.String}!</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseBicycle1</KEY>
<STR>{0.SimName} has been seen tooling around town on {4.String} new personal mode of transportation, in the form of {10.String}!</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseBicycle2</KEY>
<STR>"Isn't that {10.String} just the most gorgeous thing you've ever seen?", remarked {0.SimName} after a neighbor commented on {4.String} new personal conveyance.</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseBicycle3</KEY>
<STR>Maybe it was for environmental reasons, or for the exercise, or just for the fun of it... But {0.SimName} is now the proud owner of a {10.String}.</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseBicycle4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseBicycle5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseBicycle6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseBicycle7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseBicycle8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseBicycle9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.DebtSaleRatio:MenuName</KEY>
<STR>Debt Sale Ratio</STR>
<KEY>NRaas.StoryProgression.DebtSaleRatio:Prompt</KEY>
<STR>Enter the Debt to Asset ratio at which a Debt Sale scenario occurs (Enter 0 to disable):</STR>

<KEY>NRaas.StoryProgression.Money:DebtSale</KEY>
<STR>Debt Sale</STR>
<KEY>NRaas.StoryProgression.Money:DebtSale0</KEY>
<STR>Having fallen on some hard times, {0.SimName} was recently seen selling some possessions to raise funds, to the tune of {10.Money} simoleons.</STR>
<KEY>NRaas.StoryProgression.Money:DebtSale1</KEY>
<STR>The {0.SimLastName} coffers are {10.Money} simoleons fuller, now that {0.SimFirstName} finally decided to give up some possessions for the greater good.</STR>
<KEY>NRaas.StoryProgression.Money:DebtSale2</KEY>
<STR>"Yeah, I've been having some money problems recently, and the sale of some items definitely helped." commented {0.SimName} after depositing some {10.Money} simoleons in the family account.</STR>
<KEY>NRaas.StoryProgression.Money:DebtSale3</KEY>
<STR>"I can always replace them later once my situation improves." remarked {0.SimName}, when a friend noticed {3.String} selling some stuff to pay off some debts.</STR>
<KEY>NRaas.StoryProgression.Money:DebtSale4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtSale5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtSale6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtSale7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtSale8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtSale9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.AccountingValue:Investments</KEY>
<STR>Investments</STR>
<KEY>NRaas.StoryProgression.AccountingValue:PropertyBought</KEY>
<STR>Property Bought</STR>
<KEY>NRaas.StoryProgression.AccountingValue:PropertySold</KEY>
<STR>Property Sold</STR>
<KEY>NRaas.StoryProgression.AccountingValue:Tips</KEY>
<STR>Tips</STR>

<KEY>NRaas.StoryProgression.CollectDeeds:MenuName</KEY>
<STR>Electronically Collect Deeds</STR>
<KEY>NRaas.StoryProgression.CollectDeeds:Success</KEY>
<STR>{0.SimName}'s investments have paid off, to the tune of {1.Money}!</STR>
<KEY>NRaas.StoryProgression.CollectDeeds:Failure</KEY>
<STR>{0.SimName} currently has no investment money to collect.</STR>

<KEY>NRaas.StoryProgression.AccountingValue:Loan</KEY>
<STR>Loan</STR>
<KEY>NRaas.StoryProgression.AccountingValue:PayLoan</KEY>
<STR>Loan Repayment</STR>

<KEY>NRaas.StoryProgression.PayLoan:MenuName</KEY>
<STR>Repay Loan</STR>
<KEY>NRaas.StoryProgression.PayLoan:Prompt</KEY>
<STR>Enter the amount to repay on {0.SimName}'s {1.Money} simoleon loan. The family has {2.Money} in family funds available.</STR>
<KEY>NRaas.StoryProgression.PayLoan:Success</KEY>
<STR>{0.SimName} has successfully paid off {1.Money} on the family loan.</STR>
<KEY>NRaas.StoryProgression.PayLoan:Complete</KEY>
<STR>{0.SimName} has completely paid off the family loan.</STR>

<KEY>NRaas.StoryProgression.TaxRate:MenuName</KEY>
<STR>Money: Property Tax Rate</STR>
<KEY>NRaas.StoryProgression.TaxRate:Prompt</KEY>
<STR>Enter the percent tax rate to use for the household:</STR>

<KEY>NRaas.StoryProgression.TaxDays:MenuName</KEY>
<STR>Tax Days</STR>

<KEY>NRaas.StoryProgression.DailyInactivePerSimFee:MenuName</KEY>
<STR>Daily Fee Per Household Sim</STR>
<KEY>NRaas.StoryProgression.DailyInactivePerSimFee:Prompt</KEY>
<STR>Enter the funds to subtract from the family, per family member, each day:</STR>
<KEY>NRaas.StoryProgression.ActiveDailyFee:MenuName</KEY>
<STR>Daily Fee: Allow Active</STR>

<KEY>NRaas.StoryProgression.StrandedLoan:MenuName</KEY>
<STR>Stranded Couple Loan</STR>
<KEY>NRaas.StoryProgression.StrandedLoan:Prompt</KEY>
<STR>Enter the amount to loan to a stranded couple, so they can purchase a home together:</STR>

<KEY>NRaas.StoryProgression.AccountingValue:DailyExpenses</KEY>
<STR>Daily Expenses</STR>

<KEY>NRaas.StoryProgression.AllowPurchaseDeeds:MenuName</KEY>
<STR>Money: Allow Purchase Deeds</STR>

<KEY>NRaas.StoryProgression.ActiveDebtPercentPaydown:MenuName</KEY>
<STR>Active Debt Percent Paydown</STR>
<KEY>NRaas.StoryProgression.ActiveDebtPercentPaydown:Prompt</KEY>
<STR>Enter the percent of debt to add to each tax bill: (Entering "0" will revert to the absolute rate defined by "Active Debt Paydown")</STR>

<KEY>NRaas.StoryProgression.PurchaseVehicles:MenuName</KEY>
<STR>Cars and Motorbikes Minimum Funds</STR>
<KEY>NRaas.StoryProgression.PurchaseVehiclesMinimum:MenuName</KEY>
<STR>Cars and Motorbikes Minimum Price</STR>
<KEY>NRaas.StoryProgression.PurchaseVehiclesMinimum:Prompt</KEY>
<STR>Enter the minimum price of vehicles that can purchased by sims:</STR>

<KEY>NRaas.StoryProgression.Welfare:MenuName</KEY>
<STR>Welfare Per Child</STR>
<KEY>NRaas.StoryProgression.Welfare:Prompt</KEY>
<STR>Enter the amount of money provided daily for each child in a poor household:</STR>

<KEY>NRaas.StoryProgression.AccountingValue:Welfare</KEY>
<STR>Welfare</STR>

<KEY>NRaas.StoryProgression.SocialSecurity:MenuName</KEY>
<STR>Social Security Per Elder</STR>
<KEY>NRaas.StoryProgression.SocialSecurity:Prompt</KEY>
<STR>Enter the amount of money provided daily for each elder in a poor household:</STR>

<KEY>NRaas.StoryProgression.AccountingValue:SocialSecurity</KEY>
<STR>Social Security</STR>

<KEY>NRaas.StoryProgression.MinimumDebtForWelfare:MenuName</KEY>
<STR>Minimum Debt To Be Poor Household</STR>
<KEY>NRaas.StoryProgression.MinimumDebtForWelfare:Prompt</KEY>
<STR>Enter the minimum size of a household's debt, subtracting family funds, to be considered poor enough for government aid:</STR>

<KEY>NRaas.StoryProgression.PurchaseCane:MenuName</KEY>
<STR>Purchase Canes</STR>
<KEY>NRaas.StoryProgression.PurchaseStroller:MenuName</KEY>
<STR>Purchase Strollers</STR>

<KEY>NRaas.StoryProgression.AccountingValue:Rent</KEY>
<STR>Rent</STR>
<KEY>NRaas.StoryProgression.AccountingValue:RentalAdjustment</KEY>
<STR>Rental Adjustment</STR>
<KEY>NRaas.StoryProgression.Rental:AdjustmentPos</KEY>
<STR>The Rental Association has reviewed the recent move by {0.String} and reimbursed the family {1.Money} simoleons in property costs.</STR>
<KEY>NRaas.StoryProgression.Rental:AdjustmentNeg</KEY>
<STR>The Rental Association has reviewed the recent move by {0.String} and decided the family owed {1.Money} simoleons in property costs.</STR>

<KEY>NRaas.StoryProgression.Rentable:MenuName</KEY>
<STR>Household: Rentable</STR>
<KEY>NRaas.StoryProgression.RentMultiple:MenuName</KEY>
<STR>Household: Rent Multiple</STR>
<KEY>NRaas.StoryProgression.RentMultiple:Prompt</KEY>
<STR>Enter the percent of the lot cost applied as rent and transferred to the lot owner:\n\nNote to make money you should set the rate higher than the current property tax rate of {0.Number}%.</STR>

<KEY>NRaas.StoryProgression.PurchaseRentalLotPhone:MenuName</KEY>
<STR>Purchase Rental Lot</STR>
<KEY>NRaas.StoryProgression.PurchaseRentalLot:MenuName</KEY>
<STR>Purchase Rental Lot Minimum</STR>
<KEY>NRaas.StoryProgression.PurchaseRentalLot:Prompt</KEY>
<STR>Enter the amount of family funds over and above the rental lot price that a family requires to perform this scenario:</STR>
<KEY>NRaas.StoryProgression.DebtTransferDeedRatio:MenuName</KEY>
<STR>Debt Transfer Deed Ratio</STR>
<KEY>NRaas.StoryProgression.DebtTransferDeedRatio:Prompt</KEY>
<STR>Enter the Debt to Asset ratio at which a Debt Deed Transfer scenario occurs (Enter 0 to disable):</STR>
<KEY>NRaas.StoryProgression.DeedSurchargeRate:MenuName</KEY>
<STR>Deed Transfer Surcharge Rate</STR>
<KEY>NRaas.StoryProgression.DeedSurchargeRate:Prompt</KEY>
<STR>Enter percent surcharge applied when transferring a deed to another family:</STR>

<KEY>NRaas.StoryProgression.Money:PurchaseRentalLot</KEY>
<STR>Rental Lot</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseRentalLot0</KEY>
<STR>{0.SimName} has expanded {4.String} budding real-estate empire with the addition of a new rental lot: {10.String} at {11.String}.</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseRentalLot1</KEY>
<STR>"It is a wise decision on the part of {0.SimFirstName}," commented a neighbor, "Purchasing a new rental lot at {10.String} on {11.String}. The {0.SimLastName} family finances are in good hands."</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseRentalLot2</KEY>
<STR>"I felt that a new investment would benefit everyone, and provide some affordable housing for my neighbors." Welcome {0.SimName}: The newest owner of {10.String} on {11.String}.</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseRentalLot3</KEY>
<STR>Sharing the wealth, {0.SimName} has chosen to purchase the deed to {10.String} on {11.String}, and make some extra cash via rent.</STR>
<KEY>NRaas.StoryProgression.Money:PurchaseRentalLot4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseRentalLot5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseRentalLot6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseRentalLot7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseRentalLot8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:PurchaseRentalLot9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.Money:DebtTransferDeeds</KEY>
<STR>Transfer Deed</STR>
<KEY>NRaas.StoryProgression.Money:DebtTransferDeeds0</KEY>
<STR>Due to some recent monetary issues, {0.SimName} has relunctantly sold {4.String} deed to {20.String} to {10.SimName} for {21.Money} simoleons.</STR>
<KEY>NRaas.StoryProgression.Money:DebtTransferDeeds1</KEY>
<STR>"{21.Money} may help feed the family for a little while," commented {0.SimName}. "{10.SimName} generously took the deed for {20.String} off my hands."</STR>
<KEY>NRaas.StoryProgression.Money:DebtTransferDeeds2</KEY>
<STR>"The family has fallen on hard-times unfortunately, and we really needed the cash." grumbled {0.SimName}, after handing over the deed for {20.String} to {10.SimName} for an influx of {21.Money} simoleons.</STR>
<KEY>NRaas.StoryProgression.Money:DebtTransferDeeds3</KEY>
<STR>Investments may pay off in the long-term, {0.SimName} decided that {4.String} family required some cash in the short-term, which {10.SimName} was happy to oblige with a transfer of {21.Money} for the deed to {20.String}.</STR>
<KEY>NRaas.StoryProgression.Money:DebtTransferDeeds4</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtTransferDeeds5</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtTransferDeeds6</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtTransferDeeds7</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtTransferDeeds8</KEY>
<STR></STR>
<KEY>NRaas.StoryProgression.Money:DebtTransferDeeds9</KEY>
<STR></STR>

<KEY>NRaas.StoryProgression.AllowHireMaid:MenuName</KEY>
<STR>Allow Hire Maid</STR>

<KEY>NRaas.StoryProgression.AccountingValue:Maid</KEY>
<STR>Maid</STR>
<KEY>NRaas.StoryProgression.AccountingValue:Mooch</KEY>
<STR>Mooching</STR>
<KEY>NRaas.StoryProgression.AccountingValue:Lawsuit</KEY>
<STR>Lawsuit</STR>
<KEY>NRaas.StoryProgression.AccountingValue:Training</KEY>
<STR>Training</STR>
<KEY>NRaas.StoryProgression.AccountingValue:Cheating</KEY>
<STR>Cheating</STR>
<KEY>NRaas.StoryProgression.AccountingValue:CareerPay</KEY>
<STR>Career Income</STR>
<KEY>NRaas.StoryProgression.AccountingValue:Pension</KEY>
<STR>Pension</STR>
<KEY>NRaas.StoryProgression.AccountingValue:Royalties</KEY>
<STR>Royalties</STR>
<KEY>NRaas.StoryProgression.AccountingValue:Gig</KEY>
<STR>Gigs</STR>
<KEY>NRaas.StoryProgression.AccountingValue:Groceries</KEY>
<STR>Groceries</STR>
<KEY>NRaas.StoryProgression.AccountingValue:Services</KEY>
<STR>Services</STR>

<KEY>NRaas.StoryProgression.IncomeTax:MenuName</KEY>
<STR>Money: Income Tax Rate</STR>
<KEY>NRaas.StoryProgression.IncomeTax:Prompt</KEY>
<STR>Enter the percentage of career income to siphon off as income tax:</STR>

<KEY>NRaas.StoryProgression.AccountingValue:IncomeTax</KEY>
<STR>Income Tax</STR>

<KEY>NRaas.StoryProgression.LoanInterestHighRisk:MenuName</KEY>
<STR>Bank Loan Rate: High Risk</STR>
<KEY>NRaas.StoryProgression.GetLoan:HighRisk</KEY>
<STR>It appears, {0.SimName}, that our records indicate you cannot afford that type of loan with your current assets.\n\nHowever if you are willing to apply {1.Number}% interest to your loan, we would be willing to provide you a high risk loan instead. Interested ?</STR>

<KEY>NRaas.StoryProgression.PurchaseUmbrella:MenuName</KEY>
<STR>Purchase Umbrellas</STR>

<KEY>NRaas.StoryProgression.Caste:ActiveRentable</KEY>
<STR>Active Rentable</STR>