This mod is intended to be run on Patch 1.50, see Patch Level Compatibility.


This mod is a non-core story progression replacement. The EA story progression will be disabled by this mod, and a new, hopefully better, system is started in its place.

The purpose of the mod is to simulate a life-like balance amongst the inactive members of town, while providing the user the option to disable functionality they do not want.


A full listing of all interactions and details regarding their use are available here : Interactions

Documentation in the form of a FAQ is available here : FAQ

A list of enhancements under consideration is available here : The List

A list of known issues is available here : Issues


The original design was based off of Indie Stone Story Progression Mod, and I will always be grateful for their pioneering work.

To tone down the number of stories:
  • Click on your active sim and navigate the menu : "NRaas \ Story Progression \ General Options \ All Stories"
  • Most users change this option to "Friends" and "Blood" (you can select both)


This mod can be translated. Translation pages are available here : Localization


This mod will conflict with any other story progression mod, namely Awesome Story Mode. If you are using Awesome, ensure that the Story Mode is disabled.
  • Note that by default Awesome disables its own story progression system automatically when this mod is installed

As always, ensure that you backup your save files prior to installation of this mod.
  • This mod is pretty complicated and pokes its fingers into the lives of all your sims, so if something goes wrong, it could go wrong very very badly.

If you are using any of the optional modules, you must ensure that you keep them up-to-date when you update the base-mod, or your game may not load properly.


Revision Notes can be found here : Revision Notes


Instructions on how to install these files are available here : How to Install

Developer note: Ensure that you are running the latest posted versions of all optional modules whenever you update the base-mod.

This mod is XML tunable. Optional tuning packages are available here : Tuning