StoryProgression Meanies


Town Brat

  • A "Dennis the Menace" personality, who is causing trouble and being a nuisance to other child in their age-group.
  • The clan is composed of the worried parents of any sim the Brat has annoyed.

  • Enable Progression
    • When enabled, this personality is progressed each cycle
    • Default: True
  • Increased Chance Per Cycle
    • The added chance, each cycle, that an event will occur
    • Default: 15
  • Mooch Maximum
    • Specifies the maximum amount of simoleons a brat can take during a Mooch scenario
    • Default: 20
  • Speed
    • The speed at which this personality cycles, in sim-minutes
    • Default: 250
  • Steal Maximum
    • Specifies the maximum value of the object stolen during a Steal scenario
    • Default: 100
  • Stories
    • Which stories to display for this personality
    • Default: All
  • Town Brat
    • Provides the ability to set the personality manually
    • Default: (Selected by scoring)
  • Weight: Arson
    • The relative chance of a brat lighting a fire
    • Default: 2
  • Weight: Break
    • The relative chance of a brat breaking something
    • Default: 20
  • Weight: Cohesion
    • The relative chance of parents affected by the brat improving relationship
    • Default: 30
  • Weight: Derision
    • The relative chance of a parent taking offense to the parenting skills behind the brat
    • Default: 20
  • Weight: Homework
    • The relative chance of a brat stealing someone's homework
    • Default: 10
  • Weight: Mooch
    • The relative chance of a brat taking another child's money
    • Default: 10
  • Weight: Prank
    • The relative chance of a brat pulling a Generations prank on someone
    • Default: 20
  • Weight: Steal
    • The relative chance of a brat swiping something from someone's home (the item is returned automatically)
    • Default: 10
  • Weight: Tease
    • The relative chance of a brat teasing another child
    • Default: 10

Town Bully

  • A schoolyard bully, who bosses around the other sims in their age-group and below.
  • Their clan is composed of other bully wanna-bes.

  • Allow All Genders
    • when enabled, females are eligible for the position
    • Default: False
  • Allow Child
    • when enabled, children are eligible for the leadership position
    • Default: False
  • Allow Child Recruit
    • when enabled, children are eligible for a follower position
    • Default: True
  • Enable Progression
    • When enabled, this personality is progressed each cycle
    • Default: True
  • Increased Chance Per Cycle
    • The added chance, each cycle, that an event will occur
    • Default: 15
  • Mooch Maximum
    • Specifies the maximum amount of simoleons a bully can take during a Mooch scenario
    • Default: 100
  • Speed
    • The speed at which this personality cycles, in sim-minutes
    • Default: 250
  • Steal Maximum
    • Specifies the maximum value of the object stolen during a Steal scenario
    • Default: 500
  • Stories
    • Which stories to display for this personality
    • Default: All
  • Town Bully
    • Provides the ability to set the personality manually
    • Default: (Selected by scoring)
  • Weight: Antagonize
    • The relative chance of a bully antagonizing a child
    • Default: 20
  • Weight: Attack
    • The relative chance of a bully attacking a nerd
    • Default: 30
  • Weight: Break
    • The relative chance of a bully breaking something
    • Default: 20
  • Weight: Derision
    • The relative chance of someone complaining about the bully
    • Default: 20
  • Weight: Mooch
    • The relative chance of a bully stealing money from a child
    • Default: 30
  • Weight: Prank
    • The relative chance of a bully will pull a Generations prank on someone
    • Default: 20
  • Weight: Recruit
    • The relative chance of a bully recruiting a new follower
    • Default: 20
  • Weight: Steal
    • The relative chance of a bully stealing an item from a house
    • Default: 10

Town Harpy

  • The Harpy is "Mean Girls" style female bully gang, that puts down local sims and generally only think about themselves.
  • Their clan is composed of like-minded sims.

  • Allow Adult
    • Whether to allow adults to join the clan
    • Default: False
  • Allow All Genders
    • Whether to allow all genders to join the clan
    • Default: False
  • Allow Go To Jail: Other
    • Whether to allow sims retaliating against the Harpy to go to jail
    • Default: True
  • Allow Teen
    • Whether to allow teens to join the clan
    • Default: True
  • Enable Progression
    • When enabled, this personality is progressed each cycle
    • Default: True
  • Increased Chance Per Cycle
    • The added chance, each cycle, that an event will occur
    • Default: 15
  • Mooch Maximum
    • The maximum amount of simoleons a member of the clan is allowed to take during a Mooch scenario
    • Default: 250
  • Stories
    • Which stories to display for this personality
    • Default: All
  • Town Harpy
    • Provides the ability to set the personality manually
    • Default: (Selected by scoring)
  • Weight: Attraction
    • The relative chance a member will get friendly with a non-member
    • Default: 20
  • Weight: Break
    • The relative chance a non-member will smash up a member's home
    • Default: 15
  • Weight: Cohesion
    • The relative chance two members will improve relationship
    • Default: 30
  • Weight: Derision
    • The relative chance a member of the gang will put down a non-member
    • Default: 20
  • Weight: Familiar
    • The relative chance a member will adopt a pet
    • Default: 20
  • Weight: Homework
    • The relative chance a member will steal another sim's homework
    • Default: 20
  • Weight: Impress
    • The relative chance the leader will pass down a trait to one of the members
    • Default: 10
  • Weight: Mooch
    • The relative chance a member will take money from non-member
    • Default: 30
  • Weight: Party
    • The relative chance a Harpy will throw a part and not invite you!
    • Default: 20
  • Weight: Recruit
    • The relative chance that a new member will be added to the clan
    • Default: 30
  • Weight: Wedge
    • The relative chance a member will attempt to breakup another sim's relationship
    • Default: 10

Town Thug

  • The thug is a young adult bad-boy, making trouble around town.
  • Their clan is composed of easily impressed teenagers.

  • Allow Adult Recruit
    • Whether to allow adults as followers
    • Default: False
  • Allow All Genders
    • When enabled, females are eligible for the position
    • Default: False
  • Allow Go To Jail
    • Whether to throw the Thug and members into jail for their actions
    • Default: True
  • Allow Teen
    • When enabled, teenagers are eligible for the position
    • Default: False
  • Allow Teen Recruit
    • Whether to allow teenagers as followers
    • Default: True
  • Enable Progression
    • When enabled, this personality is progressed each cycle
    • Default: True
  • Increased Chance Per Cycle
    • The added chance, each cycle, that an event will occur
    • Default: 15
  • Mooch Maximum
    • The maximum amount a thug is allowed to pocket from another sim during a Mooch scenario
    • Default: 1000
  • Speed
    • The speed at which this personality cycles, in sim-minutes
    • Default: 250
  • Stories
    • Which stories to display for this personality
    • Default: All
  • Town Thug
    • Provides the ability to set the personality manually
    • Default: (Selected by scoring)
  • Weight: Antagonize
    • The relative chance that a follower of the thug will antagonize someone
    • Default: 20
  • Weight: Arson
    • The relative chance that a thug will set something on fire
    • Default: 2
  • Weight: Attraction
    • The relative chance that a swooner will flirt with the thug
    • Default: 30
  • Weight: Break
    • The relative chance that a thug will break something
    • Default: 15
  • Weight: Cohesion
    • The relative chance that followers of the thug will improve relationship with each other
    • Default: 20
  • Weight: Familiar
    • The relative chance that a thug will adopt a big dog
    • Default: 20
  • Weight: Impress
    • The relative chance that the thug will change the traits on one of his followers
    • Default: 10
  • Weight: Jealous Rage
    • The relative chance that a thug will attack the partner of a flirt
    • Default: 20
  • Weight: Mooch
    • The relative chance that the thug will shake down another sim for cash
    • Default: 30
  • Weight: Nerd Attack
    • The relative chance that a thug will attack a Nerd
    • Default: 30
  • Weight: Recruit
    • The relative chance that a new follower will be spontaneously added to the gang
    • Default: 60
  • Weight: Victimize
    • The relative chance that the thug will engage in thuggery
    • Default: 30
  • Weight: Vigilante Attack
    • The relative chance that a thug will attack a Vigilante
    • Default: 30