StoryProgression Others


Town Baron

  • The Baron wants your money, but strictly through "legal" means. They loan out money and make indentured servants of sims.
  • Their clan is composed of sims that owe the Leader money.

  • Allow Go To Jail
    • Whether to allow the members to be thrown in jail for their actions
    • Default: False
  • Allow Teen
    • When enabled, teenagers are eligible for the leadership position
    • Default: False
  • Donate Maximum
    • The maximum amount of funds the Baron is allowed to donate to their "mistress"
    • Default: 5000
  • Donate Minimum
    • The minimum amount of funds the Baron is allowed to donate to their "mistress"
    • Default: 1000
  • Enable Progression
    • When enabled, this personality is progressed each cycle
    • Default: True
  • Loan Maximum
    • The maximum amount of funds the Baron is allowed to loan out to acquire a new member
    • Default: 50000
  • Loan Minimum
    • The minimum amount of funds the Baron is allowed to loan out to acquire a new member
    • Default: 10000
  • Mooch Maximum
    • The maximum amount of funds the Baron is allowed to recoup from a member as interest
    • Default: 1000
  • Speed
    • The speed at which this personality cycles, in sim-minutes
    • Default: 250
  • Stories
    • Which stories to display for this personality
    • Default: All
  • Steal Maximum
    • The maximum cost of an object a member is allowed to steal
    • Default: 500
  • Town Baron
    • Provides the ability to set the personality manually
    • Default: (Selected by scoring)
  • Weight: Arson
    • The relative chance that a member will set fire to another member's house
    • Default: 2
  • Weight: Break
    • The relative chance that a member will break an object in another member's house
    • Default: 15
  • Weight: Canoodle
    • The relative chance that the Baron will flirt up a mistress
    • Default: 10
  • Weight: Cohesion
    • The relative chance that two members will improve in relationship
    • Default: 20
  • Weight: Downize
    • The relative chance that the Baron will demote a sim working at a rabbithole they own
    • Default: 10
  • Weight: Familiar
    • The relative chance that the Baron will acquire a pet
    • Default: 15
  • Weight: Give Away
    • The relative chance that the Baron will provide a loan to a needy citizen
    • Default: 50
  • Weight: Invest
    • The relative chance that the Baron will purchase a deed
    • Default: 20
  • Weight: Mooch
    • The relative chance that the Baron will force a member to pay interest on their loan
    • Default: 30
  • Weight: Rent
    • The relative chance that the Baron will purchase a rental lot
    • Default: 30
  • Weight: Steal
    • The relative chance that a member will steal from another member in the name of the Baron
    • Default: 20

Town Loon

  • The loon's intention is to provide bizarre and chaotic actions for essentially no reason what-so-ever.
  • Their clan is composed of other Loons.

  • Allow Adult Recruit
    • Whether to allow adults to be recruited
    • Default: True
  • Allow Child Recruit
    • Whether to allow children to be recruited
    • Default: True
  • Allow Go To Jail
    • Whether to throw a Loon in jail for their actions
    • Default: False
  • Allow Teen
    • When enabled, teenagers are eligible for the position
    • Default: True
  • Allow Teen Recruit
    • Whether to allow teenagers to be recruited
    • Default: True
  • Enable Progression
    • When enabled, this personality is progressed each cycle
    • Default: True
  • Give Away Maximum
    • The maximum amount of cash on hand that the loon can allowed to spend during a "Give Away" scenario
    • Default: 100
  • Increased Chance Per Cycle
    • The added chance, each cycle, that an event will occur
    • Default: 15
  • Speed
    • The speed at which this personality cycles, in sim-minutes
    • Default: 250
  • Stories
    • Which stories to display for this personality
    • Default: All
  • Town Loon
    • Provides the ability to set the personality manually
    • Default: (Selected by scoring)
  • Weight: Antagonize
    • The relative chance that a follower of the loon will do something stupid
    • Default: 10
  • Weight: Arson
    • The relative chance that a loon will accidentally light something on fire
    • Default: 2
  • Weight: Break
    • The relative chance that a loon will accidentally break something
    • Default: 20
  • Weight: Cohesion
    • The relative chance that followers of the loon will improve relationship with each other
    • Default: 20
  • Weight: Familiar
    • The relative chance that a loon will adopt a cat
    • Default: 10
  • Weight: Give Away
    • The relative chance that a loon will simply hand out free money to someone
    • Default: 10
  • Weight: Prank
    • The relative chance that a loon will perform a Generations prank
    • Default: 20
  • Weight: Recruit
    • The relative chance that a new follower of the loon will spontaneously arise
    • Default: 30

Town Magnate

  • The magnate's intention is to simulate snobbery and corruption in the higher echelons of society.
  • Their clan is composed of other Magnates.

  • Allow Teen
    • When enabled, teenagers are eligible for the position
    • Default: True
  • Bail
    • Specifies the amount of money a Magnate must pay to get themselves out of jail
    • Default: 10000
  • Bribe Maximum
    • Specifies the maximum amount of cash that a Magnate will use to bribe a Politico
    • Default: 2500
  • Bribe Minimum
    • Specifies the minimum amount of cash that a Magnate will use to bribe a Politico
    • Default: 1000
  • Enable Progression
    • When enabled, this personality is progressed each cycle
    • Default: True
  • Fine Maximum
    • Specifies the maximum amount a Magnate can be fined during the "Fine" scenario
    • Default: 25000
  • Give Away Maximum
    • The maximum amount of cash on hand that the Magnate is allowed to transfer during a "Give Away" scenario
    • Default: 2500
  • Increased Chance Per Cycle
    • The added chance, each cycle, that an event will occur
    • Default: 15
  • Karma Count
    • The current good/evil karma for the personality
    • Default: 0
  • Speed
    • The speed at which this personality cycles, in sim-minutes
    • Default: 250
  • Stories
    • Which stories to display for this personality
    • Default: All
  • Town Magnate
    • Provides the ability to set the personality manually
    • Default: (Selected by scoring)
  • Weight: Cohesion
    • The relative chance that Magnate society will improve relationship with each other
    • Default: 20
  • Weight: Demote
    • The relative chance that a Magnate will attempt to get another member demoted
    • Default: 10
  • Weight: Derision
    • The relative chance that a non-Magnate will berate a Magnate
    • Default: 20
  • Weight: Familiar
    • The relative chance that a Magnate will buy a horse
    • Default: 10
  • Weight: Fined
    • The relative chance that a Magnate will attempt to get another member fined
    • Default: 10
  • Weight: Give Away
    • The relative chance that a Magnate will donate some funds to an underprivileged family
    • Default: 20
  • Weight: Invest
    • The relative chance that a Magnate will purchase a new property
    • Default: 30
  • Weight: Jail
    • The relative chance that a Magnate will attempt to get another member thrown in jail
    • Default: 10
  • Weight: Party
    • The relative chance that a Magnate will host a party
    • Default: 20
  • Weight: Purchase Refund
    • The relative chance that a Magnate will attempt to get a refund for items purchased earlier in the game
    • Default: 10
  • Weight: Recruit
    • The relative chance that a new member of the magnate will be added
    • Default: 40
  • Weight: Rent
    • The relative chance that a Magnate will rent out a lot
    • Default: 30
  • Weight: Tax Refund
    • The relative chance that a Magnate will attempt to get a refund for taxes paid earlier in the game
    • Default: 10

Town Mooch

  • The Mooch progresses sims by having them mooch small and large amounts off other richer sims.
  • Their clan is composed of other Mooches.

  • Allow Teen
    • When enabled, teenagers are eligible for the position
    • Default: True
  • Enable Progression
    • When enabled, this personality is progressed each cycle
    • Default: True
  • Increased Chance Per Cycle
    • The added chance, each cycle, that an event will occur
    • Default: 15
  • Large Mooch Maximum
    • The maximum amount of simoleons a sim can mooch during a "Large Mooch" scenario
    • Default: 10000
  • Large Mooch Minimum
    • The minimum amount of simoleons a sim can mooch during a "Large Mooch" scenario
    • Default: 1000
  • Small Mooch Maximum
    • The maximum amount of simoleons a sim can mooch during a "Small Mooch" scenario
    • Default: 200
  • Speed
    • The speed at which this personality cycles, in sim-minutes
    • Default: 250
  • Stories
    • Which stories to display for this personality
    • Default: All
  • Town Mooch
    • Provides the ability to set the personality manually
    • Default: (Selected by scoring)
  • Weight: Big Mooch
    • The relative chance that a mooch will perform a large scale mooch
    • Default: 10
  • Weight: Cohesion
    • The relative chance that two mooch followers will improve in relationship
    • Default: 20
  • Weight: Derision
    • The relative chance that someone will take offense to the mooch's life-style
    • Default: 30
  • Weight: Mooch
    • The relative chance that a mooch will perform a drive-by mooch
    • Default: 30
  • Weight: Recruit
    • The relative chance that a new sim will start following in the ways of the Mooch
    • Default: 30

Town Nerd

  • A Nerd Herd sim. They wander around town performing good deeds and helping the less fortunate.
  • Their clan is composed of other Nerds.

  • Allow Child Recruit
    • Whether to allow children to be recruited
    • Default: True
  • Allow Go To Jail
    • Whether to throw a nerd into jail when they perform a violent action
    • Default: False
  • Allow Teen
    • Whether to allow a teenager to head the herd
    • Default: True
  • Enable Progression
    • When enabled, this personality is progressed each cycle
    • Default: True
  • Increased Chance Per Cycle
    • The added chance, each cycle, that an event will occur
    • Default: 15
  • Speed
    • The speed at which this personality cycles, in sim-minutes
    • Default: 250
  • Stories
    • Which stories to display for this personality
    • Default: All
  • Town Nerd
    • Provides the ability to set the personality manually
    • Default: (Selected by scoring)
  • Weight: Attraction
    • The relative chance of two nerd swooning for each other
    • Default: 10
  • Weight: Break
    • The relative chance of a nerd seeking revenge for bullying
    • Default: 20
  • Weight: Cohesion
    • The relative chance of two nerds improving friendship
    • Default: 20
  • Weight: Homework
    • The relative chance of a nerd helping someone with their homework
    • Default: 20
  • Weight: Learn
    • The relative chance of a nerd gaining a skill point in something
    • Default: 20
  • Weight: Recruit
    • The relative chance of a new nerd being recruited
    • Default: 30
  • Weight: Repair
    • The relative chance of a nerd fixing something
    • Default: 20
  • Weight: Teach
    • The relative chance of a nerd teaching someone a new skill
    • Default: 20