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No Free Work Performance
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Working Sims Bed
Workout Costs Money
StoryProgression Revision Notes
Crowd-reducing code added that allows sim routing slots to be reassigned when used in conjunction with the
There should be no behavioural changes at all unless using that mod.
from this mod takes priority when used with Overwatch 123+
Sims should now be immigrated with last names when one has the immigrant name set to random.
Added translation for role caste that's been missing a while.
Sims should no longer be able to get more than Maximum Additional Occult Types when Chance of Occult Mutation is greater than 0 (respin of population and relationship for this due to them having birth code).
Auto tones for in/actives should no longer select Suck up to professor when the Sim is the professor causing an error. (career).
Playing for tips on the laserharp is now a real transaction and money will exchange hands. (money)
Celebrities are no longer cursed with not being able to have an audience when playing for tips because they are famous and aren't impressed by peasants. Way to go, EA. (money)
Robot charging stations are now checked for in home inspection for those without solar powered chips.
Future food synthesizers should now count as fridges for the sake of passing home inspection.
Purchase umbrella's will now honor the tuning "Umbrella / kChanceGetParsolInsteadOfUmbrella" so Sims will only purchase umbrella's if set to 0. (money)
The genetic skin blending system will now exit if either parent is an alien. Grandparent aliens are also no longer included. (population)
The babies were coming out brown. Today is St. Patrick's Day, celebrate the return of the green!
Updated Italian translation (base, career)
The mod should no longer use alien ears and and eyes when generating Sims (population)
Added "Caste Options / Caste Filter: Sim Type / Employed"
Added "Caste Options / Caste Filter: Sim Type / Unemployed"
Added "Caste Options / Caste Filter: Sim Type / Has Degree"
Added "Caste Options / Caste Filter: Sim Type / Degreeless"
Added "Caste Options / Caste Filter: Sim Type / Cat"
Added "Caste Options / Caste Filter: Sim Type / Dog"
Added "Caste Options / Caste Filter: Sim Type / Horse"
Added "Caste Options / Caste Filter: Sim Type / Role"
Added "Caste Options / Caste Filter: Sim Type / Stray"
Added "Caste Options / Caste Filter: Sim Type / Wild Horse"
Includes several hooks for feeding data into Tagger
Fixed stack overflow error in Mooch personality. You can re-enable it again.
Attempt at fixing script error in ReturnAgingInventoryScenario:PrivateUpdate
The Service Population caste no longer covers Role Sims. They have their own caste with the same defaults as Service Population
Added "Caste Options / Career: Allow Be Professor" (career) (true by default for YA, A, E)
Added "Caste Options / Degree: Allow"
Added "Caste Options / Degree: Disallow"
Added "Caste Options / Caste Filter: Completed Degree"
All number strings in the Career and Skill level caste filters should be properly translated now
Added "Options: Careers / Options: Homeworld University / Professor: Enable Auto Assignment (default false) (career)
Added "Options: Careers / Options: Homeworld University / Professor: Allow Quit Current Occupation (default false) (career)
Added "Options: Careers / Options: Homeworld University / Professor: Allow Retired Elder (default false) (career)
Added "Options: Careers / Options: Homeworld University / Professor: Pay Per Hour (default 1000) (career)
Removed all map tag systems and related options (extra). Use
Attempt to fix the inability to invite children to parties (extra)
Added "Options: Money / Options: Purchasing / Disallowed Cars" (money)
Fixed a few missing translations
Attempt at stopping the "Use Custom Names Only" immigration option from still using bin/random names.
Attempt at stopping Sims from having chisels and chainsaws stuck to their hands (skill)
Added brackets to Reset to Defaults in the caste menu to push it to the top of the listing.
The career and career level caste filters now appear with career progression disabled.
Push Go To Jail Chance, Push Allow To Party, Push Allow Skills now remain unhidden regardless of your push settings.
Removed Occult disallow and allow. They weren't meant to be showing and didn't do anything.
Updated some grossly outdated code in job performance calculation.
Added code from
so the job performance elixir actually works now.
Added code from
so Sims get a performance increase if they have a degree.
Added code from
Into The Future
so plumbots with the efficient chip get a performance increase.
German translation (base, career)
Potential fix for script error in JobPerformanceScenario:HandleForeigners
Surpressed spammy promotion notices for homeless Showtime sims dragooned by EA in the middle of the night
Pets no longer get welfare or social security (money)
You are no longer billed when Automatic Active Billing is enabled and you are staying in the base camp in the Future (money)
EA stuck check system is now disabled if you have this mod and Overwatch installed and with stuck check enabled (extra)
Updated Russian translation.
Plumbots outside of the active household can no longer be a career boss without the work chip
Plumbots inside the active household can no longer be an active Sims career boss if the active household owns the rabbithole
Another attempt at fixing the issue of inactives trying to buy the rollercoaster and tractor
Inactive Sims can now progress their laser harp skill via busking (Skill)
Renamed "Options: Caste \ Caste: Match All Types" to "Options: Caste \ Caste Filter: Match All Filters"
Renamed "Options: Caste\ Caste: Type" to "Options: Caste \ Caste Filter: Sim Type"
Added "Options: Caste \ Caste Filter: Career"
Added "Options: Caste \ Caste Filter: Career Level"
Added "Options: Caste \ Caste Filter: Skill"
Added "Options: Caste \ Caste Filter: Skill Level"
Added "Options: Caste \ Caste Filter: Zodiac"
Attempt at fixing the Caste: Disable Carpool option (Careers)
Plumbots without the sentience chip should no longer be left alone when the family moves and those who were created by someone who is moving should go with them (pending I found all the correct locations in the code...)
Attempt at stopping the "carpool is coming" message on holidays (Careers)
Added "Options: Pregnancy \ Occult Mutation Chance", default 0
Plumbots without the sentience or robo nanny chips are no longer considered valid guardians
Added "Immigration \ Replace Roommates With Immigrants" (population)
Note this is an intensive process and can take several Sim hours to complete after they have spawned.
Roommates changing hours after arriving is normal.
Roommates standing clustered is normal while the outfit builder is working. They should disperse their own eventually.
Fixed Replace Service Sims With Immigrants (population)
"Add Missing Traits" altered to clean up plumbots with non-plumbot traits assigned to them (Extra)
Just in case one ran an older version of the mod in the future world
Sims in the Travel Household are no longer blocked against progressing in their career while on vacation
The "Map Tag" update scenario now only runs while the game is in Map View (Extra)
"Allow Find Job" adjusted to not apply any type of occupation to plumbots unless they have the "Office Drone" chip
The Genie outfit is no longer applied to immigrants
Robots are no longer considered related for the purposes of romance, to better follow EA Standard
Fixed the "Future Descendant" check for romance
The "Allow Find Job" should no longer cycle careers on sims in preferred jobs already
Updated to Patch 1.63 compatibility
The Marriage Liking Gate is now applied to the Engagement scenario
Scoring for the Marriage scenario is now bypassed for the purposes of arranged marriages
The mod no longer recombines alien DNA for newborns of alien pregnancies
Link adjusted to not check "Allow: Dead", "Allow: Imaginary Friend", "Allow: Travel Household"
Changes made to better handle money adjustments made by roommates (Base, Career, Money, Skill, Relationship)
Ampersands are now stripped out of free-form text during exports
Lot Push check now tests against any child a sim might be carrying
Added a debugging option to disable the "ChildrenToSafety" scenario
Ficed a problem where the "Disallow Lifetime Wish" option would not persist post-
The "Attend Course" scenario no longer tries to push skills which are not currently installed
Changes made to silence a load error regarding the "Lovers" module, when
was not installed (Lovers)
"Have Baby" scenario updated to handle plumbots
The mod now includes an additional EA test regarding whether a sim can join a career
Added a default "Plumbot" caste, similiar to the "Simbots" for controlling plumbot progression
Map tags now handle Future Descendant lots properly (Extra)
"Battery Power" motive is now handled under "Static Motive: Hunger" (Extra)
"Maintenance" motive is now handled under "Static Motive: Hygiene" (Extra)
Removed a section of old motive correction coding which was interfering with plumbot motives
Friend, Enemy, Flirt scenarios now require a plumbot to have an appropriate social chip installed
The various skill-based scenarios are now gated by appropriate robot chip
Potential fix for an issue assigned a sim to school when they have no school actually set (Careers)
Plumbot traits integrated into the trait-scoring using equivalent human traits for simplicity
Separated "Pregnancy: Rename Newborns" and "Pregnancy: Newborn Last Name" so they can be set independently (Population)
"Add Missing Traits" no longer fires against plumbots (Extra)
Fixed an error in the "Allow Romance" link to
regarding active sims
Uncharted lots are no longer included in possible choices for pushes and moving
The Term Length for university students is now initialized to one week if currently invalid
Boats are no longer included in the "Purchase Car" scenario (Money)
Fixed a translation issue regarding the "Old Flirt" scenario fired by "Steady Visitor" (Relationship)
Fixed the academic job check
Fixed an issue where families living on apartment lots paid property taxes (Money)
Fixed an issue regarding reimbursement when moving into your own private lot (Money)
Re-added venue clean up to the nightly clean up system (they were mistakenly removed by EA)
Checks used by
adjusted to eliminate several unnecessary checks for user-directed actions
Potential fix for a script error in WatchPerformForTipsEx when a performer sim switches careers during a performance (Money)
Separated the Speed from the Cooldown options, so that the cooldowns no longer adjust when you change the "Speed" option
Changed the check order for "Chance of Random Offspring" and "Chance of Bin Offspring" to make the Bin check the priority
Potential fix for an error in "MaternityLeaveScenario:PrintStory"
Added a debugging option "Lots \ CleanupLotStuckCheck" to disable the EA Stuck Check
Non-selectable sims in the active household are no longer included in "Stories" filter checks
"Allow Adoption" is now disabled by default for the "Teenagers" caste (Population)
Fixed an issue where the mod was blocking skill increases from the Brain Enhancement Machine (Skills)
Fixed an error where genetic alterations made by "Replace Service With Immigrants" were not carried over to existing outfits (Population)
Setting "Marriage Name" to "Either" will now use EA Standard naming order for active weddings
"Career: Allow" and "Career: Disallow" now checked for University enrolment
"University Student" career disabled by default for "Teenagers", "Young Adults", "Adults", "Elders" in homeworld
"Romance: Allow Marriage" and "Pregnancy: Allow Participation" now disabled by default for "Non Active Family" in University world
Fixed a script error when importing a family from the library during immigration
Fixed an error where the mod would attempt to sell private lots (Money)
Added code to reimburse rental owners if the user purchases the lot out from under them (Money)
Inactive sims with the "Allow Aging" turned off will now be allow to progress in their pregnancies
The check has been altered to test against "Stasis" now
Updated to Patch 1.55 Compatibility
The check for "Prompt To Move Newborns" is no longer inverted (Population)
Time off from school for teenagers is now granted by "Maternity Leave" scenario (Population)
Fixed a script error in "ReimburseMoveOutRental" when no lot was passed into the operation (Money)
"AlimonyPay" scoring moved to the base-mod since it is used by two of the modules (Money, Relationship)
"Town Options \ Romance: Allow Marriage" now defaults to "False" at University
Fixed an error in the "Allow Aging" system where the flag would be turned off for vacation/university world sims
"Apply To Household" castes now appear in the "Caste Options" for sims
Added a new hook for use by
to control which sims are allowed to go to which lots in town
Wedding Anniversaries are now set for sims married by this mod
Fixed a problem with the "Purchase Umbrella" scenario (Money)
The default for "Caste Options \ Teenagers \ Career: Disallow" has been changed to disable
Note this does not affect existing games whose settings are already stored
"Minimum Empty Homes" option now defaults to "5" while in the University world
"Caste: Manual" now appears in "Lot Options"
The Immigration Town Council notice is now suppressed while attending university
The mod no longer attempts to replace charred plumbbob objects
Fixed an error where the "Replace Items" scenario ran against the active household
"Active Family \ Pregnancy: Allow Adoption" now defaults to "False"
Note this does not affect existing games whose settings are already stored
"Find Job" no longer changes the careers of sims assigned as "University Student"
"Find Job" now enrolls homeworld sims in local university, if
is installed, and an Administration Center exists in the world
Sims with existing careers or completed degrees are unaffected by this change.
The "Money Transfer" scenario no longer pushes sims to visit the active household, and the push chance to inactive lots reduced to 20% (Money)
"Split Opposing Clans" now governs opposing clan checks for friendships and romances
"Replace Items" scenario no longer runs for lots containing junkyard spawners
"Caste Options" now works properly for inactive sims
"Can Get Pregnant" hook expanded to include check for "Near Elder" and Cooldown limits
Coding changed to differentiate between autonomous and non-autonomous interactions
Fixed the missing story summary for skill leveling
Fixed an issue with "Career: Allow Progression" and how it handled job performance
Temperature is now reset when the mod rescues an inactive from being on fire
Sims enrolled in boarding school are no longer assigned jobs
Added hook for
to access "Allow Marriage" and "Allow Partner"
The notice received when an active household receives a rental adjustment is now the correct one, rather than being the totally opposite one (Money)
Sims that move onto a rental lot while on
vacation no long receive an adjustment (Money)
"School Fees" scenario now handles "Consider Public School" properly (Careers)
"Static Motives" scenario no longer interferes with sims with active roles (Extra)
Sims with career lifetime wants now choose the appropriate academic degree when assigned by this mod
Changes made to stop the Science skill from being assigned to celebrity immigrants
Additional owned lots are now included in taxes (Money)
Changes made to stop families from moving onto private lots
Changes made to handle families which own multiple lots
Silenced a nuisance log produced when no host is available to perform a birthday gathering on age-up
Roommates are no longer allowed to participate in money-related scenarios (since they have infinite money to spend)
"Lot Options" should now appear in the Buildable Shell Menu
The name of an object being stolen should now appear correctly in stories where the sim fails
Caste Validation now clears out invalid unset values (aka the mysterious "-1" values that don't reference anything)
"Rename Only Mutual Children" is now properly hidden by "Rename Children On Marriage"
"Promote On The Job" no longer applies to School careers
School Assignment no longer continuously flip-flops if you have both "Allow Private School" and "Allow Public School" enabled for a sim (Career)
The mod now defaults to public school in this circumstance
"Caste: Manual" is now listed in Town and Household Options
The debugging interaction "DisplaySimData" is now easier to read, and properly lists all defaulting sets
This should make locating where defaulting values are coming from simpler
"Allow Push: To Work" is now disabled for service sims in the default caste set (this only affects new games)
Potential fix for a script error in "BirthScenario:PrivateUpdate", and added expanded debugging if not
Fixed an "Import Settings" error regarding certain types of options
Potential fix for a script error in "SimScenario:GetAllowedSims"
"Pregnancy \ Chance Of Attempt" is now set to "0" for new University worlds
"Find Job" scenario now assigns academic careers to sims, which in university
The "Personality has been hibernated" notive will no longer appear for unselectable sims when switching active households
Roommates are no longer allowed to move out by purchasing a new lot (they are still allowed to move out by joining another household)
Roommates will no longer take a piece of the family funds when they move out
Sims that have "Allow Push" disabled will no longer be eligible for meet up pushes
Potential fix for a script error in "CasteMoveInLotScenario:PrivateUpdate"
Fixed an infinite recursion in "FundsHelper:OnFundChanged" when an inactive sim's vehicle was sold due to death
Potential fix for a stack overflow:
When updating the celebrity points for a sim during a conversation
When testing the "Allow Money" or "Allow Romance" option during scoring
When checking to see whether sims should pay for EA give away objects
Silenced an error where the "Retired" career would attempt calculate a pension for retirement careers which are no longer installed on the user's setup
Potential fix for a script error in "SimTypes:Matches" when testing occults against a sim that has none
Potential fix for a stack overflow during "Age Up" scenarios fired against service sims
If a lot is changed to "Rentable" = "False", the mod will now convert the lot back to non-rental status (Money)
Note the scenario that sells lots only runs once a sim-day
"Caste \ Speed" reduced to "500" to allow for quicker updates
"Allow Pet Immigration" is now turned off by default in vacation worlds
"Town Options \ Pregnancy: Allow Can Be Pregnant" now defaults to "False" for university worlds
Note this one will only take effect on new University town-files. Ones that have been visited will be unaffected
"Purchase Rental Lot" now appears under "Real Estate and Travel" when
"Immigration \ Pet Chance" is now set to "0" for university worlds
Immigration no longer immigrates families in University worlds, rather it immigrates households of friends
Importing a Library file which has no caste options will no longer leave the mod with no castes at all
The mod will now simply retain the options already in place
Fixed an error where "AfterschoolActivity" trait-scoring was spelled incorrectly (Career)
The mod no longer attempts to alter the motive of corruptly hibernated sims (Extra)
Changes to options made in "Apply To Household" castes should now update immediately for all eligible household members
It is now possible to change the value of options automatically altered for vacation worlds (rather than having them reset every time you reload)
Updated to Patch 1.50 Compatibility
Removed "Advanced Mode", a failed experiment which should go away now (Base, Money, Relationship)
The initial startup for the mod is now in a yielding context to prevent an obscure conflict with
Removed some legacy test coding for handling caste sets created prior to the addition of the "DefaultName" option
The "Arranged Marriage" scenario now checks the "Romance: Allow Marriage" option prior to initiating the process
"Arranged Marriage: Caste" now sorts by attraction and attempts to match sims based on that value before moving onto less acceptable choices
Fixed a script error when the mod removes a personality leader from their position
Increased the negative value applied for having a bad relationship when scoring for Marriage
"Find Job" now tests for the requirements of active careers when displaying a list of choices to the user, or when choosing jobs randomly
This deficiency was the reason Firefighter careers would appear when no station lot existed in town
"Caste: Type" - "Townie" renamed to "Homeless Non-Service" to avoid further confusion
Added "Caste: Type" - "Plantsim"
"Maximum Number of Children" is now checked during the "Allow Pregnancy" hook to
The "Academic Career" is now blocked from use by "Find Job"
Room mates are no longer considered during the "Head of Family" check
Service Aliens are now considered part of the "Caste: Type" - "Service" filter
The "Canoodle" scenario should now handle "Adultery" and "Liaison" checks properly
The "Sim Died" event should no longer be fired by the Immigration system
If a child is already assigned to an appropriate school location, the "Assign School" will no longer reassign them (Career)
Taiwanese (Money, Population, Relationship)
The "Marriage Name" is now checked on both sims for existence of "Prompt"
Previously if there was a mix, it was undefined whether the prompt would appear or not
The display value for multi-selection options now shows the number negated options as a negative number
Running "Reset To Defaults" on a multi-selection option now lets you choose which selections to clear
The mod no longer clears settings in lower option sets when you change the options in "Town Options"
Entering a negative "Caste: Priority" will now apply the caste before "Household Options" rather than afterward
Note order of Priority is still the same, with larger priority values taking precedence over smaller ones
Fixed a script error during immigration when no occult states were choosen
The mod now calculates unfurnished lot cost itself, since EA Standard likes to throw script errors quite often
This has been the cause of all the reported stack overflows. Feel free to report any new ones that appear in this version
Updated Spanish Translation
Added "Caste: Type" - "Straight", "Gay", "Bisexual"
It is now possible to use "Reset To Defaults" on Caste Filter options
"Caste: Scoring" now lists "(None)" as an option rather than blank
Moved the "Near Relation" check so that sims already partnered can move up to being married
It is now possible to permanently delete default castes
Added cleanup to remove castes associated with optional modules, when those modules are uninstalled
"Oust" scenario now checks to see whether the target is actually a valid candidate for leadership prior to starting the scenario
"Fairies and Werewolves" personalities are now gated by
, rather than
(Stupid numeric pack levels) (FairiesAndWerewolves)
Added "Sim Options \ Pregnancy: Unidirectional Caste Check" default: False
Added "Town Pack \ Allow Males" default: False (FairiesAndWerewolves)
Added "Town Pack \ Allow Females" default: False (FairiesAndWerewolves)
Removed "Town Pack \ Allow All Genders" (FairiesAndWerewolves)
Removed debugging message left running "Import Settings"
Renamed "Pregnancy: Allow Caste" to "Pregnancy: Allow Participation Caste"
Renamed "Pregnancy: Disallow Caste" to "Pregnancy: Disallow Participation Caste"
Added "Sim Options \ Pregnancy: Allow Can Be Pregnant Caste" default: <None>
Added "Sim Options \ Pregnancy: Disallow Can Be Pregnant Caste" default: <None>
Changes made to ensure that castes are properly recalculated on age-up prior to their use in various scenarios (Base, Extra, Career, Population)
Fairy Houses are now included in Home Inspection as single beds for use by Fairies only
Fixed a problem with the granting of days off for summer (Career)
Fixed an issue where the defaults from the previously displayed "Sim Options" would bleed into the next "Sim Options" listing window
Added "Town Nosferatu \ Weight: Wolf Attack" default: 20 (VampiresAndSlayers)
"Deaths: Allow Aging" renamed to "Death: Allow Aging"
Homeless sims are no longer allowed to participate in the "Purchase Rental Lot" scenario (Money)
Changed usage of "Romance \ Drop Old Flirts: Base Chance" to ensure that setting to "100" will always drop flirts
Cut the stack during the "FundsHelper" check to avert a stack overflow (Money)
Added a missing translation for the "Caste: Priority" prompt
Changes made to reduce stack usage while merging default levels
Sims that are not allowed to marry are now allowed to have pregnancies while steady, regardless of marriage scoring
Changes made to the "Leave Em" scenario to handle new personalities (Relationship)
Changes made to the "Harvest" scenario to handle new personalities (Skill)
Added the "Oust" personality scenario
"Require Caste" renamed to "Caste: Require"
Removed "Careers \ Assign Jobs To Teens" in favor of caste options
"Apply After School Activity" now appears under "Careers \ School" (Career)
"Manually Choose Rich School" renamed to "Manually Choose Private School" (Career)
"Allow Cure Vampires" renamed to "Allow Cure Occult"
Custom career selections used in the career listing options now persist correctly
To reduce stack overflow issues "Caste: Disallow" is no longer available for use in "Apply To Household" castes
Silenced a script error during the "Replace Item" scenario
Fixed an error in "Town Occult Ratio" where the whole occult population was being tested, not just one specific type
Moved the check for "Flirts \ Maximum Allowed Per Sim" to a position where it should block more flirts
Added the "Town Feral"
Added the "Town Fey"
Added the "Town Pack"
Added the "Town Hound"
Changed the push chance for the "Sell Duplicate Inventory" scenario to 25% to reduce overcrowding at the consignment store (Money)
Added a missing check against "Allow Adoption" for the partner of same-sex couples (Population)
Removed an exception fired when loading an improper value for "Allow Career" option from the save-file
Fixed an error where the White Map Tags for the relationship system were appearing as Orange (Extra)
The family will no longer be reimbursed for moving into their own vacation lot (Money)
Object-Based Lifetime Reward Traits are no longer listed in "Sim: Forced Trait" (Extra)
Added "Stories \ Show Non-Pushable Stories" default: False
Removed "Allow Breakup: Marriage"
Removed "Allow Breakup: Steady"
Added "Romance: Allow Breakup" default: True (Relationship)
Removed "Allow Pregnancy: Steady" in favor of caste options
Added "Caste: Type" - "Steady"
All "Sim Options" renamed to sort them better in the listing
Removed: "Romance \ Allow Service Marriage", in favor of caste options
"Push: Allow Skills" moved to the Skills module
Removed: "Money \ Tax Rate: Rich Multiple" in favor of caste options (Money)
Traits for Packs you do not have installed are no longer listed in the trait selection options
"Sim: Forced Trait" will no longer apply traits that are marked as invalid for the sim's age/species (Extra)
"Sim: Forced Trait" no properly handles lifetime rewards (Extra)
Fixed an where several hooks between modules were not reapplied if the user changed town-files (Relationship, Skill)
Added "Sim Options \ Static Motive: Temperature" default: False (Extra)
Switching the color options for map tags will now force the tags to update immediately (Extra)
Fixed a typo in one of the "Fight" stories (Extra)
The "Fight Injury" scenario now fired against actives (Extra)
Changes made to better handle "Allow Move: Solo" (Base, Extra, Population, Relationship, Skill)
Changed the prompt for "Town Occult Ratio" to properly denote that "0" is a valid entry
Changed the prompt for "Maximum Age" to denote that setting to "-1" will disable the functionality (Population)
"Allow Pregnancy: Steady" is now checked against the "father", not just the "mother"
Options now appear using their default values when displayed in the menu
Namely this affects "Caste: Age", "Caste: Gender", and "Caste: Species"
Removed "Sim Options \ Allow Career"
Added "Sim Options \ Allow Career Progression" default: True
Added "Sim Options \ Allow Career" default: <None>
The option is now a multi-choice selection similar to "Disallow Career"
Added "Careers \ Summer Off Days" default: <All Days> (Career)
Fixed an error in the "Skill Gain" scenario, where only one skill level would be reported if the sim gained multiple simultaneously
Changed the error handling around the calculation of unfurnished lot cost to better catch EA errors (Base, Money)
Adjusted the Marriage Name hook used by
to better handle non-yielding contexts
"Allow Adoption" is now a Sim-Level Option
"Pregnancies \ Allow Elder Adoption" removed in favor of "Allow Adoption" (Population)
Fixed an error where elder sims with partners still of breeding age were eligible for the Adoption scenario (Population)
"Allow Adoption" is now checked against a sim's partner (Population)
Added "Pregnancies \ Chance of Adoption" default: 30 (Population)
"Adoption" was previously using the "Chance of Attempt" option also used by "Expected Pregnancy" scenario
Added "Pregnancies \ Increased Chance of Adoption" default: 10 (Population)
Fixed an error in "Same-Sex Marriage Name" when determining the "Older" and "Younger" names for Female couples
Added "Sim Options \ Allow Personality: Occult Change" default: True
The voices of randomly generated sims used during immigration are now randomized
Homeless emigration now retains family tree links with those still in town
Emigration no longer outright kills the sims who leave, instead simply compacts the sim
Fixed an issue with the "Allow Breakup" hook used by "Accuse of Cheating" in
Fixed an error with the persistence of multi-choice options where the mod was reloading them with a bogus value
This resulted in all of the "Allow Caste" options having a value that could never be satisfied, essentially denying all actions
Voice Pitch is now properly inherited for immigrants (Population)
Voices are now changed during "Replace Service with Immigrants" (Population)
Added "Sim Options \ Cumulative Chance of Death" default: 0 (Population)
Removed "Days Off During Pregnancy" (Population)
The option simply altered EA Tuning, which is now the purview of
"By Tunable XML \ Sims3.Gameplay.ActorSystems \ Pregnancy \ kPregnantDaysOff"
Added "Pregnancy \ Maximum Maternity Leave" default: 5 (Population)
Added "Romance \ Rename Only Mutual Children On Marriage" default: False
Corrections to the "CanRomanticInteract" hook used by
The process has been streamlined to eliminate a number of checks that
does on its own, and simply get in the way
The "Accounting" option no longer spits out two copies of the notice
Fixed an error with the hook used between certain modules to gate interactions in the base-mod (Skill, Relationship)
Silenced a Reset Exception in "Scenario:Update"
Fixed a script error in the "Gathering" code regarding the testing of active sims
Fixed an issue with the setting and defaulting of multi-choice options
Fixed an issue with the Town Options not importing correctly
Updated the "Go To School" interaction to match fixes to the next version of
Added "Households \ Broken Home: Opposing Clans" default: True
Moved the Breakup scenarios to the Relationship module
Fixed an error in the hook that control romantic interactions in
regarding active sims
Fixed an issue where "Disallow Caste" and "Require Caste" were missing from "Lot Options"
Add "Caste: Type" - "Single", "Partnered", "Married"
Removed "Sim Options \ Allow Move"
Added "Sim Options \ Allow Move: Family" default: True
Added "Sim Options \ Allow Move: Solo" default: False
Set the default for "Allow Move: Solo" to "True" for "Young Adults", "Adults", and "Elders"
Note this only takes effect on new caste sets. Existing sets must be changed manually
Removed "Allow Teen-Teen Move" in favor of "Allow Move: Solo"
Changed default for "Chance of Teen Immigrant" to "0", so I could remove the "Teen-Teen Move" constraint on the option
Fixed a backwards compatibility issue with importing settings saved in a prior test version
Added "Caste Options \ Caste: Match All Types" default: False
Fixed an error in the "Import Settings" where multi-choice Caste Options were not being imported correctly
"Maximum Elder" scenario now handles actives and all species
The "Familiar" personality scenario is now gated by "Allow Pet Immigration"
Added "Klepto Steal Fail" story (Extra)
Deeds contained in families where the final human inhabitant leaves will now be transferred to the new household
Previously such deeds would simply be lost
Fixed the translations for the "Stories" and "Show Map Tags" options
The mod no longer processes buried dead sims when testing for targets for new scenarios (why it was doing so previously is a slight mystery)
Removed "Stasis Used For Active Sims" in favor of Caste Options
Added "Pregnancy \ Maximum Newborn Occult Types" default: 2
"Propagate Mourn" now applies a variable length mourning based on relationship (Relationship)
"Unexpected Pregnancy Base Chance" now appears in Household and Town Options
Added "FightStory" when a "Fight!" standing social interaction occurs (Extra)
Added "Show Fight Story" default: False (Extra)
Removed "Allow Teen Push Death" in favor of caste options
Coding for Affairs, part of which was still in the base-mod, has been completely moved to Relationship module
Removed "Romance \ Affair Chance"
Added "Sim Options \ Affair Chance" default: 10 (Relationship)
Removed "Allow Affair" in favor of "Affair Chance"
Remove "Romance \ Cheat Discovery Chance"
Added "Sim Options \ Cheat Discovery Chance" default: 10 (Relationship)
Fixed an error where "Affair Chance" was unused by the mod (Relationship)
Charred objects are now properly replaced during the nightly cleanup (at the expense of the home-owner)
Previously only permanently broken items were being replaced
Removed "Careers \ Chance of Retirement"
Added "Sim Options \ Chance of Retirement" default: 50
Removed "Situations \ Go To Jail Chance"
Added "Sim Options \ Go To Jail Chance" default: 75
Removed "Sim Options \ Allow Go To Jail"
Removed "Situations \ Go To Hospital Chance"
Added "Sim Options \ Go To Hospital Chance" default: 25
Remove "Stories \ Show Active In Summary"
Added "Sim Options \ Allow Summary Story" default: True
"Static Motive" options now default to "True", rather than "False", when hidden by "Stasis" (Extra)
Fixed an issue regarding the defaults used for hidden options during inherited from higher levels
Removed a check that was blocking the assignment of private schools to children (Career)
The caste check for school assignment will now fire properly on age-up (Career)
Added "Careers \ Considered Public School" default: "Elementary", "High" (Career)
Changing the Caste Options for a lot will now force an immediate update of school assignment (Career)
Fixed a problem where the "Net Worth" calculation did not include rabbithole deeds
Added "Purchase Umbrellas" default: True (Money)
Disabled the spawning of random umbrellas for inactive sims (Money)
Umbrellas are now part of "Sell Duplicate Inventory" (Money)
"Sell Duplicate Inventory" is no longer gated by whether a sim is busy and now processes everyone every cycle (Money)
Note this may produce a rash of sales stories, but should reduce inventory clutter
Added "Kingpin \ Allow Go To Jail" default: True (CopsAndRobbers)
Added "Vigilante \ Allow Go To Jail" default: True (CopsAndRobbers)
Added "Robin \ Allow Go To Jail: Leader" default: False (CopsAndRobbers)
Added "Robin \ Allow Go To Jail: Other" default: True (CopsAndRobbers)
Added "Cat \ Allow Go To Jail: Leader" default: True (CopsAndRobbers)
Added "Cat \ Allow Go To Jail: Other" default: True (CopsAndRobbers)
Canes are now included in "Sell Duplicate Inventory" (Money)
"Purchase Canes" now sets the "Southern Gentleman" walk style as defined by EA tuning (Money)
Disabled the EA free cane distribution tuning (Money)
Added "Bike \ Allow Go To Jail: Other" default: True (Lovers)
Added "Casanova \ Allow Go To Jail: Other" default: True (Lovers)
Added "Tart \ Allow Go To Jail: Other" default: True (Lovers)
Added "Thug \ Allow Go To Jail" default: True (Meanies)
Added "Baron \ Allow Go To Jail" default: False (Others)
Added "Loon \ Allow Go To Jail" default: False (Others)
Added "Nerd \ Allow Go To Jail" default: False (Others)
Added "Harpy \ Allow Go To Jail: Other" default: False (Meanies)
Grandparents are now considered during wing color blendings (Population)
Fixed Wing Blending so it actually works properly (Population)
It was not blending the parents colors at all previosuly (simply blending the child to the child)
Objects created by this mod will now randomly choose one of the existing presets
Fixed an error regarding the use of the "Unset" and "Set" blend ranges using in immigration
Fixed an error where range options would not import back into the mod properly
Added hook to handle active sim marriage names in
Added an additional lawfulness check to the "CurfewWitness" scoring (Extra)
Active sims are no longer auto-invited to gatherings when "Allow Push Party" is disabled on them
Added "Kingpin \ Weight: Rent Due" default: 20 (CopsAndRobbers)
Added a "Active Rentable" caste which turns off the "Rentable" option for active families (Money)
This will stop personalities from purchasing your active household while you are playing it
"Same Sex Same Gender" now takes precedence over "First Born Gender" and "One Of Each Gender"
Changed default for "Immigration \ Facial Blend Mutation: Unset Blends" to "-0.1 : 0.1"
Changed default for "Immigration \ Facial Blend Mutation: Random Sim" to "-0.35 : 0.35"
Fixed the minimum and maximum ranges for the "Facial Blend Mutation" options
The facial blending system no longer attempts to set uni-directional blends to negative values
Changed default for "Immigration \ Random Sim Bust Range" to "-0.5 : 0.5"
"Random Sim Bust Range" and "Random Sim Muscle Range" now apply only to randomly generated sims, not sims from the Library
If the Arrange Marriage Dowry maximum is less than the minimun, the maximum is now set to the minimum by default (Relationship)
Expanded the available choices for <TypeOfStory> personality tuning field
Updated "Vampires And Slayers" personalities to properly reflect the existence of both
Fixed an issue with using "Caste: Species" - "Cat" where it would include Humans and Horses as well (stupid EA bitmask)
Another try at managing castes, this time including what happens when a user does not have one of the modules installed originally
Games run on previous test versions should be fine, as long as you did not change the name of one of the default castes
Sims with corrupt celebrity managers will no longer bounce the mod's Demographics analysis
"Prompt To Title Books" no longer gates active sims (Skills)
"WriteNovelPush" interaction is now translated to "Write Novel" (Skills)
Fixed an error in the scoring for "Pregnancy" that was blocking the scenario
Added the "Town Baron" personality (Others)
Added "Weight: Arson" default: 2
Added "Weight: Break" default: 15
Added "Weight: Canoodle" default: 10
Added "Weight: Cohesion" default: 20
Added "Weight: Downsize" default: 10
Added "Weight: Familiar" default: 15
Added "Weight: Give Away" default: 50
Added "Weight: Invest" default: 20
Added "Weight: Mooch" default: 30
Added "Weight: Rent" default: 30
Added "Weight: Steal" default: 20
Added "Rent" scenario to "Town Magnate" (Others)
Added "Invest" and "Rent" scenarios to "Town Kingpin" (CopsAndRobbers)
No name sims being created and deleted by the game will no longer cause a sim to lose its clan leadership position
Sims running interactions of "NonCriticalNPCBehavior" priority are no longer considered busy by the mod and are now subject to pushes
Fixed the retention scoring for the Dracul membership (VampireAndSlayers)
Driving in a vehicle is no longer considered sufficiently busy to avoid pushes by the mod
Added "Wolf Slay" to the Slayer and Helsing personalities (VampiresAndSlayers)
Fixed the Caste validation, which was inverted in V238 (Though I still don't think it works properly)
Fixed a mislink regarding "Replace Service With Immigrants" (Population)
Fixed an issue where the default castes were not applied for saves which originally ran Phase Fourteen
"Reset To Defaults" now appears in "Town Options"
"Update Motives" is now immediately fired on household switch (Extra)
Deleting a caste now clears the entry from all options that referenced that caste
Fixed an error during import regarding the "Reset To Default" option
Fixed an error during export regarding "ImmigrationPressureBaseOption"
Fixed a problem with "Export Settings" where too many Caste options were being exported
Added "Immigration \ Maximum Additional Occult Types" default: 0
Fixed the "Caste: Automatic" default setting for "Disgrace By Age" caste (Relationship)
"Add Missing Traits" is now fired on age-up, in addition to it regularly scheduled "Sims" manager cycle (Extra)
Entries in multi-selection options which are actually set as "False" will now display with a "-", to differentiate them from the defaults
Removed "Careers \ Assign School to Active Sims"
Added "Sim Options \ Assign School: Public" default: False (Career)
Added "Sim Options \ Assign School: Private" default: False (Career)
Removed "Careers \ Assign School Minimum Net Worth"
Added two new default castes that assign inactives to schools based on a minimum net worth of "100000" (Career)
EA Standard Curfew should now be properly disabled, and should no longer interfere with teenagers (Extra)
Made changes to disable the EA Standard Child Curfew system as well (Extra)
The "Choose Traits" scenario should now be sufficiently delayed to consistently appear for inactive age-ups (Population)
Added "Sim Options \ Arranged Marriage: Dowry Minimum" default: 0 (Relationship)
Added "Sim Options \ Arranged Marriage: Dowry Maximum" default: 0 (Relationship)
Added "Romance \ Arranged Marriage: Dowry Only To Poorer Household" default: true (Relationship)
Fixed an error in the handling of teen-adult romances, where teen-adult was allowed but not adult-teen
Fixed an error in "Update Motives" where was running way too often (Extra)
"Red Haired Baby" scenario moved to Relationship module
Changed "Red Haired Baby" to allow for the repartnering of a pregnant sim during a pregnancy (Relationship)
Added "Pregnancy \ Fairy Wings Blend Rate" default: 10 (Population)
Added "Spouses" Story Level
Added "Friends \ Allow Enemy Scenarios Amongst Family" default: True
Added "Skills \ Use Refine Writing Only" default: False (Skill)
Added "Skills \ Push Only Professional Writers" default: False (Skill)
Added "Friends \ Celebrity \ Celebrity Ratio Level" default: 100, 50, 25, 12, 6
"Sims \ Town Occult Ratio" now defines a separate ratio for each type of occult
Set default for "Allow Story" to "False" for the "Service" caste
Added "Careers \ Promote On The Job" default: False
Fixed a problem with the job performance multipiers affecting promotion of active sims
"Jail Demotion Chance" moved under "Careers \ Job Performance"
Fixed the translations for "Klepto Steal" and "Pyro Burn" (Extra)
Added "Forced Trait" default: <None> (Extra)
Added "Allow Push: After Work" to a section of the commuting code where it was missing (Career)
Castes are now properly recalculated after "Add Missing Traits" fires (Extra)
Renamed "Lot Options \ Allow Caste" to "Require Caste" to make it more obvious
Removed "Disallow High School"
Removed "Disallow Elementary School"
Removed "Disallow Males At School"
Removed "Disallow Females At School"
"Assign School" scenario now uses the "Lot Options \ Require Caste" and "Disallow Caste" to decide schooling (Career)
When pushing sims to community lots the "Require Caste" and "Disallow Caste" lot options are now checked
Unlocked several of the Caste filter options for use during newborn Inheritance
"Pregnancy \ Chance of Attempt: Pets" is now visible in the menu (previously an untranslated debugging option)
Added "Pregnancy \ Increased Chance of Attempt" default: 10
Added "Pregnancy \ Increased Chance of Attempt: Pets" default: 10
"Reset To Default" now allows you to reset individual options rather than resetting the entire set
"New Zoo" scenario is now properly gated by
Renamed "Arranged Marriage" to "Arranged Marriage: Sim" (Relationship)
"Arranged Marriage: Sim" option now displays the first name of the chosen sim, rather than its internal ID (Relationship)
The listing for "Arranged Marriage" is now limited to sims who can have an autonomous romance (ignoring age restrictions)
No more choosing the local deer as your arranged partner, sorry.
The "Update Aging" scenario is now only fired just prior to the EA Aging Manager firing at midnight
Previously the scenario would run every 10 sim-minutes, which in hindsight was extremely inefficient
Changing the "Allow Aging" option will now force an recalculation of aging within 10 sim-minutes
The "Sim Map Tags" scenario now only updates when you change sims, or when a new sim comes into existence in-game
Previously, this too ran every 10 sim-minutes (now a complete update only occurs every "Sims" manager cycle)
"Arranged Marriage" scenario tested and fixed so it fires properly (Relationship)
Added "Arranged Marriage: Caste" default: <None> (Relationship)
Added "Careers \ School Holiday By Season" default: <All Seasons> (Career)
Added "Careers \ Work Holiday By Season" default: <All Seasons> (Career)
Dying sims are no longer valid candidates for personality leadership positions
"Allow Pregnancy: Steady" is now hidden by "Allow Pregnancy: Participation" = "False"
Removed "Romance \ Marriage Name"
Added Sim-Level Option "Marriage Name"
Removed "Romance \ Marriage Name: Same-Sex"
Added Sim-Level Option "Marriage Name: Same-Sex"
"Friendship" and "Enemy" scoring now have a trait comparison component
"New Flirt" scoring adjusted to use the EA Standard trait conflict system for scoring purposes (so I don't need to reproduce the effect myself)
Added "Caste: Type" - "Hybrid"
Fixed a problem where teenagers who had part-time careers would not change to full-time careers on age-up
This also corrects the issue where the Prompt for select the career was not appearing
Added corrections to reset sims whose celebrity exceed the maximum, prior to pushing them to a lot
Removed the "Pregnancy \ Stories" matching requirement in "Rename Newborns" (Population)
It is unnecessary now that the option is Sim-Level
Retention scoring for personality leaders and members no longer uses random scoring components
This was the reason Mooch sims would abruptly leave on load-up, as the random component pushed them into the negative
Fixed the "Allow Skill" scenario so it actually works (Skills)
I figure this was also the issue that caused the vanishing skills after attending a rabbithole course
"Allow Skill" and "Allow Only Existing Skills" now work for active sims (Skills)
Fixed an error where it was impossible to reset "Caste: Scoring" back to the default blank
There is now a "blank" choice in the list
The "Randomize Songs" options are visible again in the options (they were previously set as Debugging only) (Skills)
Added "Romance \ Drop Old Flirts: Base Chance" default: 0
Added "Careers \ Periodic School Check" default: True (Career)
This option was split off from "Auto Assign School" to allow the mod to assign on age-up but not later on
Added "Reapply Menu Interactions" for adding the interactions to new lots/rabbitholes
"Summer Off" now displays only the school careers, and is properly localized (Career)
Sims who have their schools changed by this mod will no longer be given a free day off (Career)
Improved the efficiency of a stack frame analyzer being used in the "Skills" and "Money" modules
Added "Bank Loan Rate: High Risk" default: 25 (Money)
Tested and fixed "Inherit CAS Parts" scenario (Population)
Removed "Allow Near Elder"
Added "Pregnancy \ Near Elder Limit" default: 10 (90 day life-span)
Fixed an issue where the "Near Elder" check was nowhere near the proper location in code
Added "Pregnancy \ Adoption \ Near Death Limit" default: 20 (90 day life-span) (Population)
"Inherit Stuff" scenario altered to transfer property deeds when the last human in a family is about to die (Money)
The "Allow Caste" and "Disallow Caste" options are back in Caste Options again
Moved a performance intensive operation regarding accounting, out of the base-mod into the "Money" module (Money)
Expanded the number of accounting values which normally ended up in "General Income" and "General Expenses"
Changed the default for "Rent Multiple" to "2" (Money)
"Income Tax" system moved from base-mod to the "Money" module
"Income Tax Rate" is now a sim-level option
Income tax now works properly against the active family
Expanded income tax to include several avenues of custom income
Fixed several of the sim-level options so they now appear in "Town Options" as well
When setting the "Arranged Marriage" option, the other sim's option is set as well
The listing for "Arranged Marriage" now only displays sims that are not already arranged to other sims
Fixed an error in the "LeveledScenario" when the "Skills" module was not installed
The Caste filter options are now hidden when "Caste: Automatic" is "False"
Added a defaulting option "Options: Caste \ ResetCastes" to reset the caste system back to the defaults
Added new castes called "Male" and "Female" in order to disallow same-sex pregnancy by default
The "Male" caste also disables the ability for that gender to become pregnant
Renamed "Allow Pregnancy: Any" to "Allow Can Be Pregnant"
Renamed "Allow Pregnancy: Progression" to "Allow Pregnancy Participation"
"Arranged Marriage" no longer appears as a Caste Option (since that makes no sense)
"Purchase Rental Lot" now properly handles the user NOT choosing a lot during the interaction (Money)
Added "Pregnancy \ Check All Ancestors During Closely Related" default: False
Teens are now allowed to use "Purchase Rental Lot" by default (Money)
Implemented "Disallow Caste" option
Fixed an error in the "Out of Nest" scoring
Created a "Young Adult" and "Elder" default caste, to make it simpler to alter the settings
Lot Options should be correctly reapplied when a family moves onto a new lot
"Choose Lifetime Wish" is no longer fired against animals
Changed the default for "Maximum Number Elder Days" to "-1" (Population)
Changed "Maximum Elder Age" scenario to properly handle "0" days (Population)
Added "Pregnancy \ Chance Of Part Inheritance" default: 25
Move Cooldown is no longer checked during the "Child Save" scenario
Added "Caste: Personality Leader" default: <none>
Added "Caste: Personality Member" default: <none>
The curfew scenario now fires the EA Standard "kBreakingCurfew" event (Extra)
Removed "Situations \ Enforce Active Curfew" (Extra)
Removed "Situations \ Enforce Inactive Curfew" (Extra)
Added "Curfew: Force" Sim Option, default: false (Extra)
The proper scoring for teens ignoring curfew is now in place in the "Curfew" scenario (Extra)
Fixed several issues regarding the "Curfew" scenario, which since the scenario never worked properly to begin with were not addressed earlier (Extra)
"Immigrant Chance of Pet" is now gated by the existence of
Renaming a Caste no longer appends a " 1" to the end of name when there is no need to make the name unique
Added "Caste: Trait Require" Caste Option, default: <None>
Added "Caste: Trait Deny" Caste Option, default: <None>
Changing the filter settings for a Caste Option now forces a complete recalculation of all sim-level options
Another fix for "SimOnFireScenario"
Fixed an issue where changes to "Disallow By Age" would not persist correctly
Silenced the "Slacker" notices produced during a seasonal day off
Active sims are now allowed to retain coworkers who are in stasis
"Newborn Last Name" is used by active sim births, and by sims that do not match your current story level
The Base Camp is now handled like a commercial lot during the nightly clean up, rather than as a residential lot
Fixed an issue with the "Meet Up" push used by the mod in regards to community lots
Fixed a problem with having a Seasonal Marker on the active family lot
Moved Custom Consignment system from this mod to
Gating around the debug logging has been improved to stop it from adding any performance burden when "Show Debugging" is disabled
Gathering of target sims for use in scenarios will now yield more often to the rest of the game
This should reduce the larger stutters when a performance heavy scenario (such as flirts) is processed
"Disallow Personality" and "Disallow Skill" now inherit individual elements from the Town/Household level rather than being all-or-nothing
Rewrote the scoring system in a more efficient manner
Added "Became Occult" stories for Werewolves, Fairies, Witches, and Genies
"Genetic Skin Blending" option no longer gates the "Advanced Genetics" options (Extra)
Grandparents are now included during the "Skin Blending" process (Extra)
Added "Stories \ Story Summary" default: All
This option now controls whether any story appears in the summary or not
Interactions for the mod changed to match those of the other mods
Added "Sim Options \ Disallow By Career" and removed "Careers \ Disallow By Career"
Added "Sim Options \ Newborn Last Name" and removed "Pregnancy \ Newborn Last Name" (Extra)
Added "Sim Options \ Rename Newborns" and removed "Pregnancy \ Rename Newborns" (Extra)
Added "Sim Options \ Allow Celebrity Disgrace" and removed "Friends \ Disgrace By Age" (Extra)
Added a Caste level to the Town/Household/Sim Options system
Added the following Sim Options
"Caste Allow Friend"
"Caste Disallow Friend"
"Caste Allow Enemy"
"Caste Disallow Enemy"
"Caste Allow Flirt"
"Caste Disallow Flirt"
"Caste Allow Romance"
"Caste Disallow Romance"
"Caste Allow Pregnancy"
"Caste Disallow Pregnancy"
"Caste Allow Move"
"Caste Disallow Move"
Added the following Caste Options
"Caste Net Worth: Min"
"Caste Net Worth: Max"
Removed the following options in favor of caste filters
"Flirts \ Allow Service"
"Flirts \ Allow Service Teen"
"Flirts \ Allow Tourist"
"Flirts \ Allow Homeless"
"Flirts \ Disallow Mixed Aged"
"Flirts \ Exempt Elder Male From Mixed Aged Test"
"Friends \ Allow Service"
"Friends \ Allow Tourist"
"Friends \ Allow Homeless"
"Personality \ Allow Service"
"Pregnancy \ Allow Service"
"Pregnancy \ Allow Homeless"
"Pregnancy \ Allow Same Sex"
"Pregnancy \ Allow Teen"
"Pregnancy \ Allow Teen to Adult"
"Pregnancy \ Allow Male Pregnancy"
"Pregnancy \ Allow Male Only For Same Sex
"Pregnancy \ Allow Male When Partner Is Elder"
"Romance \ Allow Steady Teens"
"Romance \ Allow Steady Adults"
"Romance \ Allow Teen Marriage"
"Sims \ Allow Vampire Aging"
"Sims \ Allow Simbot Aging"
"Sims \ Allow Ghost Aging"
"Sims \ Allow Mummy Aging"
"Sims \ Allow Aging By Species"
"Sims \ Aging By Stage"
"Sims \ TS2 Style Aging"
"Situations \ Allow Push By Species"
"Situations \ Allow Push Service Sims"
"Situations \ Allow Push Active Sims"
"Situations \ Work Push Active Sims"
"Situations \ Work Push: Pregnant Sims"
Added "Sim Options \ Disallow Pregnancy By Type" default: <none>
Added "Lot Options \ Allow Caste" default: <none> (allow any caste)
Added "Lot Options \ Disallow Caste" default: <none>
Added "Pregnancy \ Prompt To Move Newborns" default: False (Extra)
Added "Sim Options \ Allow Pregnancy: Steady" default: True
Added "Sim Options \ Unexpected Pregnancy Base Chance" and removed "Pregnancy \ Chance Of Unexpected"
Added "Sim Options \ Maximum Number of Children" and removed "Pregnancy \ Maximum Number Of Children"
"Brain Power" is now included under "Static Motive: Energy" (Extra)
Added "Lots \ Immigrant/Emigration \ Allow Alien Household" default: False
Renamed "Pregnancy \ Chance of Occult Offspring" to "Chance of Hybrid Offspring"
"Celebrity Points: Depreciation" and "Celebrity Depreciation: Active Multiple" moved from Expanded to Extra
"Money:SellStuff" story set moved from Expanded back into the base-mod
"Assets" and "Debt" values are now listed at the bottom of the "Accounting" log
"Replace Service With Immigrants" option names consolidated with Lot immigration names (Extra)
Removed "Chance of Vampire Immigrant" option
Added "Immigrant Occult" option: default: <none>
"Use Custom Names Only" is now listed under "Lots \ Immigration/Emigration" (Base) and "Sims \ Immigration/Emigration" (Extra)
Animals and Toddlers are no longer used in the "Move In Lot" stories since the text sounds dumb
Added the "Caste Move" and "Out Caste" story sets
Added "Skill \ Celebrity Per Skill Level" default: 50 (Extra)
Added "Sim Options \ Allow Push During Day" default: True
Removed "Sim Options \ Allow Push"
Added "Sim Options \ Allow Push: During Day" default: True
Added "Sim Options \ After Push: After Work" default: True
Added "Sim Options \ Allow Push: Party" default: True
Added "Sim Options \ Allow Push: Skills" default: True
Added "Sim Options \ Allow Push: Work" default: True
Removed "Immigrant Chance of Service Simbot" and "Immigrant Chance of Role Simbot" (Extra)
Added "Immigration/Emigration \ Skin Tone Range" default: 0 to 1
Added "Immigration/Emigration \ Facial Blend Mutation: Random Sim" default: -0.25 to 0.25
Added "Immigration/Emigration \ Facial Blend Mutation: Unset Blends" default: -0.75 to 0.75
Added "Lot Options \ Allow Push To Lot" default: True
Skill Control system moved to Extra module, the follow options have been moved:
"Sim Options \ Allow Skills"
"Sim Options \ Allow Skills: Only Existing"
"Sim Options \ Disallow Skill"
The Aging Control system will now fire more immediately upon switching active households
Previously it would take up to 10 sim-minutes to switch the aging flags
Active sims in motive distress are no longer pushed by the mod
Added "Family Friend" scenario (Expanded)
Added "Family Enemy" scenario (Expanded)
Added "Romeo and Juliet Flirt" scenario (Expanded)
Added "Romeo and Juliet" story set (Expanded)
Added "Sim Options \ Maximum Number Elder Days" default: -1 (Extra)
Added "Export Tuning" for exporting tuning
Added "Sim Options \ Arranged Marriage"
"Purchase Location Home" has been replaced with a custom interaction
The interaction now allows the user to purchase the lots of other families around town
The purchasing funds go to the previous owner of the lot (if any family was residing there)
Families who move onto a rental lot only need to pay the furnishing cost
The rental family pays taxes on furnishing (as normal)
The lot owner pays property taxes based on vacation lot tax rates
"Sell Vacation Home" has been replaced with a custom interaction
Selling the lot recoups the unfurnished lot cost
Added to hook for use by
Added "Sim Options \ Rentable" default: True
Added "Lot Options \ Rentable" default: True
Added "House/Caste/Lot Options \ Rent Multiple" default: 5
Added "Money \ Purchase Rental Lot Minimum" default: 100000
Added "Rental Lot" story set
Added "Money \ Debt Transfer Deed Rate" default: 30
Added "Money \ Deed Transfer Surcharge Rate" default: 10
Added "Transfer Deed" story set
Created the "Money" module and moved the following options:
"Child Support Payment"
"Child Support for Teenagers"
"Child Support Rich Multiple"
"Allow Household Transfer"
"Child Support Chance"
"Child Support For Adopted Children"
"Elder Support Payment"
"Handle Inactive Deeds"
"Automatic Active Billing"
"Active Debt Paydown"
"Sell Fishing Junk"
"Sell Inventory Fish"
"Sell Inventory Fruits and Vegetables"
"Sell Duplicate Residential Books"
"Daily Vacation Fee"
"Debt Move Ratio"
"Debt Mooch Ratio"
"Debt Split Ratio"
"Sell Inventory Nectar"
"Sell Crafts: Personal Inventory"
"Sell Crafts: Family Inventory"
"Sell Duplicate Inventory Items"
"Purchase Bicycles Minimum"
"Debt Sale Ratio"
"Electronically Collect Deeds"
"Tax Rate: Poor"
"Daily Fee Per Household Sim"
"Daily Fee: Allow Active"
"Stranded Couple Loan"
"Allow Purchase Deeds"
"Active Debt Percent Paydown"
"Tax Rate: Rich Multiple"
"Cars and Motorbikes Minimum Funds"
"Cars and Motorbikes Minimum Price"
"Welfare Per Child"
"Social Security Per Elder"
"Minimum Debt To Be Poor Household"
Created the "Career" module and moved the following options:
"Only Chat Tones for Active"
"Auto Tones for Active"
"Auto Tones for Inactive"
"Auto Assign School"
"Change Work Clothes"
"Force Change Work Clothes"
"Private School Fee"
"Assign School Minimum Net Worth"
"Assign School to Active Sims"
"School Fee : By School"
"Manually Choose Rich School"
"Restrict Some Levels To a Single Sim"
"Only One May Lead: Allow Active"
"Meet Coworkers Immediately"
"Show Carpool Message"
"Prompt For Inactive Branching"
"Campaign Mooch Maximum"
"Push Play Concert"
"Campaign Gathering Chance"
"Handle Jack of all Trades"
"Private School Formalwear"
"Retire Elders At Maximum Level"
"Reroll Careers on Top Level"
"Disallow High School"
"Disallow Elementary School"
"Disallow Males At School"
"Disallow Females At School"
"Public School Formalwear"
"Assign Home Schooling"
"Push Write Reports"
"Grant Celebrity For Certain Career Levels"
"Celebrity On Top Level Raise"
"Push Lectures for Education"
"Graduation Valid Days"
"Provide Day Off for Graduation"
"Allow Inactive Graduation"
"Prom Chance Per Day"
"Prom Valid Days"
"Prom Day Off From Work"
"Apply After School Activity"
Created the "Skill" module and moved the following options:
"Randomize Instrument Songs"
"Allow Skills: Only Existing"
"Celebrity Per Skill Level"
"Allow Party Instrument"
"Push Attend Course"
"Push Nectar Making"
"Prompt to Name Great Nectar"
"Push Ranked Chess"
"Push Martial Arts"
"Push Read Skill Books"
"Add Written Books To Library"
"Prompt To Title Written Books"
"Prompt For Written Book Genre"
"Push Dog Hunting"
"Push Cat Hunting"
"Push Riding Skill"
"Busker Valid Hours"
"Busker Time Limit"
Created "Population" module and moved the following options:
"Allow Birthday Gathering"
"Lynch Mob Emigration Threshold"
"Too Crowded Emigration Threshold"
"Allow Elder Adoption"
"Allow Baby Shower Gathering"
"Baby Shower Maximum Gift"
"Check Active Relationship Before Emigration"
"Days Off During Pregnancy"
"Blend Mutation Chance"
"Inherit Grandparent Blend Chance"
"Blend Mutation Travel"
"Choose Traits On Age Up"
"Replace Service Sims With Immigrants"
"Service Immigrant Gender"
"Newborn Last Name"
"Meet All Family At Birth"
"Chance of Identical Twins"
"Prompt To Move Newborn"
"Maximum Number Elder Days"
Created "Relationship" module and moved the following options:
"Propagate Mourn Moodlet on Death"
"Allow Celebrity Disgrace"
"Allow False Accusations"
"Disallow Disgrace By Type"
"Disgrace Relationship Change"
"Disgrace Report Chance"
"Disgrace Relation Drop Chance"
"Celebrity Depreciation: Active Multiple"
All remaining options in the "Expanded" module have been rolled into "Extra", and the module has been discontinued
Removed "Push Vampires To Lot"
Added "Situations \ Push Occults To Lot" default: True
Spaces ahead or after a name loaded from Name List tuning are now removed
All alarm-based scenarios are restarted after performing an import of the settings
Map Tags should immediately update to match imported settings
Removed "Enable Testing Cheats", it has not fit the purview of this mod for a long time now
Foals are no longer adopted out of their household
Added "Pregnancy \ Meet All Family: Level" default: Parents, Siblings, Grandparents, Other
Fixed a crash when returning to the main menu, or quitting the game
Moved the Curfew scenario to Extra module
Fixed the Curfew alarm so it runs more than once a game-session
The EA version of Teen Curfew should now be completely disabled during loadup (Extra)
Fixed an error in "Meet The Boss" scenario (Career)
Added "Career \ School \ Summer Off" default: <none> (Career)
The "Engagement" scenario is no longer fired against both sims
Fixed an issue with the "Immigrant Bust Range" option
Added "Immigrant World" default: <Homeworld>
Added coding to properly handle holiday days off and sick days in the custom commuting system (Expanded)
Fix for the potential fix for an error in "NewCoworkerScenario:PrivateUpdate" (Expanded)
Re-enabled half the mod I had disabled while searching for the crash bug earlier
All the Alarms and Events handled by the mod were disabled in V228
Whoops, my bad
Potential fix for an error in "NewCoworkerScenario:PrivateUpdate" (Expanded)
Updated to Patch 1.42 Compatibility
The "Rename Divorcee" translation now handles gender pronouns
Cash Inheritance now runs when the last sim dies in the active household
Occult newborns should now inherit an Alien DNA percentage if they have an alien parent
Fixed an error with the order of sims in the Birth scenario
This error would have an adverse effect on the Red Haired Baby scenario, as those sim would also be reversed
Fixed an issue with the corrections set up regarding the Imaginary Friend trait and it being randomly selectable on age-up
"Replace Service With Immigrants" now ignores zombies and Bonehilda
Fix for an issue where the "Writing" scenario would select Horror or Poetry even if
was not installed
"Town Occult Ratio" is no longer considered a progressed option
"Town Occult Ratio" no longer applies to active births
Adjusted the "Advanced Genetics" in this mod to simplify the approach used to chose which parent is to provide each facial section
The system is now a simply 50/50 chance (excepting those elements inherited from grandparents)
Lifetime Wants are no longer calculated for homeless sims, since the creation of the dream manager incurs too many script errors
Magic Brooms are no longer valid purchase vehicles for non-witches
Added a workaround for an EA error where any harvest performed by an inactive sim credited the active sim's collecting skill
Fixed the "Town Occult Ratio" so it properly accounts for child-aged occults
The Name List Booter now allows you to specify either first or last names, rather than forcing you to specify both of them
Fixed a problem with "Allow Skill" where skill granted by career promotion were sneaking through
"Force Stories" is now listed in "Household Options"
Fixed a script error in "PromotedScenario:Handle"
The "SimOnFire" scenario no longer resets sims on the actively displayed lot
So feel free to set those nasty inactives on fire as you please
Added an explicit block against greeting sims to the active lot
The Aging scenario now properly handles the "Immortal" life-time reward
Instantiation no longer fails for Fairies when they lack the proper hidden trait
The "Chance of Occult Offspring" no longer applies to a child's EA Standard selected occult state
This means that when breeding two occult together, you should always receive a child with one occult state
The chance now defines the addition of further hybrid occult states
The option is now set to "0" by default. Set it higher if you want the chance of hybrid children
I will see about changing the translation in the next Phase
Potential fix during the Depreciation scenario when a deleted object is encountered
The skill level control scenario should now be less prone to stack overflows
Potential fix for a script error in "CalculateValedictorianAndRewards"
Potential fix for a script error in "SimListingScoringMethod:GetCachedScore"
Fix for a script error in "PromotedScenario:Handle"
Fix for a script error in "TrackedSim:FilterType"
Potential fix for a script error when validating a Police officers partner
Fixed an error when attempting to remove Genie occult states from new immigrants
"Slay" scenario adjusted to allow slaying of other types of occult
"Turn" and "Sire" scenarios have been expanded to allow adding of other occult states
Added protections against corrupt coworker references during the "NewBoss" and "NewCoworker" scenarios
Fixed a problem in the "Allow Skill" system, where the first skill a sim gained after loadup was always granted
Fixed some issues with the "Pet Pregnancy" scenario where one of the adoption options was blocking the effect
The birth scenarios are now fired properly when
's "Insta Baby" is used
Added the possibility of occult inheritance from grandparents, if the occult happens to skip a generation
Added the Fortune Teller and
careers in the "Celebrity Promotion" tuning
Fix for a problem with the "Allow Affair" hook to
producing the wrong result when
was not installed
Updated the base-mod scoring to include the new
"Go To School" interaction adjusted to handle custom afterschool activiities added by
Curfew is now enforced over all sim ages, rather than simply Teens, making the "Curfew Start" and "Curfew End" options are little more useful
This should also correct the reported wandering inactive children issues
Fixed a problem where the scoring for setting up afterschool activities was in the wrong module
Setting afterschool activities updated to handle custom activities added by
Flirt scenarios now set the proper long-term relationship flags when a Woohoo event occurs
Sims who are partnered will now be assigned a gender preference matching their partner's gender by default, if they are undecided
Resident role sims are now handled like normal residents, and are no longer subject to "Allow Service" options
Fixed a repeating error that occurred when a broken sim was given a map tag
Potential fix for a crash-to-desktop issues related to newborn occult manipulation
Setting "Curfew Begin" to "-1" disables curfew for the sim
Immigrant friend families no longer immigrate children
Fixed the Name List booter, again
The NameList now has an <Exclude> field for removing certain names from the EA master list
Fixed an error in the Riding Scenario if the sim has a corrupt posture
Homeless sims who have a friendly or romantic relationship with an active sim are no longer punted from town
Adoption and "Replace Service With Immigrants" will no longer prompt the user to enter a last name (since it is never used anyways)
If you specify a curfew using the "Sim Options", the sims will now automatically return home
"Force Change Work Clothes" now enforces outfit switching when a sim switches rooms
The After-school activity scenario is now properly gated for the existence of
Rewrote the custom "Go To School" interaction to reduce the conflict with
Added a check for the "CanBeCelebrity" prior to attempting to increase a sim's celebrity points
Added an explicit block against active sims moving out of the active family with inactives
Fixed an error in "WatchPerformForTips:ReactToPerformance" incurred in V222
Fix for an issue where the mod stopped responding after saving
Proper fix for the removal of the Genie trait during birth
NameList tuning now handles comma separated <Name> values
NameList tuning expanded to include <LastNames> for use in immigration
Another attempt to correct an issue with "ManagerSim:EnsureUniqueName"
Fixed the Pet Adoption scenario (one of these days I will remember the negate things properly... Right...)
The "Thug Victimize" scenario is now gated by "Allow Male on Female Antagonism"
Fixed the "Stock Inactive Terrariums" scenario so it actually stocks terrariums with appropriate species
Single parent immigrants should now be properly detached from their non-existent spouses
Added a further block against giving more celebrity points to sims that already have the maximum level
The "Father/Mother" relationship between an Animal/Cat/Dog Lover sim and a newly adopted pet is now properly set
Fixed the process used to purchase objects
"Mixed Age" options now explicitly gates the Marriage scenario, rather than simply stopping flirting
Fixed an issue regarding switching genders during "Replace Service With Immigrants"
Fixed an issue where "Replace Service With Immigrants" did not fire as quickly as could be done
Skin Jobs are no longer valid choices for immigrant genetics
"Go To Lot" situations persisted to file will now restart properly after loadup
"Adopt Pet" now ensures that the active sim is not the pet
If a graduate cannot be instantiated the scenario now continues regardless
Families with toddlers will no longer be reset during "Make Active"
Sims that return to school/work after skipping will no longer be punished for it (Extra)
Fixed an error in the Map Tag system where "Party" map tags would be erroneously displayed for some lots (Extra)
House Parties started by this mod now have proper tool tips for their map tags (Extra)
Updated German Translation
Fixed the system the stops inactives from receiving automatic skill ups
Granted immigrants the ability to receive career skills that match their new level
Added a fun component to performing after-school activities (Expanded)
Fixed a problem where the "Maximum Sims" check was completely inverted (Whoops)
Fixed the translation for "Import Settings" and "Export Settings"
Fixed "Export Settings" so it produces something more than an empty file
Added external link to "Allow Affair" for future use by
Fixed a script error in "ManagerCareer:GetPotentialCareers"
Silenced a script error in "SniffOutEx:GetHuntableAndAddToInventory"
Sims will no longer inviting opposing clans to their parties
Silenced a log produced by "Import Settings" when loading an old settings file
Fixed an error in "ListedOptionItem:Lookup"
Inheritance has been adjusted to prioritize children, then relatives, then finally friends (Extra)
"Careers \ Reroll Careers on Top Level" should now choose a new career, rather than one they already had
Re-added the Success prompt at the end of the "Import Settings"
Fixed the "Import Settings" so it imports older settings files properly
The import should still import new files as well
Fixed an error where the human adoption scenario was erroneously running the Pet Adoption scenario instead
This probably explains the reports of pet adoptions occurring regardless of settings
Updated Finnish base-mod translation
Updated French base-mod translation
Updated Finnish Expanded translation
Updated French Expanded translation
"Fire Scenario" now displays whether the scenario is disabled and will not run
Fixed the "RiderPush" option translation
"Assign Rich School" will now assign a random school if the user cancels manual selection, and there are no "dream" choices available
"Child Support Chance" now appears in Town/Household Options
Service sims are no longer included in the Graduation scenario
Potential fix for a script error in "DisallowLTWOption:GetAllOptions"
Testing for completion of an inactive life-time want is now delayed to avoid potential stack overflow issues
The "Children To Safety" scenario should now operate properly for abandoned pets
Proprietor map tags now appear different than other tags (they are black like the Special Merchant)
The information displayed in the tooltip should now be EA Standard
Promotion notices produced by the EA career stamping process are no longer displayed by the mod
Added coding to send the appropriate cheat event messages during the Affair scenario
Added coding to send "Ask On Date" messages during the "New Flirt" scenarios
A sim's reserved vehicle is now detached during the "Getting Old" event, to stop the active family from receiving the funds if the vehicle is sold
"Graduation" and "Prom" scenario are now properly gated by whether you have
Dog and Cat hunting scenarios now cycle at half the speed of previous
Fixed a script error regarding the custom name list system
Tipping Performance Artists and DJs is now a proper transaction
Fixed the skill level check used in "Sniff Out Collectables"
Fixed the "Adopt Pet" interaction added by
Fixed a couple of issues regarding "Cleanup Homeless" and altered system to ignore Simport households
Setting "Household Options \ Emigration Ratio" to a negative number will now force emigration for that household
Fixed the "Lot Options" menu interaction
Changed the default for "Chance of Another Pet" to "0"
Tart and Gigolo are no longer explicitly set as opposing (not sure why they were to begin with)
Added a check against opposing clans being the targets of a "Lestat Drink" scenario
Potential fix for a script error while attempting to remov the Genie occult types from infants
"New Zoo" scenario will no longer bust out if one of the families in town is homeless
Potential fix for a script error during the "Graduation" scenario
Potential fix for a script error in the push system when the given sim is not currently on any lot
The "Celebrity Disgrace" system will no longer fire against hibernating sims
"Lestat \ Weight: Chance of Pregnancy" default: -1
"Dracul \ Weight: Chance of Pregnancy" default: -1
"Slayer \ Weight: Chance of Pregnancy" default: -1
traits to the scoring
"Breakup Opposing Clans" now properly gates the "Broken Home" scenario
There is now a check in the "Move In" scenario that checks for opposing clans
Friendly relationship scenarios now check for opposing clans
Animals are no longer allowed to inherit objects (Extra)
party notifications are now gated by the "Situations \ Stories" option
Using "Manually Select Careers" on a sim will now stop the mod from switching the career afterward
Using "Manually Choose Rich School" on a sim will now stop the mod from switching schools until age-up
"Maximum Relationship to Force Breakup" now takes high priority over all other checks in the "Breakup" scenario
"Choose Traits on Age-Up" moved to "Options: Traits / Lifetime Wish"
Added link to "Push Death Chance" for future use by
Member Retention for the "Others" personalities will now work properly with
's "Add Member"
Member Retention for "Dracul" now includes recruit scoring
"Casanova" and "Bike" Member Retention now includes whether the sim is still gender compatible
Changes made to the "Stranded Couple" scenario to remove some gating code whose purpose is lost to me
Home Inspection will now move horses to lots where there is at least one stall available, rather than requiring one stall for each horse
"Stranded Couple" now ignores existing Crib and Pet Bed inspection issues when searching for a home for a couple
Simport sims are no longer valid targets for any scenarios
Updated Italian Base-Mod translation
Updated Finnish Expanded translation
Updated Italian Expanded translation
Updated Russian Expanded translation
Updated Russian Extra translation
"Dracul Recruit" will no longer fire against relatives
All the pet related Personality scenarios are now gated by the existence of
on your setup
Silenced a script error when a dog's owner is hibernating during an inactive "Hunt for Collectables" interaction
Fixed an error with "Days Off During Pregnancy" where it required a reload to start working after a change
Added explicit restriction to not run "Add Missing Traits" on sims that have sufficient visible traits already
This restriction was removed when the "Disallow Trait" option was added and never re-added afterward
A "RemoveTraits" debugging option has been added (default: False) that can be used to reduce the traits back down to tuning default level
Fixed a script error when
package was installed, but
Updated Spanish base-mod translation
Updated Russian base-mod translation
Updated Polish base-mod translation
Change made to handle empty gender pronoun translations
Added Dutch base-mod translation
Updated Portuguese base-mod translation
Whether an adult finds a full-time job or not is no longer dictated by trait-scoring.
Scoring has been relegated to whether a teen gets a part-time job or not
Martial Arts and Athletics skill is now accounted for in Fight scoring
The use of "Assign School Minimum Net Worth" is no longer gated by "School Fee"
Fixed the "Assign Rich School" so it once again assigns based on traits/dream, rather than randomly
"New Zoo" no longer steals animals from the active household
Graduation is now limited to a maximum of 10 sims each sim-day to reduce congestion at the City Hall
The alarms used by Graduation should now be working properly again
Testing for completion of an inactive Lifetime Want is now performed when a skill is leveled up
Fixed an issue where inactive lifetime wants would not always be successfully completed
Brazilian base-mod corrections
Updated Korean base-mod translation
Updated Finnish base-mod translation
Updated Finnish Expanded translation
Updated Finnish Extra translation
Updated Korean Expanded translation
Fixed an issue with pushing sims to lots
If the system that check for completion of a Lifetime Want during promotion fails, it no longer takes the entire scenario down with it
Updated Italian base-mod translation
"Stories" once again displays "None" as its value if such is selected
Moved the "Set Inactive LTW on Age Up" back into the base-mod, as it is necessary for proper career selection
Adjusted the personality system to stop Magnate from always choosing parties, when all the other scenarios are denied due to the time of day
"Friendship" scenarios will now automatically set the "Celebrity Impressed" relationship flag, so you don't need to impress your best friend again
Fixed a problem where active sims could not gain celebrity points
Fixed the calculation for "Social Security" and "Welfare" so it is a multiple of the eligible children or elders in the household
Fixed the "Fish Autonomously" push used by this mod
Adjusted the "Graduation" scenario so it properly recovers if the graduation situation failed the previous day
"Household Options" now appears in the Sim Menu
Added a scenario to push horses home if they are left unsupervised on a lot
Promotions will now properly satisfy an inactive sim's lifetime wish if they do not have a running dream manager at the time
A family containing horses will no longer move to a lot with no stalls, regardless of home inspection level
Better cleanup added for failed "Go To Lot" situations
The "Push Riding" scenario should now be fully operational
Fixed an issue with the "Magnate Fined" scenario
"Household Options \ Allow Purchase Deeds" now stops purchases, rather than collecting of funds
Fixed the "Skills:PetImmigration" story created by "Push Riding"
Fixed the "Magnate Promote" scenario which was causing a load log to be created (Others)
Fixed a script error in "Disallow Story"
The "Was Adopted" flag is now properly set for all sims adopted by the mod
Fixed the translation for "Situations:EstrangedVisitor"
Added missing "HumanTeen" translation
Fixed the "Retirement" scenario
The "Inheritors" option will no longer break the listing window
"Retire Elders At Maximum Level" will now work properly
The prompt for "Prompt For Inactive Branching" now displays the personal info displayed for "Choose Job"
"Prompt For Inactive Branching" will now display the prompt regardless of whether the sim is in their 'dream job'
"Prompt For Inactive Branching" will no longer prompt the user twice if they do actually change branches
"Career Branch" will now always fire regardless of whether the other promotion scenarios succeed or not
Fixed a script error in "SimPersonality:Install" that was hiding another as yet unhandled script error
Updated Russian Base-Mod Translation
Updated Russian Expanded Translation
Updated Russian Extra Translation
Updated Spanish Expanded Translation
Fixed the "Thug Vigilante Attack" scenario so it actually targets Vigilantes, and not Nerds
Fixed the misnamed "Situations:Lecture" translation
Added the missing "Situations:HaveBaby" story set
The "Lot Options" and "Household Options" interactions now appear in the Buildable Shell menu
Added the ability for certain personalities to replace their leader with an existing member
The Loon, Mooch, Nerd have been altered to use this functionality
Added "Loon \ Weight: Familiar" default: 10 (Others)
Added "Magnate \ Allow Teen" default: False (Others)
Added "Magnate \ Minimum Bribe" default: 1000 (Others)
Added "Magnate \ Maximum Bribe" default: 2500 (Others)
Added "Magnate \ Weight: Tax Refund" default: 10 (Others)
Added "Magnate \ Weight: Familiar" default: 10 (Others)
Added "Magnate \ Weight: Give Away" default: 20 (Others)
Added "Magnate \ Weight: Cohesion" default: 20 (Others)
Added "Magnate \ Weight: Derision" default: 20 (Others)
Added "Magnate \ Weight: Recruit" default: 40 (Others)
Added "Magnate \ Weight: Invest" default: 30 (Others)
Added "Magnate \ Weight: Party" default: 20 (Others)
Added "Magnate \ Maximum Fine" default: 25000 (Others)
Added "Magnate \ Weight: Fined" default: 10 (Others)
Added "Magnate \ Bail" default: 10000 (Others)
Added "Magnate \ Weight: Jail" default: 10 (Others)
Added "Magnate \ Weight: Purchase Refund" default: 10 (Others)
Added "Magnate \ Weight: Promote" default: 10 (Others)
Fix for a script error in "GraduationScenario:PrivateUpdate"
Potential fix for a script error in "WriteNovelEx:Run"
Potential fix for a script error in "LevelScenario.PrivateUpdate"
Potential fix for a script error in "AssignSchoolScenario:DropNonMatchingStudents"
Fixed the missing Female translation for the "Choose Job", etc. prompt
Readded the missing "None" option for "Stories"
Fixed a script error in "PayForFreeObjects.CustomInjector"
Hibernating teenagers will no longer bounce the "Teen Curfew" scenario
Potential fix for a script error in "CatFishHere:GetCaughtFishType"
Potential fix regarding the "RenameNewborns" option when it is imported from an Phase Eleven Settings file
Fixed the "Add Written Books To Library" option, which was being used in reverse
"Sell Fishing Junk" now sells hunting failure objects, so they don't start piling up in inventory
The "Imaginary Friend" trait is no longer marked as being a "Random Trait"
Setting the value of one of the "Disallow" sim options will no longer alter the values from higher inheritances, such as "Town Options"
Changed Home Inspection to only include placed tents in its check
Fixed a script error in "Estranged Visitor"
"Push Cat Hunting" and "Push Dog Hunting" now check to see if the sim was pushed earlier
Completed the "Baby Shower Gathering" story set
Rewrote one of the "Thug Victimize" stories to make it unique
Added "Gigolo \ Allow Married" default: True (Lovers)
Changed "Gigolo" scoring to disallow the Casanova from using Gigolo services
Changed "Gigolo" scoring to stop ex-partners from using a sim's services
Added missing "Nerd:LikingPartner" story
Added "Options: Situations \ Options: Graduations/Proms"
Added "Options: Situations \ Options: Gathering"
Added "Situations \ Allow Graduation" default: True (Expanded)
Added "Situations \ Graduation Valid Days" default: F, S, U (Expanded)
Added "Situations \ Provide Day off For Graduation" default: True (Expanded)
Days off for graduation is now only provided to sims who actually work on graduation day
Added "Situations \ Allow Inactive Graduation" default: True (Expanded)
Graduations will now occur at city hall even when no active sim is available
"Work Push" now checks whether a sim is attending graduation
Moved "Engagement Maximum Gift" to "Options: Situations"
Moved "Baby Shower Maximum Gift" to "Options: Situations"
Added "Pregnancy \ Days Off During Pregnancy" default: <EA Default> (Expanded)
Added "Personality \ Breakup Opposing Clans" default: True
Added "Opposing Breakup" story
Sims in opposing clans are now pushed to move out if they are living together
Sims with lawful traits or occupations will now attempt to breakup and move out from unlawful sims
Added "Opposing Broken Home" story
Added "Skills \ Allow Active Skill Push" default: False
Added "Bike Nemesis" story
Added "Thug Steady Tryst" story
Added "Thug Married Tryst" story
Added "Harpy Steady Dumped" story
Added "Thug Steady Dumped" story
Added "Harpy Steady Tryst" story
Added "Careers \ Push Write Reports" default: True (Expanded)
Freebie instruments added by jamming sessions are now paid for by the sim
Added "Situations \ Enforce Active Curfew" default: False
Added "Situations \ Curfew Based On Work Days" default: True
Added "Situations \ Enforce Inactive Curfew" default: True
Added "Situations \ Witness Base Chance of Tattling" default: 0
Curfew breakers must now be witnessed before the cops are called
Added "Situations \ Curfew Enforcement Days" default: All
Added "Skills \ Busker Valid Hours" default: 8am to 8pm (Expanded)
Added "Skills \ Busker Time Limit" default: 3 (Expanded)
Added "Sim Options \ Curfew Start" default: 0
Added "Sim Options \ Curfew End" default: 0
Added a notice shown whenever an inactive sim successfully completes a concert and gets paid
Added "Skills \ Push Riding" default: True (Expanded)
Added "Expanded \ Weight: Woo! Party!" default: 10 (Expanded)
Added "Harpy \ Weight: Party" default: 20 (Meanies)
Added "Cat \ Weight: Familiar" default: 20 (Cops And Robbers)
Added "Harpy \ Weight: Familiar" default: 20 (Meanies)
Added "Thug \ Weight: Familiar" default: 20 (Meanies)
Added "Careers \ Apply After School Activity" default: True (Expanded)
Potential fix for an issue where a sim could leave home without their spouse
Potential fix for "Broken Home" being able to move the head of the household out, and leave the children in charge
Fixed a problem where the numeric options available for several of the Personalities were not being used
Most notably "Mooch Max" for Robin and Cat
"Prom Valid Days" now defines the day of the prom itself, rather than the day the announcement is made
"Lot Options" will now appear in the Rabbithole menu
Lot Options now persist correctly to file
Added error handling to "Export Settings" to better catch conversion errors
Fixed a problem with exporting the "Inheritors" option
"Town Options" and "Immigrant Options" are now saved by "Export Settings"
Adjusted the "Writing" scoring
Added "Sim Options \ Disallow Skill" default: <none>
Fixed an error in "Assign Poor School"
Added a block against the use of local imaginary friends sims as genetic parents during immigration
The EA Career stamping process will no longer produce a pile of "Hired" notices when you start a new town
Added an "Advanced Mode" option that is only available when neither Expanded nor Extra are installed
The option cuts down on the number of options dramatically, simplifying the interface
Renamed "Push Teenage Jobs" to "Assign Jobs To Teen"
Renamed "General Options \ Stories" to "General Options \ All Stories" to sort it to the top of the listing
Added "Situations \ Allow Inactive to Maintain Firefighter Equipment" default: True
The untranslated "BecameOccult" story will no longer appear for non-vampires if occult is altered manually
Fixed "Rename Newborns" so it did not go corrupt importing settings saved under Phase Eleven
Selecting one of the other story-level options will once again automatically disable the "All" choice
Fixed the "Estranged Visitor" scenario
Added "Situations \ Steady Visitor Chance" default: True (Expanded)
Added "Options: Money \ Options: Purchases" and moved purchase related interactions into it
Added "Options: Money \ Options: Sales" and moved sale related interactions into it
Added "Money \ Welfare Per Child" default: 0 (Expanded)
Added "Money \ Social Security Per Elder" default: 0 (Expanded)
Added "Money \ Minimum Debt To Be Poor Household" default: 10000 (Expanded)
Added "Money \ Purchase Canes" default: True (Expanded)
Added "Money \ Purchase Strollers" default: True (Expanded)
Added "Situations \ Allow Prom" default: True (Expanded)
Added "Situations \ Prom Cooldown" default: <EA Default> (Expanded)
Added "Situations \ Prom Chance Per Day" default: <EA Default> (Expanded)
Added "Situations \ Prom Valid Days" default: Fri,Sat,Sun (Expanded)
Fixed a script error in "ManagerDeath:GetInheritors"
If the Map Tag tooltip fails, the script error is now blocked by "Show Debugging"
Inactive pets are no longer granted free skills on age-up
Added "Skills \ Push Dog Hunting" default: True (Expanded)
Added "Skills \ Push Cat Hunting" default: True (Expanded)
"Abandoned Child" scenario will no longer run against the "NPC Pet Household"
And so ends the "Missing Name Social Worker" notice
If there are no valid choices for "Assign Rich School", the mod will no longer continuously prompt the user to choose one
Added "New Pet Friend" story
Added "New Pet Enemy" story
Added "Existing Pet Friend" story
Added "Existing Pet Enemy" story
Fixed an issue with the persistance of sim options, where they would not always be loaded from file properly
Added "Inheritors" default: Children, Relatives, Friends (Extra)
Added "Chance of Pregnancy" to each Lovers Personality, default: -1
Added a check against "Maximum Residents" when chosing the species of pet immigrants
Fixed a script error in "CelebrityPromotion"
Pets are now split between movers and stayers during a household split, based on Last Name and how well they are liked
Added "Options: Lots \ Options: Inspection" listing, and moved all inspection related options under it
Added "Lots \ Prompt On Inspection Fail" default: False
"TS2 Style Aging" will now delay inactive pregnancies, provided they are not in the third trimester
Added a new filter level called "Portrait Panel" which will use the sims listed in
to determine who to create stories for
Added "Robin Liking" story
Added "Kingpin Liking" story
Sims who change gender during "Replace Service Sims" will now receive properly gendered names and clothing as well
Fixed the missing "RerollCareerOnTopLevel:Name" translation
Added proper pregnancy stories for inactive pets
Moved "Work Push: Pregnant Sims" over to the "Options: Situations" with the rest of the options
Added "Options: Careers \ Options: School" and moved the school-related options into it
Added "Options: Careers \ Options: Retirement" and moved the retirement-related options into it
Added tuning to load custom name lists
Added "Sims \ Use Custom Names Only" default: False
Added "Lots \ Random Sim Bust Range" default: -1 to 1
Added "Lots \ Random Sim Muscle Range" default: 0 to 1
Added "Sims \ Prompt For Inactive Lifetime Want" default: False (Extra)
A prompt is now displayed prior to choosing a school displaying the traits for the sim (Extra)
Added "Options: Sims \ Options: Options: Traits / Lifetime Want" and moved lifetime want options under it
Added "Sims \ Prompt For Inactive Lifetime Want" default: False (Extra)
Added "Sims \ Disallow Inactive Lifetime Want" default: <none> (Extra)
Added "Sims \ Disallow Inactive Traits" default: <none> (Expanded)
Added a scenario that replaces burned objects on a nightly basis, and bills the household for it
The "Collecting" scenario will now push to collect minor pets
The "Sell Collectables" scenario will now place minor pets in terrariums if an empty one exists on the lot, or sell them at consignment
Added all self-employed careers to "Disallow Career"
The choices for schools available for "Assign Rich School" now checks "Disallow Career"
"Assign Rich School" now only prompts if there is more than one choice of school available for the sim
Fixed the "Expanded Hunter Hate" story
Added a notice stating when the user switches into a household containing the leader of a town personality
Added "Lots \ Stock Inactive Terrariums" default: True (Extra)
Added "Flirts \ Exempt Elder Male From Mixed Aged Test" default: True
Fixed a problem with the "Flirt" scenario where flirts between same aged sims were disallowed
Fixed the min/max ranges for "Immigrant Cash Range"
Potential fix for a script error in "MultiListedOptionItem`1:get_PersistValue"
Added icons to the "Disallow Career", "School Fee", "Disallow Lifetime Want", "Disallow Traits" listings
Moved "Add Missing Traits" to Extra
"Town Options \ Push Death Chance" is now properly listed
Active sims should no longer be chosen as personality leaders
Added "Sims \ Chance of Bin Offspring" default: 0 (Extra)
Added "Sims \ Chance of Random Offspring" default: 10 (Extra)
Changed "Reroll Careers on Top Level" default to "False" (Expanded)
Fixed the "Celebrity Gain" scenario
Fixed "Celebrity Promotion" scenario
The "Only One May Lead" options are now properly set as non-progressed
Finally decided on a scope for "Extra". It will now contain all additional non-progressed scenarios in the mod.
The following scenario have been moved to Extra
"Celebrity Disgrace" and associated options
"Only One May Lead"
"Cleanup Duplicate Library Books"
"Remove Zero Value Books"
"Repopulate Empty Library Shelves"
"Genetic Skin Blend" and "Advanced Genetics"
"Choose Traits On Age Up"
"Set Inactive LTW on Age Up"
"Put Away Inventory Books"
"Propagate Mourn Moodlet on Death"
"Replace Service Sims With Immigrants"
"Randomize Instrument Songs"
"Assign School" is no longer a progressed scenario
Fixed the "Version" prompt
Fixed a problem where the "Cooldown: Between Flirts" interfered with several Personality scenarios
Added "Gigolo Nemesis" story
Fixed the "Rename Newborns" scenario
Added "Harpy Married Dumped"
Fixed a script error caused by loading settings that have changed type
Added "Chance of Bisexual Sim" default: 5
Added "Situations \ Allow Push By Species" default: Human, Cat, Big Dog, Little Dog
Renamed "Options: Immigration" to "Options: Immigration/Emigration"
Moved "Emigration Ratio" into "Options: Immigration/Emigration" (Expanded)
Added "Immigration/Emigration \ Check Active Relationship Before Emigration" default: False (Expanded)
Added check for the existence of vampires in town before selecting a Slayer leader
Added check for the existence of any occult human in town before selecting a Helsing leader
Added "Skills \ Add Written Books To Library" default: False (Expanded)
Added "Reset To Default" option to all personalities with leaders
Fixed a script error in "OutOfNestPets"
Fixed a script error in "PetAdoption"
Added "Personalities \ Allow Cure Vampires" default: True
New Gigolo recruits are now automatically set as "Professional" if
New Bikes, Lestats, and Gigolos are now enrolled in "Rendezvous" if
Reduced the default "Maximum Residents" for pets to "25" per species
New job selection is now both positive and negatively trait-scored
Added self-employment and custom careers to the trait-scoring
Removed "Deaths \ Allow Push Death"
Removed "Deaths \ Push Death Chance"
Removed "Sim Options \ Allow Push Death"
Added "Sim Options \ Push Death Chance" default: 0
Added "Flirt \ Gay to Straight Town Ratio Cutoff" default: 100
Several of the injection interactions in Expanded have been renamed. This will cause a bounce. Ensure that you have
"Meet All Family At Birth" no longer creates a relationship if the sim does not like one of the parents
Added "Skills \ Prompt To Title Written Books" default: False (Expanded)
Added "Skills \ Prompt For Written Book Genre" default: False (Expanded)
Fixed an error in "Poor Assign School" which rendered the scenario inoperable
Added "Careers \ Assign Home Schooling" default: True (Extra)
Added "Careers \ Push Lectures for Education" default: True (Expanded)
Fixed an error in "Only One May Lead" reqarding the "Film" career
Added "Friends \ Grant Celebrity For Certain Career Levels" default: True (Extra)
Added "Lots \ Chance Of Single Parent Immigrant" default: 10
Added "Lots \ Chance Of Partner Immigrant" default: 10
Added "Lots \ Chance Of Immigrant Friends" default: 10
Added "Lots \ Immigration Pet Chance" default: 25
Added "Lots \ Immigration Pet Maximum" default: 2
Added explicit check for service in "Find Job" scenario
Added "Lots \ Home Inspection Pet Beds" default: True
Removed "Lots \ Immigrant Funds Range"
Added "Lots \ Immigrant Cash Range" default: 10000 to 50000
Added "Lots \ Immigrant Lot Cost Range" default: 0 to 10000000
Moved to Expanded module :
"Retire Elders At Maximum Level"
"Celebrity Depreciation: Active Multiple"
"Celebrity Points: Depreciation"
"Rename Newborns" is now species-specific
"Newborn Last Name" is now species-specific
Removed "Force Emigrate" House Option (Expanded)
Added "Emigration Ratio" House Option, default: 0 (Expanded)
Added "Career \ Reroll Careers on Top Level" default: False (Expanded)
Added "Immigration \ Minimum Empty Homes" default: 0
Added a component to attraction scoring that accounts for sims working in the same rabbithole
Added "Romance \ Handle Stranded Pregnancy Partners" default: True
The Celebrity Disgrace options are no longer considered Progressed options
"Only One May Lead" now compares the sim's relationship with their boss
Added "Money \ Income Tax" default: 0 (Expanded)
"Maximum Residents" is now species-specific
Added "Allow Purchase Deeds" Household Option, default: True (Expanded)
Added "Allow Harvest" Sim Option, default: True (Expanded)
Added "Career \ Work Push: Pregnant Sims" default: True
Added "Maximum Pet Size" Household Option, default: 6
Removed "Allow Personality" Sim Option
Added "Disallow Personality" Sim Option
The "Meet The Teacher" and "Meet The Boss" scenarios should now actually do something, rather than simply wasting space
"Hire Maid" has been removed from the mod
Role sims are now included under the "Allow Service" options, even when Register is not installed
The check against "Allow Homeless" has been separated from the other checks,
"Marriage Name: Same Sex" now has more appropriate translations for its options
Added a "Stories" option for "Personality Leaders" and "Personality Members"
Added a better translation when displaying the value of "Stasis" for active households
Coding dealing with collecting parked vehicles when a sim leaves a commercial lot has been moved to
Cooldown options are now relative to the length of the life-span
Existing values will not be adjusted until the life-span is changed again
The option containing "Replaced Service" has been changed, meaning all service will be replaced by the scenario again
Added "Lot Options" to the Lot Menu
Added "Lot Options \ Disallow High School" default: False (Extra)
Added "Lot Options \ Disallow Elementary School" default: False (Extra)
Added "Lot Options \ Disallow Male At School" default: False (Extra)
Added "Lot Options \ Disallow Female At School" default: False (Extra)
Added "Maximum Relationship to Force Breakup" default: -90
Added "Maximum Size: Pet" household option, default: 6
Renamed "Maximum Size" to "Maximum Size: Human"
Removed "Random Genders for Twins/Triplets". No longer required with Pets Patch.
Added "Rename Sims After Divorce" default: False
"Private School Formalwear" no longer attempts to use the sim's Career outfit if they are selectable (not sure why it had been written that way originally)
Rewrote the "Allow Male Pregnancy" coding to be clearer to understand
Changed the "Either" translation in "Marriage Name" to be "Coin-Flip"
Added "Careers \ Alter Performance Decrease Rate" default: False
Added "Careers \ Public School Formalwear" default: False
Fixed a loophole where homeless sims could impregnate residents and be forced to move into town
Added "Pregnancy \ Allow Homeless" default: False
Added proper translation for the "School Fee: By School" prompt
Removed "Romance \ Cooldown: Partner to Marriage"
Added "Romance \ Cooldown: Partner to Engagement" default: 2
Added "Romance \ Cooldown: Engagement to Marriage" default: 2
Added an "Engagement" story
Added "Situations \ Allow Engagement Gathering" default: True (Expanded)
Added an "Engagement Gathering" story (Expanded)
Added "Skills \ Push Read Skill Books" default: True (Expanded)
Added "_UniMale" and "_UniFemale" translation suffixes for use in the Story Sets
Added "Sims \ Show Color By Age Tags" default: False (Extra)
"Unified Billing" is now properly gated by the "Allow Money" option for the head-of-the-family, rather than the "Allow Move" option
Added "Money \ Engagement Maximum Gift" default: 100 (Expanded) (hidden by "Allow Engagement Gathering")
Added "Situations \ Allow Baby Shower": default: True (Expanded)
Added "Money \ Baby Shower Maximum Gift" default: 100 (Expanded) (hidden by "Allow Baby Shower")
Added "Money \ Child Support For Adopted Children" default: True (Extra)
Removed "Money \ Child Support Chance"
Added "Sim Options \ Child Support Chance" default: 50 (Extra)
Added "Bully \ Weight: Prank" default: 20 (Meanies)
Added "Brat \ Weight: Prank" default: 20 (Meanies)
Added "Loon \ Weight: Prank" default: 20 (Others)
If a script error fires during the "Write Novel" animation loop, the sim will no longer get stuck in the interaction
Errors from attempting to save voodoo dolls from hibernation destruction will no longer stop the entire inventory protection system from working
Added proper age-up notices for animals
Added "Money \ Active Debt Percent Paydown" default: 0 (Expanded)
Added "Sim Options \ Allow Push: At Night" default: True (Hidden by "Allow Push")
Fixed missing "MaxBribe:Prompt" translation (CopsAndRobbers)
Added "Lot Options \ Maximum Size: Human"
Added "Lot Options \ Maximum Size: Pet"
Added "Sim Options \ Static Motive: Destruction" default: False (Extra)
Added "Sim Options \ Static Motive: Thirst" default: False (Extra)
Added "Sim Options \ Static Motive: Exercise" default: False (Extra)
Added "Personalities \ Allow Active Target Prank" default: True
Added "Photography" accounting key
Added "Friendships \ Celebrity \ Show First Level Gain Story" default: False
Added "Sims \ Allow Aging By Species" default: True (Only affect Adults or above)
Added "Household \ Move Role Sims In Service Household" default: True
Added "Pregnancy \ Always Marry Unexpected Parents" default: False
Removed "Money \ Tax Rate: Rich"
Added "Money \ Tax Rate: Rich Multiple" default: 2 (Expanded)
Removed "Money \ Tax Rate"
Added "Household Options \ Tax Rate" default: EA Tuning (Expanded)
Added "Lot Options \ Tax Rate" default: EA Tuning (Expanded)
Added "Money \ Rich Threshold" default: EA Tuning
Added "Pregnancy \ Adoption" listing
Moved "Sims \ Adoption" to "Pregnancy \ Adoption \ Adoption" (Expanded)
Moved "Sims \ Allow Elder Adoption" to "Pregnancy \ Adoption \ Allow Elder Adoption" (Expanded)
Added "Adoption" is now progressed under the Pregnancy Manager (Expanded)
Added "Pregnancy \ Adoption \ Pet Immigration" default: True
Added "Pet Immigration" story
Added "Pregnancy \ Adoption \ Require Pet House" default: False
Added "Pregnancy \ Adoption \ Cooldown Between Pet Adoptions" default: 3
Added "Household Option \ Allow Adoption" default: True
Added "Sim Options \ Base Number of Pets" default: 1
Added "Pregnancy \ Adoption \ Chance of Another Pet" default: 25
Added "Households \ Room To Leave: Pets" default: 1
Added "Pet Overcrowding Adoption" story
Added "Pet Inspection Adoption" story
Added "Pet Adoption" story
Added "Households \ Allow Inter-Town Adoption" default: True
"Enable Progression" now automatically suppresses the EA Neighborhood Adoption system
Added custom "Adopt Pet" interaction (Expanded)
Service sims replaced by a different gender during "Replace Service Sims" should now act their gender, rather than simply looking it (Expanded)
Fixed the image used for the fish while fishing (Expanded)
Added "Thug Married Dumped" story
Added "Thug New Flirt" story
Added "Flirts \ Cooldown: Between Flirts" default: 1
Fixed a problem where it was not possible to switch "Stasis" back to "False" for the active household
Added "Casanova Steady Leave 'Em" story
Added "Pregnancy \ Adoption \ Rapid Pet Immigration" default: 0
Added "Romance Nemesis" story
Replaced "Pregnancy \ Maternity Leave" with a "True/False" flag
Added "Sim Options \ Maternity Leave" default: 1 (Expanded)
Renamed "Money \ Purchase Cars and Motorbikes Minimum" to "Money \ Cars and Motorbikes Minimum Funds"
Added "Money \ Cars and Motorbikes Minimum Price" default: 0
Added "Careers \ Force Teen Jobs" default: False
Removed "Allow YA with Elder"
Removed "Allow Adult with Elder"
Removed "Allow Initial Mixed Age"
Added "Disallow Mixed Aged: Teen" default: Young Adult, Adult, Elder
Added "Disallow Mixed Aged: Young Adult" default: <none>
Added "Disallow Mixed Aged: Adult" default: <none>
Added "Situations \ Allow Push Active Sims To Gatherings" default: True
Added "Lot Options \ Allow Lot For Progression" default: True
Updated for Patch 1.29 Compatibility
Turning off "Pregnancy \ Genetic Skin Blend" now properly disables it during the immigration process
Removed the double "Fish" interaction
Added protections against a script error regarding the Neighborhood Adoption, when switching into that lot
Fixed a problem with the "Static Motives" where they were affecting role sims improperly
Changes made to allow "Put Away All Books" scenario to run properly against actives
Removed a block from "Push Actives to Visit Lots" so it can fire against nonselectable sims in the active family as well
"Allow Marriage" and "Allow Breakup: Marriage" now gate the creation of mates during progression pet pregnancies
"Allow Breakup" is now checked on both a scenario target and the target's current partner (previous the partner's settings were not checked)
"Work Push" now properly handles work related situations, and no longer pushes sims when they are engaged in them
Having no double bed at all is no longer a failure condition in Home Inspection
Scenarios for "Fishing", "Harvesting", "Collecting", "Nectar" are now gated by "Allow Inventory Management"
Fixed an error when switching into a career outfit when going to school, when there is no outfit to use
The mod no longer alters the aging settings for Deer or Raccoon sims
Updated Portuguese Translation
Updated Taiwanese Translation
Updated Finnish Translation
Humans are no longer immediately married after a successful pregnancy scenario as if they were animals
Added "Remove SimData" debugging interaction
Fixed Priority on the "Go Home" push added to inactives at work
The immigration system will no longer cross-breed species to create new immigrants (whoops)
Death notices for pets will now use the Human "Old Age" message, until a more appropriate story can be written
Version 200B fixes an error in the scoring file, broken in Version 200
Updated for Pets Patch Compatibility
Pushes gated by the Situation Manager will no longer fire against sims on the same lot as an active sim
Potential fix for a script error in "BreakScenario:Push" when the injured sim is hibernating
Fixed the "Got Arrested" scenario
Fixed an issue where the Gathering scenarios were applying a default relationship between the active family and the party hosts
"Campaign Mooch" no longer double dips the donator's funds
Expanded and Extra modules now display version numbers in the Overwatch Version listing
"Allow Find Job" now gates assignment of specialty schools
Vehicles purchased by the mod are now set as the sim's preferred vehicle
Sims that live alone are no longer constrained by the "Head of Family must remain" rule during moving
If the "Head of the family" has an adult child or sibling living in the home, they are now allowed to move out
Households marked as "Ancestral" will no longer allow sims who are older than the current head of the family to move into the home
At least one closely related relative to the head of the family must now remain in an "Ancestral" household when splitting a family
Active sims no longer switch into party attire, when auto-invited to a party, unless you have the "Allow Push Active Sims" enabled
Added a "Is Active" check into the party coding to stop the mod from pushing sims home if they did not actually bother joining the party to begin with
Imaginary friends still attached to dolls are no longer allowed to participate in any progression scenario
"Pregnancy:SteadyDumped" stories rewritten to match the actors that were being provided
Potential fix for an error in "TrainerPushScenario:GetTargets"
Potential fix for an error in "OldFlirtScenario"
Elder Deer and Raccoons are now automatically flushed from the service pool
Pets are now progressed in the following manner:
- Friendship and Enemy scenarios are run
- Expected Pregnancy scenarios are run
Added Spanish base-mod translation
Added Portuguese base-mod translation
The "Disgrace By Age" option is now properly hidden by "Enable Progression" = "False"
Fixed an error where the Dream Catcher was not protecting dreams from being wiped for inactives during loadup
The "Go To School" interaction added by Expanded module now handles custom school uniforms
Added block to stop active sims invited to StoryProgression parties from being illegally pulled back from vacation or boarding school
Added block to prevent active sims from being pushed to visit a party lot, when the "Allow Push Active" is disabled
The "Update Aging" scenario will now run within ten sim-minutes of switching households, to ensure that the Aging is re-enabled if you are running TS2-Style aging or "Stasis"
Fixed "Dream Catcher" so that pre-existing dreams on inactive sims would complete correctly
Added a manual purge of all memories to Annihilation, used during immigration, just in case EA failed to do so
Fixed an error in the "Stasis" display value where it was supposed to display "False/True" when "Allow Stasis For Active" is disabled
Updated the "Go To School" interaction used in Expanded module to handle custom school uniforms properly
"Retirement" scenario are now gated by "Allow Find Job"
The mod will now pause while the EA Intro Tutorial is running
Added "Sims \ StuckCheckForceReset" debugging option to disable the automated reset in "Stuck Check". That way the sim will still be in the broken location when the notice arrives
When the option is set to "False", the mod will spit out notices without having to enable "High" debugging
Immigration no longer produces news articles about the sims in the Library
Adjusted StoryProgression to run properly while playing a Traveler world
Transferred coding regarding stopping the travel clock when not playing the travel family over to Traveler
Moved a fix regarding all travelers needing to know each other, from this mod to Traveler
"Manage Homeless" no longer kicks coworkers of the active family out of town
Added a "Nauseous from Jail Food" moodlet for all sims thrown in jail
Immigrant households now have the families name set properly
Fixes the story keys used for the "Ancestral Save" scenario
Fixed an error when deleting the klepto'd inventory for the service household
Improved performance of the Map Tag system when a lot of sims are related to the active family
Active sims are now only auto guested for progression parties if they are friends with the host
"Immigrant Chance of Service Simbot" and "Immigrant Chance of Role Simbot" no longer force the genetics to reroll for the sim being replaced
Added "Scoring \ Debugging \ FacialMatching" debugging option: Default: False
By default the facial match scoring has now been disabled, as it is incredibly slow compared to the rest of the system
The debugging logs are now spreadsheet friendly (just change the file extension to .CSV)
Added Finnish Translation
The "Welcome" screen will no longer continue to reappear when the "Enable Progression" is disabled
Fixed a script error in "CrossWorldData"
"Random" money, granted to the active family due an EA error involving vehicles, has been corrected
"Depreciation" scenario now sleeps every 250 objects to allow the simulator to continue
Inactive writers will now sell broken laptops and replace them later
Delayed Gathering scenarios will now test the guests to see whether they are busy just prior to pushing them to visit the party lot
The mod no longer pushes sims to closed venues
Reserved and Preferred vehicles are now included in the vehicle check used during vehicle purchases
Sims that leave community lots will now pack their vehicles rather than leave them behind
Potential fix for a script error in "NewSchoolScenario:Allow" when the sim involved lacks a proper career manager
"Allow Pregnancy - Any" is now validated every six sim-hours, rather than running sim-hourly
Fixed the pregnancy validation so it only runs against sims that explicitly have "Allow Pregnancy - Any" set to false
Placeholder careers such as "Retired" and "Unemployed" are no longer considered during the "Balanced Careers" and "Immigration" operations
Diplomas are no longer inherited by this mod
Fixed a script error when attempting to extinguish a sim on fire who was not currently in-game
"Replace Service with Immigrants" is no longer a progressed scenario
"Replace Service with Immigrants" rewritten to use a genetics transfer approach, rather than attempting to entirely replace the existing sim
Corrected an error with the Service sim cleaup scenario could invoke a Babysitter situation when no service sims were actively in-game
The Service cleanup scenario now cleanses imaginary friends, in the service population, whose dolls no longer exist in the town
StoryProgression generated parties no longer alter the relationship and give buffs to sims that don't bother attending
Emigration is now denied to sims currently involved in a pregnancy in town
Cross World Gender Preference protection system moved to Overwatch
"Stasis" now displays "False (True)" when the option is disabled for the active household (I'll add a proper translation later)
"Purchase Vehicles" no longer trades in Motive Mobiles, Police, or Fire Engines for new cars
"Purchase Bikes" is now disabled for families containing toddlers or babies
Vacation homes are no longer acceptable move locations for local families
Adjusted the job selection routines to perform all restriction tests for all job selection conditions
Disabled the "Balanced Career" option until I can rewrite the coding next phase
Annihilated sims will now drop their partners prior to deletion, and no longer sell their vehicles and give the money to the active family
Updated Italian Translation
Adjusted the "Lestat Sire" scenario so it no longer targets Slayer and Helsing members
The unique name checker will no longer reroll baby names if they are already unique
Removed "Stories \ Enable Notifications" in favor of the "Stories" option, since having both was redundant
"Find Job" scenario once again assigns role sims to the "Retired" career
Sims who have completed their Lifetime wish will no longer change jobs if they are not in their career LTW
"Update Motives" no longer alters role sims that are actively working
Writing Life-time dream jobs no longer require a desktop computer on the lot. A laptop will now be purchased during the "Writing" push
"Lestat Canoodle" now allows for pregnancies
"Celebrity On Top Level Raise" no longer applies to part-time jobs
The various immigration pressure options will now be properly hidden when the "Immigration Gauge" is "0"
"Allow Mummy Aging" now appears in the listing
The Celebrity Opportunity alarm is now disabled for inactive sims
"Stalker" scenario no longer fires for sims still living in the same house
Pushes involving inactive sims visiting lots where active sims are also visiting are once again disallowed
Further alterations made to potentially stop the leadership rotation issues
Changes made to automatically stop inactives from working out for more than three sim-hours
"Pregnancy Outfit" scenario moved to the Sims Manager so that it runs more often
Fixed the "Writing" scenario push
All custom pushes altered so they override normal autonomous interactions (should make this mod's pushes more reliable)
Silenced the "ChildSaveSplitFamily" and "RedHairedBaby" untranslated stories, as they were invalid anyways (other stories are fired by those scenarios)
If a couple has reached the bottom of their relationship, a breakup will now be performed regardless of scoring
Another try at fixing the rotating leadership issue
The "Balanced Careers" and "Disallow Career" now play together properly
Added additional blocks against adding members to a clan that don't match the retention requirements
Adult sims that don't have Career Lifetime Wants, but are in part-time jobs, will now have a chance to reroll for full-time careers
"Find Job" should once again properly assign LTW jobs regardless of scoring
Fixed a script error when displaying a Personality listing when there are no available sim choices
Fixed the translations for the Personality listing
Fixed a load-up error which was reseting the town personalities, forcing the mod to reselect them
Fixed the translation on the "Version" option
Changes made to the "Retired" career to potentially stop a script error
Fixed the "Retired" career so it did not go into a stack overflow when the game attempted to update the career tab
Fixed a script error when attempting to push sims to visit a community lot, when none exist in town
The proper role title for merchants is now displayed in the map tag
Silenced a non-yielding context error in ManagerScenario:PrivateUpdate
Custom schools that pay sims for attending will no longer have school fees levied against them
Fixed a script error in the error trapping routine
Potential fix for a consignment error after returning home from vacation
Potential fix for a script error in "RetainAgingInventoryScenario"
Potential fix for the "Hang With Coworker" error that has been reported in ErrorTrap
"Retire Elders At Maximum Level" option now works properly
Sims should now be more prone to transferring to a full-time career when they age into a young adult
Silenced errors coming from the "ManagerFriendship:EnemyFirstAction" routine
The Mood displayed in the Map Tag tooltip is now translated
"Sims \ TS2 Style Aging" and "Sims \ Only Young Adult or Below Age" are no longer hidden by "Enable Progression"
Cribs are no longer considered valid targets for Arson
The maintenance levels at the fire hall are no longer adjusted to benefit the inactives, if an active sim is working there
Switched the "ManagerFlirt:FirstAction" error handling to be "debug only"
"DisableRewardCeremonies" is now gated by whether you have Ambitions installed or not
Fix for the continuous "Carpool" message issue
help on how to format text
Turn off "Getting Started"