StoryProgression





  • Situations involving the Town personalities and sims in the active family ?
  • Ability to initiate a situation involving one of the personalities and an active sim, via the phone. Nerd tutoring, or Gigolo services.

  • Saving the Household Options in BioText and reading them out on Import into a new town?
  • Ability to limit sims with wild hairstyles to non-uniform careers (ie: not military or police)

  • Add scenario for REALLY rich sims to hire a Butler
  • Some way to actually handle hiring maids without the service population exploding in the process ?

  • Progression memories of prior scenarios, that influence the chance of a future scenario occurring between sims

  • Cooldown between start of "romantic interest" and "partnering"
    • Requires a value for each relationship, messy
  • Make Newborn Gender a caste option

  • Option to manually choose the genetic parents for immigrants

  • System of Goals and Anti-Goals that govern what activities an individual sim is allowed to do

  • Option to use a horse as a commute option, rather than a car ?

  • Ability for children to skip school by "forging permission", "hacking the computer", things like that
    • Turns off the "Go To School" push for the day, with the chance of getting caught via the curfew system

  • Personal Bank Accounts that don't actual hold the money itself, but define the amount that is owed this sim from Family Funds

  • “Balanced Careers” overriding the trait-scoring system. It should be moved to *after* trait selection.

  • Interaction to call police and remove all uninvited sims from the lot

  • Ability to specify certain CAS Parts as genetically inheritable. For custom content for instance.

  • Option to specify the maximum number of sims allowed to attend at any one rabbithole
    • Not sure what to do with the excess though, perhaps only available if there is another rabbithole to use

  • A situation where inactive children of an active sim are added to the active family temporarily as part of a split custody scenario

  • Ability to gain a "Retired" career pension increase via Workaholic computer interaction ?

  • Issue with the Facial blend inheritance, where all custom sliders in the "Mouth" region are inherited from one parent of the other
    • Can the facial blends be inherited individually without producing freaks ?
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  • Possible to handle genetics in werewolf outfits? http://nraas.wikispaces.com/share/view/66319974

  • A "On Vacation" rabbithole interaction that simulates an inactive sim being on vacation, during which WA LTWs could be satisfied in some manner.
  • Reasons for moving to a new home:
    • Athletic Sims would prefer a house with athletic stuff
    • A Sim with an LTW of "Bottomless Nectar Cellar" would have a high wish to move to a house with a Nectar maker
    • Elder Sims would like to move out to a smaller house
    • Just married YA's would heavily prefer houses with cribs and kids stuff
    • Love the outdoors would prefer lots of outdoor stuff (BBQ's, pool etc)
    • A Green Thumb would be looking for gardening plants
    • A Natural Cook would prefer a house with high quality kitchen stuff
    • A Snob would want lots of decorations
    • a Frugal would like a cheaper house

  • Can Career immigration be disabled during loadup ?

  • Computer interaction that points out the current Late Night Hot Spot

  • Option to force every couple in town to have at least one child

  • Ratio of "Good" to "Bad" traits for use by the trait reselection scenario

  • Option to immigrate relatives of existing families.
    • Apply a family tree connection with similiarly named sims already in town ?

  • Increase relationship decay rate when two sims are romantic interests

  • Add startup prompt that asks the user to switch to "Blood and Friends" for their "Stories" settings
    • Prompt to adjust "Marriage Name"
    • Prompt to adjust "Manage Homeless"

  • Skill Decay

  • Mailbox interaction for transferring funds to another family

  • Pushing service sims around town, to community lots which match their job positions
    • Repairmen to junkyards
    • Policeman to police station
    • Firefighters to the fire station
    • etc.
    • Will this interfere with the processing of their regular service duties ?

  • Option to define the maximum number of sims that can be employed in a specific career

  • Option to restrict the number of sims added to a particular rabbithole career, to reduce routing issues

  • When an active has a baby with someone other than their partner ? Can the inactive be scripted to "ask to marry" or "scoff off the event" scoring-wise

  • Add StoryProgression component to stop the mod from picking the same couple for different scenarios within the same simday

  • Holding the Deed for the Police or City Hall as an "Evil" kick back/bribe element

  • Option to do active homework on a rotating schedule. Say every-other day.



  • Purchasing of Lifetime rewards for inactives, based on trait-scoring ?

  • Lifetime wish caste filter

  • Add scenario to move into a smaller home, maybe if the sims are elderly and have no more children ?

  • Option to limit marriage to sims close in daily age

  • Review moving in general, look for reason a household would move back to their original home after moving out.
  • Sims can move into homes where there are insufficient beds to support them, and are then moved out again by the "Out of Nest" scenario.

  • Scenario to change the body-shape of sims around town based on trait-scoring

  • Option to disable use of the fire truck in the FirefighterSituation

  • Active career job difficulty scaling

  • Ability to limit the number of notices fired for a scenario each cycle

  • Look into means of resetting sims that have objects stuck in their hands (such as the chisel from sculpting)

  • Method of controlling the host of an NPC Party and ensuring they don't call a party while they are at work

  • Scenario that relates music/food favorites to traits, rerolled on teen and young adult age-up

  • Issue where "Overcrowded" moves a single sim, when it should try to move everyone to a new home first
  • One of the move scenarios moved a husband out of the lot without their wife and child

  • Make sing-a-gram jobs available for non-showtime sims

  • Add the "Band" career to the Dream Job system, and setup progression
  • Handling of inactive bands (perhaps pushing gigs and getting paid)
  • Progression of the DayCare
  • Allow assignment of day care if GoHere is installed
  • Add progression scenarios for new Lifetime wishes

  • Implement MidlifeCrisisManager in appropriate locations

  • Possible to run an Interloper or other move-out scenario against inactive sims in the active household ?

  • Add a cleanup routine to remove dead remains from in front of the hospital

  • Scenario like "Wealth Move" that moves celebrity families into Celebrity designated houses

  • Issue with grounding not understanding that sims are simply coming home from school or work

  • Consider reducing the LTR delta changes produced by the various scenarios
  • Option to define the amount of relationship granted per friendship scenario

  • How much impact does current LTR have on who flirts with who in StoryProgression ?

  • Option to limit celebrity gain to only those sims that have specific careers

  • Option to specify a "daily chance of retirement" that is checked each day, rather than a straight "retire on age-up"

  • Scenario to have an inventor create simbots

  • Explicit push to work out at gym for sims requiring athletic skill

  • Option to alter StyledNotification.kDefaultTimeout parameter with an in-game option

  • "Chance of Occult" control of the Ghost Inheritance ?

  • Pet Emigration if no household can be found in town

  • Option to always force skill building school tones

  • Replacement of the Late Night Celebrity system to make it so the guests and hosts actually show up

  • Option to choose the type of vehicles sims are allowed to purchase

  • Progression of Showtime active careers - Chain_Reaction Chain_Reaction Jan 13, 2014

  • Option to add a copy of newly written books to random residential bookshelves around town

  • Add code to handle royalty alarms for hibernating sims (such as those on free vacations or at boarding school)

  • Add "Magically Complete" into the Homework scenario

  • NameList Tuning for different town-files

  • Sim.GoInside and the HeatingUpScenario ?

  • Integration of EA Attraction scoring system

  • Inheriting [Werewolf] genetics in [StoryProgression], possible ?

  • [StoryProgression] versus the homeless showtime career sims

  • Turn and Slay need to handle Zombies

  • Alchemy Station automation

  • Inactive aliens and UFO vehicle purchases

  • Using the "Retired" career and a countdown to simulate unemployment after being fired

  • Check Visitor scenarios that run against the active household

  • "Breakup" scenario occurred between two sims with friendly rel ? Why ?

  • Does having no Hospital in town cause problems with Death Pushes ?

  • How to restart carpooling push after switching households near the time the process starts

  • Issue with instruments piling up in sim inventories

  • Issue with genetics of second-born pets not being genetically inherited ?

  • Add Cleanup for existing Active Career jobs if user turns off the "Allow Career" on a sim

  • Check on how inactive active firefighters are paid in relation to the time they spend at work

  • Change color of "Friends" map tag so it looks different than the Proprietor Gig map tags


  • Friend Building scenario between sims with similar pet species
  • Option to define a house as being haunted, and then running Ghost Hunter jobs against it to produce the effect

  • Upper limit to the ratio of partnered sims to singles

  • Any way to stop "Wealth" movers from taking households that would be better suited to satisfying home inspection failure families ?

  • Tally of number of arrests, and then an override of the "Go To Jail" interaction that increases the time spent based on tally

  • Option to open an unopened lot that was the target of a scenario push
    • An alarm set for some point in the future would then close the lot (provided the user is not actively looking at it)

  • Pets stories:
    • Friend/Enemy
    • Mating (aka marriage)

  • Pet scenarios
    • Destruction scenarios (destroying furniture, digging holes)
    • Scenarios where a pet guards a sim against attack from a personality
    • Overly protective pets or Lassie style helpers
    • Mass breeders to improve the pet pregnancy chances
    • "Wild" domestic horses which ignore are allowed to be pushed by the mod to wander around town

  • Personality option that defines an upper limit to the number of members
  • Option for an upper limit on the number of leadership positions a specific sim can hold at once
  • Option for an upper limit on the number of different memberships a specific sim can hold at once

  • Way to make the age-up prompts appear in a particular order:
    1. Trait
    2. Lifetime Wish
    3. School
    4. Part-time Job

  • Prompt to purchase lifetime rewards for inactives when they exceed a certain amount of points

  • Option to define Cooldown for unexpected pregnancies, or apply the expected pregnancy Baby-To-Baby cooldown to those conceptions as well

  • Option to define how quickly the "Work Outfits" scenario cycles, or change the scenario to fire on "Lot Changed" when the sim gets home

  • Option for "Wealth Move" to stop sims from moving into households which have more beds than they require


  • Option to push sims to the Martial Arts Academy to work on skill

  • Option to determine the valid times for npc parties (whether day or night)
  • Curfew options should stop sims from attending parties, or pull them out of them when curfew starts

  • Scenario to purchase laptops for sims


  • Use of the newspaper to broadcast stories

  • "Replace Service with Immigrants" and the pet pools

  • Gender balancing on pet adoptions is necessary

  • Inheritance of werewolf genetics

  • Push Sims to festival lots on the festival day

  • Can arranged marriages be fired against active sims ?

  • A cooldown mechanism between giving sims new jobs, using the Retired career as a placeholder

  • Sim-Level Inheritance options

  • Pet Naming option that defines a newborns last name as the combination of the parent's first names

  • Does the mod assign Homemaker to sims ?

  • Replacing the Velvet Ropes interactions with ones that check Caste association

  • Cancel Field Trip situations for snow days and holidays

  • Option to define the chance for "Push Collecting"

  • Replace "Private School Prompt" with a general one for both school types

  • Convert "Newborn Gender" to a "Sim Option"

  • "Chance of Gay Sim", "Chance of Bisexual" as "Sim Options" for use in castes

  • Option to suppress the Weatherstone map tag

  • Option to Hide a caste from the list, with the ability to make it visible later

  • "Caste: Require All Traits" option that forces the caste to match all specified traits

  • "Caste: Role" filter

  • Option to designate which sim's "Marriage Name" option is used

  • Option to limit celebrities to sims with a certain number of significant relationships

  • Sending inactives to university to receive degrees ? Fake of course, perhaps using an existing hibernation system ?

  • Caste Filter by Academic Degree

  • Ability to load custom LocalConstraints tunings for use in genetics

  • Static Motive: Magic

  • Option to make the Hot spots immediately visible once selected

  • Random skills granted to immigrants.

  • "Move In Preference" that forces the selection of the more expensive household when merging families

  • Option to specify the gender preference chance for Males and Females separately

  • Option to determine how many days between Depreciation scenarios

  • Option to use custom name list for naming inactive newborns

  • Option to always have the active family pay child support regardless of net worth

  • Option to define traits that are inherited from only the mother or father's side
    • Actual Traits, Eye color, hair color, etc.

  • Add a "Disallowed" translation for use in the "Disallow Caste" options

  • Option to handle the active sim's boss requirement in that same manner as EA Standard, performing an immediate immigration when no other choices exist.
    • Possibly promote an existing coworker to satisfy the boss position ?

  • Chance to immigrate elder families
  • Options that govern which age-stages are valid for immigration (Young Adult, Adult)

  • New Skill Progression scenarios

  • Make sim-level Cooldown options

  • Sim-Level option that forces a sim to choose a job which their parents have (a forced "Family Business" option)

  • Method to not list sim-level map tags when filtering by "Community Locations" in map-view ?

  • "Show Map Tags" sim-level option

  • Automated collection of monies from owned properties for active family

  • Option to limit Celebrity level based on the number of friends a sim has

  • Check for the "Germy" moodlet and give sims days off from work or school


  • Option to only have one sim work in a household (such as the father works, and the mother stays home)

  • Option to disable the check for an inventory vehicle during carpooling

  • Option to check long-term relationship during the "Expected Pregnancy" scenario

  • Option to exempt active pregnancies from gender balancing options

  • Sim-level Map Tag option

  • Throwing inactive parties on community lots ?

  • Ability to limit certain careers to only those sims which have an appropriate academic degree

  • Scenario to actively push inactives to visit community lots (similar to active lot push functionality)

  • Occult namelist tuning

  • Option to match skin-tone to eye/hair color, so that dark-skinned blonde haired blue eyed sims do not appear in the immigration system

  • Option to use genetics from earlier ancestors, at a reduced weighted chance.
    • Option would dictate how far back to check

  • Cooldown from addition of any romantic interest relationship to the addition of any partner relationship
    • Note: It is too difficult to maintain a time for each individual relationship, so maintaining a single time is simplest.

  • Option to define a lifespan multiple on a sim-by-sim basis

  • Pregnancy validation should check maximum household size (if it does not already)

  • Add gender to the "Rename Newborn Pets" prompt

  • Caste Type "Has Any Children"

  • Maximum vehicle price option
  • Move Vehicle purchase ranges to Sim-Level

  • Caste filter based on the age of the sim, in days since transition
    • Caching must be reset nightly to compensate

  • Random Color styles for newly purchased vehicles

  • Option to allow for "Arranged Partnership" which don't remove the scoring condition normally applied to marriage.

  • Better scoring when choosing careers for sims who have a completed academic degree.

  • Option to disallow the participation of service sims in the Prom situation

  • "Funds" Sim-level option which is stored for display purposes, updated whenever the mod registers a change specific to a sim.

  • "Export Settings" specifically for caste options

  • Option to only show the summary, not the actual story notifications

  • Separate the renaming of newborn first names from the option for the last name, so they can be enabled independently

  • Caste method of restricting pregnancy to only those sims in the same household ?

  • Option to immigrate playable ghosts

  • Option in "Slayer" personality to only allow human members

  • "Baby Last Name" random option to choose between the father or mother's name, not a combination of both.

  • Scenario for sims to purchase plumbots if a store exists in town

  • Missing story set : NRaas.StoryProgression.TownBaron.Kickback0

  • Adoption within the town. Where one family gives up the child for some scoring reason, and another needy family receives them.

  • Custody of children upon divorce. More robust manner in dealing with who receives the child. Possibly add some in-fighting, legal battle stories.

  • Red-haired baby scenario for males who philandered around and sired a child with a neighbor.

  • EA Genius +1: Remove the CelebrityManager.CanSocialize check from WatchBase.Test.
    • Likely requires the replacement of the Watch Definition for each instrument.
  • One size fits all disable celebrity system option (unless I missed it?)
  • Automatic assignment of University Professors with homeworld University. (Does this require anything other than assigning the career? AcademicSitutation says it might) - Chain_Reaction Chain_Reaction
  • Map tag filter for wild animals
  • Caste filters based on muscle and body weight
  • Kickback for Gigolo. http://nraas.wikispaces.com/share/view/66788684