StoryProgression Constants




Standard Filter


None
The default, there is no need to ever use this value
Partner
The partner of the Actor, if any
AnyFlirt
Any new potential romantic interest for the Actor, based on gender preference
ExistingFlirt
Any pre-existing romantic interest for the Actor
ExistingOrAnyFlirt
Either a new flirt or pre-existing romantic interest
ExistingFriend
Any sim with a relationship that exceeds the given <StandardGate> value
ExistingEnemy
Any sim with a relationship that does not exceed the given <StandardGate> value
Partnered
Any potential romantic interest for the Actor, who is already in a committed relationship
Me
The Actor themselves. Usually only used in chained scenarios
Nemesis
Any sim with a relationship that has reached the level of "Nemesis" with the Actor



Relationship Gates


  • Neutral = 0
  • Enemy = -20
  • Disliked = -20
  • Friend = 40
  • Maximum = 100
  • Minimum = -100

You are also allowed to enter any numeric whole number between -100 and 100 (inclusive) as a value .



Third Party Filter


None
All potentials are immediately converted to Targets
Partner
The final Targets are all the partners of the potentials
Parents
The final Targets are all the parents of the potentials
Siblings
The final Targets are all the siblings of the potentials
Children
The final Targets are all the children of the potentials
Romantic
The final Targets are all the romantic interests of the potentials
Friend
The final Targets are all the friends of the potentials
Enemy
The final Targets are all the enemies of the potentials