NRaas.StoryProgressionSpace.Personalities.AntagonizeScenario


The intention behind this scenario is to simulate a physical conflict between two sims. The scenario can be written to scoring the actors to determine the winner of the bout, allowing for two separate stories to unfold.

Story Translation Information:
  • If "Failure" the story key will be suffixed with "Fail"
  • If the Target is a Child the story key will be suffixed with "Child"

  • Index "0" through "9" is the Actor
  • Index "10" through "19" is the Target

<AllowGoToJail>

  • Whether the scenario is allowed to arrest and imprison the assailant if they fail have a higher <FightScoring> tally
  • Valid values are "True" or "False"

<AllowInjury>

  • Whether the scenario is allowed to send the victim to the hospital
  • If the user has the "Allow Push Death" option enabled, sending a sim to the hospital can result in their death
  • Valid values are "True" or "False"

<Delta>

  • Defines the amount to reduce the relationship between the two sims involved in the scenario
  • Valid values are any whole number ranging from -200 to 0

<FightScoring>

  • Defines a scoring table that is applied to each actor individually.
  • The final tallies are compared to each other, and the higher valued sim is considered the winner in the bout.
  • The scoring table provided must exist in either this module, or the base-mods scoring file
  • If left empty, the assailant always win the bout, for the purposes of the story set used

<Success>

  • Specifies the results when the Actor is deemed the winner of the bout
  • Details on the various fields in this set are available here : StoryProgression Tutorial Success Failure Scenario Field Sets
  • Note that if there is no difference between "Success" and "Failure" results, you can leave off the prefix and define a single Field set to handle both conditions.

<Failure>

  • Specifies the results when the Actor is deemed the loser of the bout
  • Details on the various fields in this set are available here : StoryProgression Tutorial Success Failure Scenario Field Sets
  • Note that if there is no difference between "Success" and "Failure" results, you can leave off the prefix and define a single Field set to handle both conditions.

<ExtremeFailure>

  • If the Actor is deemed the loser of the bout, and is the Leader of the clan, then a random chance is rolled using the difference between the two <FightScoring> tallies.
  • If the chance succeeds, the results of this field set is applied
  • Details on the various fields in this set are available here : StoryProgression Tutorial Success Failure Scenario Field Sets