Vector


  • Virologist house calls for sims too distressed to make it to the hospital
  • Option to disable the relationship delta
  • Diagnose social interaction for Doctor sims
  • Ask To Vaccinate interaction for sim talking to a Doctor
  • Crabs
  • Tranqs
  • Lazarus Plaque
    • Changes sims into ghosts, and then back again
  • Elderidious
    • Disease for elders that are long past their time for dying
  • Tragic Clown disease
  • Contagious werewolf occult
  • Food Poisoning
    • Longer lasting effects after eating bad food

  • Mental Illnesses, which are permanent and not infectious
    • Affects the sim using various moodlets

  • A general "I am ill" moodlet when the sim is showing symptoms of any of their diseases

  • Ability to call in sick for school or work

  • User notices when inactives get inoculations

  • Diseases with even lesser symptoms than Minors

  • Notice when a sim enters an active sim lot showing signs of a disease

  • Option to define which type of occults can be infected with any disease

  • Option for a Lethal version of S.I.V. that has a chance to kill after a course of the infection.

  • Option to define the inoculation cost for each disease

  • Option to disable the CancelInteractions symptom in Llama Pox

  • Option to have diseases enabled by default, rather than disabled

  • Add virologist interactions to Science Lab for use by Simbots
    • Perhaps a way of designating which rabbithole to use based on the type of "virus"

  • Add scoring to dictate who shows symptoms during a stage, and who plays the Typhoid Mary

  • A report that gets added to a sim's inventory after visiting the virologist, containing the diagnosis

  • Options to tame the zombie diseases. Perhaps an option to reduce the chance of sims actively changing lots in search of victims

  • Health insurance that incurs a daily pay (per family member), and provides greatly reduced inoculations/boosters

  • Bee Sting injury, which can kill if not treated by a doctor
    • Same with bites from animals

  • Natural inherited immunity to a disease

  • Ability to transmit Woohoo based diseases when someone bites you (such as an animal, vampire, werewolf)

  • Curing diseases via the Alchemy Cure potion

  • Making diseases season-specific

  • Sunlight charm and removal of "Germy" moodlet

  • Ability for sims with Level 10 Medical formers careers to vaccinate

  • WeightedStage that uses Counter variables rather than hard-set numeric values

  • Tuning option to define the frequency of the OnVectorCheck call (currently defaults to 30 sim-minutes)