Vector


Hospital

  • Virology Department
    • Buy Immune Boosters
      • Increases your resistance to a particular disease, allowing you to fight it off faster
      • Note that boosters stack, so feel free to purchase as many as you want.
    • Buy Protection
      • Pay for a shot that reduces the chance you will infect other sims. Handy if you have a woohoo disease and want to get it on.
        • Note this does not reduce the chance of you getting infected by other sims.
      • Protections for a particular disease do not stack, purchasing another simply restarts the duration.
      • This interaction is also available via the Hideout for a reduced price, and effectiveness
    • Get Inoculation
      • If you have a disease that can be cured using an inoculation, this interaction will allow you to purchase one.
      • Inoculations make your sim immune to new infections, until a strain greater than your inoculation rating appears in town.
      • You can return to get a booster shot to increase your inoculation rating, if you find you need one.
      • Note that once you are inoculated, you can pass it on to your babies and toddlers by snuggling them.
    • Visit Virologist
      • Pay to have a doctor poke and prod you for an hour, and tell you about the diseases you currently suffer from.

Computer

  • Download Inoculation Report
    • Creates a notice containing the inoculations applied for the sims in your household
    • The report will inform you if the current inoculation is no longer effective by showing you the current strain in town and your inoculation rating.
  • Research Disease
    • Produces a detailed report regarding a specific disease, including symptoms, immunity boosters, inflammatories, etc.

City Hall

  • Diseases

    • Contains a list of diseases, each with their own set of settings
    • (Note that some diseases may have custom settings defined by tuning which are not listed here)
    • Enabled

      • Determines whether a disease is being actively simulated in your town
      • Default: True
    • Watches

      • Determines whether you wish to receive notices regarding new infections for this particular disease
      • Default: True
  • Doctors

    • Cost of Consultation
      • Defines the cost of visiting the Virologist at the hospital
      • Default: 500
    • Immune Boost Amount
      • Defines the amount of resistance given for each booster shot
      • Default: 20
    • Length of Consultation
      • The length, in sim-minutes, a sim must wait to visit the virologist
      • Default: 60
    • Protection Duration
      • The length of time in sim-hours a protection effect lasts
      • Default: 48
    • Protection Rating: High
      • The percent rating for the protection given at the Hospital
      • Default: 90
    • Protection Rating: Low
      • The percent rating for the protection given at the Hideout
      • Default: 50
  • General

    • Allow Inactive Purchases
      • Whether to allow inactive sims to purchase inoculations
      • Default: True
    • Base Inoculation Rating
      • Specifies the minimum rating granted whenever you get an inoculation
      • An inoculation rating of "1" will protect you against one strain higher than the current highest strain in town
      • Note that each disease has a default inoculation rating to which this value is added
      • Default : 0
    • Disease Stage Ratio
      • This options allows the user to alter the length of all disease stages by a factor
        • Enter a value smaller than 100, and each timed stage will shorten
        • Enter a value greater than 100, and each timed stage will lengthen
      • Note that this will alter incubation periods, but also alter contagious and remission periods as well
        • For instance: Having a longer period to be contagious may improve the chances of the disease spreading faster
        • While shortening the length may also increase the spread of the disease, by reducing incubation
      • Default: 100
    • Strain Reinfection Difference
      • Defines the minimum difference in strain numbers to have a sim get reinfected and starts the disease over again
      • Note that each disease has a default reinfection difference, to which this value is added
      • Default: 5
  • Outbreaks

    • Allow Active Sims
      • Whether to allow active sims to receive spontaneous diseases when the mod decides a new strain is required
      • Default: False
    • Automated
      • Contains a list of the diseases you have installed, and allows you to specify which ones are allowed to spontaneously outbreak
      • Default: True
    • Number of Patient Zeros
      • Defines the number of new strains to inflict on the town when an outbreak occurs
      • Default: 1
    • Show Notices
      • Whether to display notices for new occurrences of disease in town
      • Default: False
    • Start Outbreak
      • Allows you to initiate an outbreak immediately for any disease
  • Show Debugging
    • Enables the debugging notifications for the mod
    • Default: False
  • Total Reset
    • Resets the mod back to its tuning defaults
    • Note that this will erase all diseases in town, effectively restarting the mod from scratch.