This resistance listens for an in-game event associated with your sim, and then applies the resistance delta.

It is based off Resistance.

The following additional fields are available :


  • This is a comma separated list of EventTypeId
  • Only use events where the "Actor" is a sim, any other type of event will be ignored
  • Note that certain events are fired at a higher frequency than others, so you may need to adjust the magnitude of your resistance delta occurringly
    • For instace: kEventTakeBath is fired each time the "Take Bath" interaction loops internally